public async Task <IActionResult> PutJewel(Guid id, Jewel jewel) { if (id != jewel.Id) { return(BadRequest()); } _context.Entry(jewel).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!JewelExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
void OnButtonClick(PackBtnType clickBtnType) { switch (clickBtnType) { case PackBtnType.Upgrade: { Jewel jewel = ItemDataManager.Instance.GetItemData(Sc_Container.SelectedItemList [0].ItemFielInfo.LocalItemData._goodID) as Jewel; if (Sc_Container.SelectedItemList [0].ItemFielInfo.materiel.ESTORE_FIELD_LEVEL < jewel.MaxLevel) { UpdateChosejewelList_Swallow(Sc_Container.SelectedItemList [0].ItemFielInfo); ChangeSubUistate(JewelState.jewelChose_Upgrade); } else { MessageBox.Instance.ShowTips(3, LanguageTextManager.GetString("IDS_I9_25"), 1); } } break; case PackBtnType.Package: MainUIController.Instance.OpenMainUI(UIType.Package); break; default: break; } // Close(null); }
public List <NavigationTab> Build() { var list = new List <NavigationTab>(); if (customJewelPersistenceBase.DiamondID > 0) { diamond = diamondRepository.GetDiamondByID(customJewelPersistenceBase.DiamondID); } if (customJewelPersistenceBase.SettingID > 0) { setting = jewelRepository.GetJewelByID(customJewelPersistenceBase.SettingID); } var diamondTab = BuildDiamondTab(); list.Add(diamondTab); var settingTab = BuildSettingTab(); list.Add(settingTab); var finalTab = BuildFinalTab(); list.Add(finalTab); list = list.Select(ForEachTabEvaluateTheHighlightCSSClass).ToList(); return(list); }
public Jewel NewJewel(List <Vector2Int> freeSpaces = null, Direction startingPoint = Direction.NONE) { Vector2Int startOffset = Vector2Int.zero; if (freeSpaces == null) { freeSpaces = GetFreeSpaces(); } if (freeSpaces.Count > 0) { int loc = Random.Range(0, freeSpaces.Count); int i = Random.Range(0, jewelsToUse); Jewel j = (Instantiate(possibleJewels[i].gameObject) as GameObject).GetComponent <Jewel>(); j.transform.SetParent(transform); j.g = this; j.rowcol = freeSpaces[loc]; switch (startingPoint) { case Direction.NONE: j.transform.position = j.IdealPosition(); break; case Direction.TOP_: j.transform.position = GetPosition(new Vector2Int(j.rowcol.x, size.y + j.rowcol.y)); break; case Direction.BOTT: j.transform.position = GetPosition(new Vector2Int(j.rowcol.x, -1 - j.rowcol.y)); break; case Direction.LEFT: j.transform.position = GetPosition(new Vector2Int(-1 - j.rowcol.x, j.rowcol.y)); break; case Direction.RIGH: j.transform.position = GetPosition(new Vector2Int(size.x + j.rowcol.x, j.rowcol.y)); break; } freeSpaces.RemoveAt(loc); board[j.rowcol.y, j.rowcol.x] = j; dirty = true; return(j); } return(null); }
public async Task <ActionResult <Jewel> > PostJewel(Jewel jewel) { _context.Jewels.Add(jewel); await _context.SaveChangesAsync(); return(CreatedAtAction("GetJewel", new { id = jewel.Id }, jewel)); }
