示例#1
0
        public Lobby(IDictionary <Type, object> managers)
            : base(managers)
        {
            _background = ResourceManager.GetSprite("mainbg");
            _background.Texture.Smooth = true;

            _imgMainBg = new SimpleImage
            {
                Sprite = "lobby_mainbg"
            };

            _imgStatus = new SimpleImage
            {
                Sprite = "lobby_statusbar"
            };

            _lblServer            = new Label("SERVER:", "MICROGME", ResourceManager);
            _lblServer.Text.Color = new SFML.Graphics.Color(245, 245, 245);
            _serverLabels.Add(_lblServer);

            _lblServerInfo            = new Label("LLJK#1", "MICROGME", ResourceManager);
            _lblServerInfo.Text.Color = new SFML.Graphics.Color(139, 0, 0);
            _serverLabels.Add(_lblServerInfo);

            _lblMode            = new Label("GAMEMODE:", "MICROGME", ResourceManager);
            _lblMode.Text.Color = new SFML.Graphics.Color(245, 245, 245);
            _serverLabels.Add(_lblMode);

            _lblModeInfo            = new Label("SECRET", "MICROGME", ResourceManager);
            _lblModeInfo.Text.Color = new SFML.Graphics.Color(139, 0, 0);
            _serverLabels.Add(_lblModeInfo);

            _lblPlayers            = new Label("PLAYERS:", "MICROGME", ResourceManager);
            _lblPlayers.Text.Color = new SFML.Graphics.Color(245, 245, 245);
            _serverLabels.Add(_lblPlayers);

            _lblPlayersInfo            = new Label("17/32", "MICROGME", ResourceManager);
            _lblPlayersInfo.Text.Color = new SFML.Graphics.Color(139, 0, 0);
            _serverLabels.Add(_lblPlayersInfo);

            _lblPort            = new Label("PORT:", "MICROGME", ResourceManager);
            _lblPort.Text.Color = new SFML.Graphics.Color(245, 245, 245);
            _serverLabels.Add(_lblPort);

            _lblPortInfo            = new Label("1212", "MICROGME", ResourceManager);
            _lblPortInfo.Text.Color = new SFML.Graphics.Color(139, 0, 0);
            _serverLabels.Add(_lblPortInfo);

            _tabs = new TabbedMenu
            {
                TopSprite = "lobby_tab_top",
                MidSprite = "lobby_tab_mid",
                BotSprite = "lobby_tab_bot",
                TabOffset = new Vector2i(-8, 300),
                ZDepth    = 2
            };

            _tabJob = new JobTab("lobbyTabJob", new Vector2i(793, 450), ResourceManager)
            {
                tabSpriteName = "lobby_tab_bcase"
            };
            _tabs.AddTab(_tabJob);
            _tabJob._shwDepa.SelectionChanged += new Showcase.ShowcaseSelectionChangedHandler(_shwDepa_SelectionChanged);
            _tabJob._shwJobs.SelectionChanged += new Showcase.ShowcaseSelectionChangedHandler(_shwJobs_SelectionChanged);

            _tabCharacter = new TabContainer("lobbyTabCharacter", new Vector2i(793, 450), ResourceManager)
            {
                tabSpriteName = "lobby_tab_person"
            };
            _tabs.AddTab(_tabCharacter);

            _tabObserve = new TabContainer("lobbyTabObserve", new Vector2i(793, 450), ResourceManager)
            {
                tabSpriteName = "lobby_tab_eye"
            };
            _tabs.AddTab(_tabObserve);

            _tabServer = new PlayerListTab("lobbyTabServer", new Vector2i(793, 450), ResourceManager)
            {
                tabSpriteName = "lobby_tab_info"
            };
            _tabs.AddTab(_tabServer);

            _tabs.SelectTab(_tabJob);

            _lobbyChat = new Chatbox(ResourceManager, UserInterfaceManager, KeyBindingManager)
            {
                Size = new Vector2f(780, 225),
            };

            _lobbyChat.Update(0);

            _imgChatBg = new SimpleImage()
            {
                Sprite = "lobby_chatbg",
            };

            _lobbyChat.TextSubmitted += new Chatbox.TextSubmitHandler(_lobbyChat_TextSubmitted);

            _btnReady = new ImageButton()
            {
                ImageNormal = "lobby_ready",
                ImageHover  = "lobby_ready_green",
                ZDepth      = 1
            };
            _btnReady.Clicked += _btnReady_Clicked;
            _btnReady.Update(0);

