// Start is called before the first frame update //It gets all the unity objects needed on this script, makes the menu invisible //Get an instance of the server connection //set the button events void Start() { GameObject informationWindow = GameObject.Find("InformationWindow"); informationLogic = informationWindow.GetComponent <InformationLogic>(); GameObject loginWindow = GameObject.Find("LoginWindow"); loginLogic = loginWindow.GetComponent <LoginLogic>(); GameObject gameCreationWindow = GameObject.Find("GameCreationWindow"); gameCreationLogic = gameCreationWindow.GetComponent <GameCreationLogic>(); GameObject invitationWindow = GameObject.Find("InvitationWindow"); invitationLogic = invitationWindow.GetComponent <InvitationLogic>(); GameObject joinAGameWindow = GameObject.Find("JoinAGameWindow"); joinAGameLogic = joinAGameWindow.GetComponent <JoinAGameLogic>(); GameObject scoreBoardWindow = GameObject.Find("ScoreboardWindow"); scoreBoardLogic = scoreBoardWindow.GetComponent <ScoreBoardLogic>(); serverConnection = ServerConnection.getInstance(); createGameBtn.onClick.AddListener(CreateGameClick); joinGameBtn.onClick.AddListener(JoinGameClick); userInfoBtn.onClick.AddListener(UserInfoClick); scoreBoardBtn.onClick.AddListener(ScoreBoardClick); gameCreationLogic.playButtonCanvas.enabled = false; joinAGameLogic.mainCanvas.enabled = false; }
// Start is called before the first frame update void Start() { GameObject infoLogObject = GameObject.Find("InfoLog"); infoLogObject.GetComponent <Canvas>().enabled = false; infoLogAnimator = infoLogObject.GetComponent <Animator>(); GameObject loginWindow = GameObject.Find("LoginWindow"); loginLogic = loginWindow.GetComponent <LoginLogic>(); GameObject informationWindow = GameObject.Find("InformationWindow"); informationLogic = informationWindow.GetComponent <InformationLogic>(); GameObject registerWindow = GameObject.Find("RegisterWindow"); registerLogin = registerWindow.GetComponent <RegisterLogin>(); GameObject mainMenuWindow = GameObject.Find("MainMenuWindow"); mainMenuLogic = mainMenuWindow.GetComponent <MainMenuLogic>(); GameObject gameCreationWindow = GameObject.Find("GameCreationWindow"); gameCreationLogic = gameCreationWindow.GetComponent <GameCreationLogic>(); GameObject invitationWindow = GameObject.Find("InvitationWindow"); invitationLogic = invitationWindow.GetComponent <InvitationLogic>(); GameObject joinAGameWindow = GameObject.Find("JoinAGameWindow"); joinAGameLogic = joinAGameWindow.GetComponent <JoinAGameLogic>(); connectToServer(); }
//Start is called before the first frame update //It gets all the unity objects needed on this script, makes the infoLog invisible //Get an instance of the server connection //set the button events //Executes the function to connect to the server for the first time void OnSceneLoaded(Scene scene, LoadSceneMode mode) { Debug.Log("Loading Message_Parser"); GameObject infoLogObject = GameObject.Find("InfoLog"); infoLogObject.GetComponent <Canvas>().enabled = false; infoLogAnimator = infoLogObject.GetComponent <Animator>(); GameObject loginWindow = GameObject.Find("LoginWindow"); loginLogic = loginWindow.GetComponent <LoginLogic>(); GameObject informationWindow = GameObject.Find("InformationWindow"); informationLogic = informationWindow.GetComponent <InformationLogic>(); GameObject registerWindow = GameObject.Find("RegisterWindow"); registerLogin = registerWindow.GetComponent <RegisterLogin>(); GameObject mainMenuWindow = GameObject.Find("MainMenuWindow"); mainMenuLogic = mainMenuWindow.GetComponent <MainMenuLogic>(); GameObject gameCreationWindow = GameObject.Find("GameCreationWindow"); gameCreationLogic = gameCreationWindow.GetComponent <GameCreationLogic>(); GameObject invitationWindow = GameObject.Find("InvitationWindow"); invitationLogic = invitationWindow.GetComponent <InvitationLogic>(); GameObject joinAGameWindow = GameObject.Find("JoinAGameWindow"); joinAGameLogic = joinAGameWindow.GetComponent <JoinAGameLogic>(); GameObject scoreboardWindow = GameObject.Find("ScoreboardWindow"); scoreBoardLogic = scoreboardWindow.GetComponent <ScoreBoardLogic>(); GameObject personalBoardWindow = GameObject.Find("PersonalBoardWindow"); personalBoardLogic = personalBoardWindow.GetComponent <LoginUI.PersonalBoardLogic>(); connectToServer(); }