private void populateView(HashSet <Jewel> inputSet) { if (inputSet is null) { return; } depopulateView(sprites); Jewel[] jewels = new Jewel[inputSet.Count]; inputSet.CopyTo(jewels); Dictionary <string, float> offsets = JewelOffsets.GetOffsets(inputSet.Count); float xOffset = offsets["xOffset"]; float yOffset = offsets["yOffset"]; float xDiff = offsets["xDiff"]; float yDiff = offsets["yDiff"]; float scaleFactor = offsets["scaleFactor"]; for (int i = 0; i < inputSet.Count; i++) { GameObject jewelSprite = Instantiate(jewelPrefab, transform); jewelSprite.GetComponent <JewelController>().setColor(jewels[i]); Vector3 scale = jewelSprite.transform.localScale; Vector3 pos = jewelSprite.transform.position; jewelSprite.transform.localScale = new Vector3(scale.x * .5f, scale.y, scale.z) * scaleFactor; float yWave = (i % 2 == 1) ? yDiff : 0; jewelSprite.transform.position = new Vector3(pos.x - xOffset + xDiff * i, pos.y + yOffset + yWave, pos.z); sprites.Add(jewelSprite); } }
public static void class2() { Jewel jwl = new Jewel(); string value = string.Format("{0:n0}", jwl.getCashValue()); Debug.Log($"This {jwl.getDiscript()} Jewel is worth ... $" + value); }
private static void D() { long N = ReadLong(); long W = ReadLong(); Jewel[] jewels = new Jewel[N]; for (int i = 0; i < N; i++) { var j = new Jewel(); j.w = ReadLong(); j.v = ReadLong(); jewels[i] = j; } long[,] dp = new long[N + 1, W + 1]; for (int i = 0; i < N; i++) { for (int w = 0; w <= W; w++) { if (w < jewels[i].w) { dp[i + 1, w] = dp[i, w]; } else { dp[i + 1, w] = Max( dp[i, w], dp[i, w - jewels[i].w] + jewels[i].v); } } } WriteLine(dp[N, W]); }
public void SetSelected(Jewel j) { if (selected != null) { selected.transform.localScale = Vector3.one; } selected = j; if (selected != null) { selected.transform.localScale = Vector3.one * selectedScale; } if (selected == null) { ParticleState(false); ps.transform.SetParent(null); } else { ParticleState(true); ps.transform.position = selected.transform.position + Vector3.back; ps.transform.SetParent(null); ps.transform.localScale = Vector3.one; ps.transform.SetParent(selected.transform); } }
/// <summary> /// 初始装备信息栏,添加信息prefab /// </summary> /// <param name="itemFielInfo">Item fiel info.</param> public void Show(ItemFielInfo itemFielInfo, bool isEquiptItem, bool isLeftPos) { Btn_PathLink.gameObject.SetActive(false); ISShowing = true; this.m_curGoodID = itemFielInfo.LocalItemData._goodID; this.m_curItemFielInfo = itemFielInfo; jewel = ItemDataManager.Instance.GetItemData(m_curGoodID) as Jewel; SetTitleColor(jewel._ColorLevel, LanguageTextManager.GetString(itemFielInfo.LocalItemData._szGoodsName)); Background_spr.ChangeSprite(jewel._ColorLevel + 1); JewelType.ChangeSprite(jewel.StoneType + 1); JewelLevel.SetText(itemFielInfo.materiel.ESTORE_FIELD_LEVEL); ItemPriceLabel.SetText(jewel._SaleCost); JewelPosition.SetText(ItemInfoTips_Jewel.getJewelPosion(jewel.StonePosition, "、")); if (itemFielInfo.materiel.ESTORE_FIELD_LEVEL == jewel.MaxLevel) { ProgressText.SetText("[fe768b]满级[-]"); ProgressSlider.sliderValue = 1; } else { ProgressText.SetText(itemFielInfo.materiel.ESTORE_FIELD_EXP + "/" + jewel.StoneExp [itemFielInfo.materiel.ESTORE_FIELD_LEVEL - 1]); ProgressSlider.sliderValue = (float)itemFielInfo.materiel.ESTORE_FIELD_EXP / (float)jewel.StoneExp [itemFielInfo.materiel.ESTORE_FIELD_LEVEL - 1]; } IconPos.ClearChild(); CreatObjectToNGUI.InstantiateObj(itemFielInfo.LocalItemData._picPrefab, IconPos); CreatAttribute(itemFielInfo); TweenShow(); }
