示例#1
0
    public virtual void ItemLeft(GameObject item)
    {
        // release the item from this object's hierarchy
        item.transform.SetParent(JohnnyUITools.GetMyCanvas(gameObject).transform);

        currentItem = null;
    }
示例#2
0
    /// <summary>
    /// find mouse position under the gameobject's canvas
    /// </summary>
    /// <param name="gameObject"></param>
    /// <returns>Vector2: mouse position</returns>
    public static Vector2 GetMousePosInMyCanvas(GameObject gameObject)
    {
        // find the canvas I'm currently under
        Canvas myCanvas = JohnnyUITools.GetMyCanvas(gameObject);

        // calculate mouse's position using this canvas' coordinates (anchor = lower left corner)
        float mousePosX = Input.mousePosition.x;
        float mousePosY = Input.mousePosition.y;

        float canvasWidth  = myCanvas.GetComponent <RectTransform>().sizeDelta.x;
        float canvasHeight = myCanvas.GetComponent <RectTransform>().sizeDelta.y;

        float mousePosInCanvasX = mousePosX / Screen.width * canvasWidth;
        float mousePosInCanvasY = mousePosY / Screen.height * canvasHeight;

        return(new Vector2(mousePosInCanvasX, mousePosInCanvasY));
    }