示例#1
0
    // deserialize join result data
    public bool Deserialize(ref JoinResultData data)
    {
        // set deserialize data
        bool result = (GetDataSize() > 0) ? true : false;

        // data read failure -> method exit
        if (!result)
        {
            return(false);
        }

        // return data initialize
        bool   joinResult = false;
        string message    = null;

        // data deserizlize
        result &= Deserialize(ref joinResult);
        result &= Deserialize(ref message, (int)GetDataSize());

        // input data
        data.joinResult = joinResult;
        data.message    = message;


        // return result
        return(result);
    }
示例#2
0
    // serialize join result data
    public bool Serialize(JoinResultData data)
    {
        // clear buffer
        Clear();

        // serialize element
        bool result = true;

        result &= Serialize(data.joinResult);
        result &= Serialize(data.message);

        // failure serialize -> method exit
        if (!result)
        {
            return(false);
        }

        // success serialize -> return result
        return(result);
    }
示例#3
0
        // receive section
        // join request
        public void ReceiveJoinRequest(Socket clientSocket, byte[] data)
        {
            // receive packet serialize
            JoinRequestPacket receivePacket   = new JoinRequestPacket(data);
            JoinRequestData   joinRequestData = receivePacket.GetData();

            // process - player join
            bool   result;
            string resultString;

            result = dataProcessor.JoinPlayer(joinRequestData.id, joinRequestData.password, out resultString);

            // make result data
            JoinResultData sendData = new JoinResultData();

            sendData.joinResult = result;
            sendData.message    = resultString;

            // make result packet
            JoinResultPacket sendPacket = new JoinResultPacket(sendData);

            // send result packet
            networkProcessor.Send(clientSocket, sendPacket);
        }