public static void class1() { Jewel jwl = new Jewel(jColor.Ruby, jSize.Medium, jRarity.Uncommon); string value = string.Format("{0:n0}", jwl.getCashValue()); Debug.Log($"This {jwl.getDiscript()} Jewel is worth ... $" + value); }
public override void InitItemFileinfoList(JewelState tab) { SelectedItemList.Clear(); UpdateSwallowButton(); List <ItemFielInfo> i = ContainerInfomanager.Instance.itemFielArrayInfo.Where(p => p.severItemFielType == SeverItemFielInfoType.Jewel).ToList(); ItemFileinfoList = new List <ItemFielInfo>(); i.ApplyAllItem(c => { Jewel ljewel = ItemDataManager.Instance.GetItemData(c.LocalItemData._goodID) as Jewel; Jewel wjewel = ItemDataManager.Instance.GetItemData(_itemFielInfo.LocalItemData._goodID) as Jewel; if (ljewel.StoneType == wjewel.StoneType && c != this._itemFielInfo) { ItemFileinfoList.Add(c); } }); if (ItemFileinfoList.Count == 0) { ShowNoneItemLable("IDS_I9_31"); } else { HideNoneItemLable(); } }
public void DestroyAdjacentJewel(JewelObj jewelObj, bool firstTime = true) { if (jewelObj == null || jewelObj.jewel == null) { print("NULL"); return; } Jewel centerJewel = jewelObj.jewel; Vector2 centerJewel_Pos = centerJewel.JewelPosition; Vector2[] directions = GetAdjacentVectors(centerJewel_Pos); foreach (Vector2 direction in directions) { if (CheckOutOfBounds(direction)) { JewelObj obj = JewelSpawner.spawn.JewelGribScript[(int)direction.x, (int)direction.y]; if (obj != null) { obj.Destroy(); } } } if (firstTime) { StartCoroutine(DestroyAdjacentJewel_Again(centerJewel_Pos)); } }
public void DoSpawn_Consumable(bool bUpdateForce) { while (transform.childCount > 1) { DestroyImmediate(transform.GetChild(0).gameObject); } for (int i = 0; i < transform.childCount; i++) { GameObject pChildObject = transform.GetChild(0).gameObject; if (bUpdateForce) { DestroyImmediate(pChildObject); } else if (pChildObject.name.Contains(p_eItemType.ToString_GarbageSafe()) == false) { DestroyImmediate(pChildObject); } } if (transform.childCount == 0) { GameObject pObjectPrefab = GameObject.Instantiate(Resources.Load("Jewel/" + p_eItemType.ToString_GarbageSafe())) as GameObject; pObjectPrefab.transform.SetParent(transform); pObjectPrefab.transform.DoResetTransform(); } p_pJewel = transform.GetChild(0).GetComponent <Jewel>(); }
public void Init(ItemFielInfo itemfileInfo) { TotalExp = 0; SelectedJewelTotalExp.SetText(TotalExp); UpdateSwallowButton(); this._itemFielInfo = itemfileInfo; Jewel jewel = ItemDataManager.Instance.GetItemData(itemfileInfo.LocalItemData._goodID) as Jewel; int level = itemfileInfo.materiel.ESTORE_FIELD_LEVEL; LevelUPNeedExp.SetText(jewel.StoneExp[level - 1] - itemfileInfo.materiel.ESTORE_FIELD_EXP); StartCoroutine(RefreshList(JewelState.jewelChose_Upgrade)); //引导 if (ItemList != null) { ItemList.ApplyAllItem(P => { if (P != null) { P.gameObject.RegisterBtnMappingId(P.ItemFielInfo.LocalItemData._goodID, UIType.Gem, BtnMapId_Sub.Gem_SwallowContainerListPanel_Item , NoticeToDragSlerp, P.DragAmount); } }); } if (m_noticeToDragAmount != 0) { StartCoroutine(DragAmountSlerp(m_noticeToDragAmount)); m_noticeToDragAmount = 0; } }