            _lblServerInfo.FixedWidth  = 100;
            _lblModeInfo.FixedWidth    = 90;
            _lblPlayersInfo.FixedWidth = 60;
            _lblPortInfo.FixedWidth    = 50;


            UpdateGUIPosition();
        }
示例#2
0
        public Lobby(IDictionary <Type, object> managers)
            : base(managers)
        {
            _background           = ResourceManager.GetSprite("mainbg");
            _background.Smoothing = Smoothing.Smooth;

            _mainbg = new SimpleImage
            {
                Sprite = "lobby_mainbg"
            };

            _imgStatus = new SimpleImage
            {
                Sprite = "lobby_statusbar"
            };

            _lblServer            = new Label("SERVER:", "MICROGME", ResourceManager);
            _lblServer.Text.Color = Color.WhiteSmoke;
            _serverLabels.Add(_lblServer);

            _lblServerInfo            = new Label("LLJK#1", "MICROGME", ResourceManager);
            _lblServerInfo.Text.Color = Color.DarkRed;
            _serverLabels.Add(_lblServerInfo);

            _lblMode            = new Label("GAMEMODE:", "MICROGME", ResourceManager);
            _lblMode.Text.Color = Color.WhiteSmoke;
            _serverLabels.Add(_lblMode);

            _lblModeInfo            = new Label("SECRET", "MICROGME", ResourceManager);
            _lblModeInfo.Text.Color = Color.DarkRed;
            _serverLabels.Add(_lblModeInfo);

            _lblPlayers            = new Label("PLAYERS:", "MICROGME", ResourceManager);
            _lblPlayers.Text.Color = Color.WhiteSmoke;
            _serverLabels.Add(_lblPlayers);

            _lblPlayersInfo            = new Label("17/32", "MICROGME", ResourceManager);
            _lblPlayersInfo.Text.Color = Color.DarkRed;
            _serverLabels.Add(_lblPlayersInfo);

            _lblPort            = new Label("PORT:", "MICROGME", ResourceManager);
            _lblPort.Text.Color = Color.WhiteSmoke;
            _serverLabels.Add(_lblPort);

            _lblPortInfo            = new Label("1212", "MICROGME", ResourceManager);
            _lblPortInfo.Text.Color = Color.DarkRed;
            _serverLabels.Add(_lblPortInfo);

            _tabs = new TabbedMenu
            {
                TopSprite = "lobby_tab_top",
                MidSprite = "lobby_tab_mid",
                BotSprite = "lobby_tab_bot",
                TabOffset = new Point(-8, 300)
            };

            _tabJob = new JobTab("lobbyTabJob", new Size(793, 450), ResourceManager)
            {
                tabSpriteName = "lobby_tab_bcase"
            };
            _tabs.AddTab(_tabJob);
            _tabJob._shwDepa.SelectionChanged += new Showcase.ShowcaseSelectionChangedHandler(_shwDepa_SelectionChanged);
            _tabJob._shwJobs.SelectionChanged += new Showcase.ShowcaseSelectionChangedHandler(_shwJobs_SelectionChanged);

            _tabCharacter = new TabContainer("lobbyTabCharacter", new Size(793, 450), ResourceManager)
            {
                tabSpriteName = "lobby_tab_person"
            };
            _tabs.AddTab(_tabCharacter);

            _tabObserve = new TabContainer("lobbyTabObserve", new Size(793, 450), ResourceManager)
            {
                tabSpriteName = "lobby_tab_eye"
            };
            _tabs.AddTab(_tabObserve);

            _tabServer = new PlayerListTab("lobbyTabServer", new Size(793, 450), ResourceManager)
            {
                tabSpriteName = "lobby_tab_info"
            };
            _tabs.AddTab(_tabServer);

            _tabs.SelectTab(_tabJob);

            _lobbyChat = new Chatbox(ResourceManager, UserInterfaceManager, KeyBindingManager)
            {
                Size = new Vector2D(780, 225),
            };

            _lobbyChat.Update(0);

            _imgChatBg = new SimpleImage()
            {
                Sprite = "lobby_chatbg",
            };

            _lobbyChat.TextSubmitted += new Chatbox.TextSubmitHandler(_lobbyChat_TextSubmitted);
        }