bool IsValidCombination(Jewel a, Jewel b, Jewel c) { // For all three properties (color, shape, and number), // that property should be the same for all jewels *or* different for all jewels. return(IsConditionValid(a.ColorType, b.ColorType, c.ColorType) && IsConditionValid(a.ShapeType, b.ShapeType, c.ShapeType) && IsConditionValid(a.NumberType, b.NumberType, c.NumberType)); }
void AddJewel(int x, int y) { // store the jewel in the grid grid[x, y] = new Jewel(); // set the parent and position of the jewel grid[x, y].Parent = this; grid[x, y].LocalPosition = GetCellPosition(x, y); }
private void CreateJewel(int i, int j) { GameObject newJewel = Instantiate(jewelPrefab, transform); Jewel jewelScript = newJewel.GetComponent <Jewel>(); jewelScript.Grid = this; jewelScript.GridIndex = new Vector2Int(j, i); jewelGrid[i, j] = jewelScript; }
private void DownOnJewel(Jewel jewel) { if (ActiveInput == null) { SetActiveInput(jewel); } jewel.Select(ActiveInput); }
void AddJewel(int x, int yTarget, int yStart) { // store the jewel in the grid grid[x, yTarget] = new Jewel(); // set the parent and position of the jewel grid[x, yTarget].Parent = this; grid[x, yTarget].LocalPosition = GetCellPosition(x, yStart); grid[x, yTarget].TargetPosition = GetCellPosition(x, yTarget); }
public void Constructor_ShouldMapPriceCorrectly() { //Arrange //Act var jewel = new Jewel(itemInitializerParameterObject, null, null, null, JewelMediaType.WhiteGold); //Assert jewel.Price.Should().Be((decimal) 9999.99); }
private void UpOnJewel(Jewel jewel) { jewel.LightOff(); if (ShouldChangePlaces(ActiveInput)) { var fromJewel = ActiveInput.JewelsDraggedOver[0]; var toJewel = ActiveInput.JewelsDraggedOver[1]; ChangePlaces(fromJewel, toJewel, 0.5f); } }
public void Constructor_ShouldRenderJewelTypeAsRingForCategory11() { //Arrange var initObj = fixture.Build<ItemInitializerParameterObject>().With(x => x.JewelryCategoryID, 11).CreateAnonymous(); //Act var jewel = new Jewel(initObj, null, null, null, JewelMediaType.WhiteGold); //Assert jewel.Type.Should().Be(JewelType.Stud); }
public void Constructor_ShouldMapTheTitleCorrectly() { //Arrange //Act var jewel = new Jewel(itemInitializerParameterObject, null, null, null, JewelMediaType.WhiteGold); //Assert jewel.Title.Should().Be("title"); }
public void Constructor_ShouldMapTheWeightCorrectly() { //Arrange //Act var jewel = new Jewel(itemInitializerParameterObject, null, null, null, JewelMediaType.WhiteGold); //Assert jewel.Weight.Should().BeInRange(10.50, 10.51); }
public void AddDraggedOver(Jewel jewel) { JewelsDraggedOver.Add(jewel); if (!jewel.IsLit) { jewel.LightOn(); } }
public int IsInList(Jewel j, List <List <Jewel> > list) { for (int i = 0; i < list.Count; ++i) { if (list[i].IndexOf(j) >= 0) { return(i); } } return(-1); }
private JewelryItemDescriptor ToJewelDescriptor(Jewel jewel) { return(new JewelryItemDescriptor { Icon = jewel.Media.IconURLForWebDisplay, ItemUrl = _webHelpers.RouteUrl("JewelryItem", new RouteValueDictionary { { "id", jewel.ID }, { "nullableMediaSet", jewel.Media.MediaSet } }) }); }
public Hero( string name, int hpMax, int mpMax, int attack, int defense, int agility, bool canAttack, bool canDefend, bool canUseSkills, Weapon weapon, Armor armor, Jewel jewel, List<Skill> skills, HeroesTeam team) : base(name, hpMax, mpMax, attack, defense, agility, canAttack, canDefend, canUseSkills) { Equip(weapon); Equip(armor); Equip(jewel); Skills = skills; JoinTeam(team); }
public HttpResponseMessage PostJewel([FromBody] Jewel value) { CodeJewelsContext context = new CodeJewelsContext(); using (context) { context.Jewels.Add(value); context.SaveChanges(); return(Request.CreateResponse(HttpStatusCode.Created)); } }
public void SetJewelInSlot(Jewel jewel, bool animatePos = false, Action completedMoveCallback = null) { _jewel = jewel; if (!animatePos) { jewel.transform.localPosition = GetSlotPosition; } jewel.MatrixIndex = _matrixIndex; jewel.InSlot = this; }
internal JewelMenuLauncher(Jewel jewel, string id, JewelMenuLauncherProperties properties, Menu menu) : base(jewel, id, properties, menu) { AddDisplayMode("Default"); }
public void Equip(Jewel jewel) { //à compléter...? base.hpMax += jewel.hp; base.mpMax += jewel.mp; base.attack += jewel.attack; base.defense += jewel.defense; base.agility += jewel.agility; jewel.isEquipped = true; Jewel = jewel; }
public void Unequip(Jewel jewel) { //à compléter...? base.hpMax -= jewel.hp; base.mpMax -= jewel.mp; base.attack -= jewel.attack; base.defense -= jewel.defense; base.agility -= jewel.agility; jewel.isEquipped = false; Jewel = null; }
/// <summary> /// ������ /// </summary> void Update() { Text(); if (theBoardState == BState.RESETING) return; //�鿴��嵱ǰ״̬ UpdateJewelRemains(); //���±�ʯ״̬ //�ж�����Ƿ��ڼ���״̬ if (!isActive) return; //��崦���ƶ�״̬ʱ����δ����״̬ //�жϵ�ǰ���ƶ��ı�ʯ�м��� //if (CurrentlyMovingJewels > 0) return; // delayDropʱ���ʯ��ʼ���� if (delayDrop > 0) { delayDrop -= (float)Time.deltaTime; return; } // ����ƶ���ʯ����0 if (CurrentlyMovingJewels > 0) theBoardState = BState.DROP_JEWELS; else { if (needToCheckCascades) { CheckForCascades(); needToCheckCascades = false; } //Debug.Log(swapping.jewelBx + "" + swapping.jewelBy); if (validateSwap)//�����˽������ { // �����Ժ���֤��ʯλ���Ƿ������3 int count = CountMatch3(); if (count == 0) { SwapJewels(swapping); // ��������ھͻ���ȥ // Play a sound //do something due illegal move } else { RemoveTriplets(count); } validateSwap = false; } if (swapping.isActive) theBoardState = BState.SWAPPING; else theBoardState = BState.PLAYING; } if (theBoardState != BState.PLAYING && theBoardState != BState.SWAPPING) return; // �ж��û��Ƿ���Խ��н��� if (theBoardState == BState.PLAYING) { // Increase the hint timer if there's no action on the board hintTimer += (float)Time.deltaTime; if (hintTimer >= hintDelay) // Reset the hint delay ShowRandomHint(); } if (Input.GetMouseButton(0)) { // Check if there is a touch or mouse on some tile Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 30)) { if (hit.transform.tag != "Untagged") { mouseClickX = (int)hit.transform.localPosition.x; mouseClickY = (int)hit.transform.localPosition.y; //SelectedJewel.transform.position = new Vector3(hit.transform.position.x,hit.transform.position.y,-1.02f); } else { mouseClickY = -1; mouseClickX = -1; //SelectedJewel.transform.position = new Vector3(-6,-6,-1.02f); } } } //if (swapping.twiceClick == true && swapping.isActive) //{ // swapping.jewelBx = mouseClickX; // swapping.jewelBy = mouseClickY; // //Debug.Log("di san ci"+swapping.jewelBx + "" + swapping.jewelBy); //} if (canSwap && mouseClickX > -1 && Input.GetMouseButton(0)) { // Start to swap if some jewel is clicked if (theBoardState != BState.SWAPPING && !mouseLeftDown) { swapping.Init(); swapping.isActive = true; swapping.jewelAx = mouseClickX; swapping.jewelAy = mouseClickY; theBoardState = BState.SWAPPING; mouseLeftDown = true; } else { //Debug.Log("di si ci"+swapping.jewelBx + "" + swapping.jewelBy); swapping.jewelBx = mouseClickX; swapping.jewelBy = mouseClickY; int dx = swapping.jewelAx - swapping.jewelBx; int dy = swapping.jewelAy - swapping.jewelBy; if (Mathf.Abs(dx) > 1 || Mathf.Abs(dy) > 1) { swapping.isActive = false; theBoardState = BState.PLAYING; } } } if (canSwap && Input.GetMouseButton(0)) { // When the mouse button or touch is released.. mouseLeftDown = false; if (tip) { tip.alpha = false; tip = null; } if (theBoardState == BState.SWAPPING) { // If we have released on the same jewel use alternate swapping method (two clicks) if (mouseClickX == swapping.jewelAx && mouseClickY == swapping.jewelAy) { //swapping.twiceClick = true; } else if (!IsLegalSwap()) { //Cancels Swap swapping.isActive = false; theBoardState = BState.PLAYING; //SelectedJewel.transform.localPosition = new Vector3(-6,-6,-1.02f); } else if (!swapping.twiceClick) { //Swap GetComponent<AudioSource>().pitch = 1; GetComponent<AudioSource>().PlayOneShot(SwapSound); swapping.isActive = false; SwapJewels(swapping); validateSwap = true; // Need to validate it //SelectedJewel.transform.localPosition = new Vector3(-6,-6,-1.02f); } mouseClickY = -1; mouseClickX = -1; //SelectedJewel.transform.localPosition = new Vector3(-6,-6,-1.02f); } } if (needToDropJewels && delayDrop <= 0) { // Check for drop jewels needToDropJewels = false; CheckForFallingJewels(); } if (CurrentlyMovingJewels > 0) { //do something when the jewels are moving } //Debug.Log("di wu ci"+swapping.jewelBx + "" + swapping.jewelBy); }
/// <summary> /// �����ʾһ�����ѱ�ʯ /// </summary> private void ShowRandomHint() { if (hintJewels.Count == 0) return; // No moves left if (tip) { hintTimer = 0; return; } if (!tip) { GameObject tipGO = (GameObject)hintJewels[UnityEngine.Random.Range(0, hintJewels.Count)]; do { tipGO = (GameObject)hintJewels[UnityEngine.Random.Range(0, hintJewels.Count)]; } while (tipGO.tag == "Rock"); tip = (Jewel)tipGO.gameObject.GetComponent<Jewel>(); tip.alpha = true; } hintTimer = 0; }
/// <summary> /// A Component that can only live under a Jewel Component Root. /// </summary> /// <param name="jewel">The Jewel that this component is in</param> /// <param name="id">The ID of this component</param> /// <param name="title">The title of this component</param> /// <param name="description">The description of this component</param> public JewelComponent(Jewel jewel, string id, string title, string description) : base(jewel, id, title, description) { }
/// <summary> /// Check for occurances of combo /// </summary> /// <param name="jewel"> center jewel that needs checking </param> /// <returns></returns> public bool ComboProcess(Jewel jewel) { //If jewel has no power,no need to check for combo if (jewel.JewelPower == 0) return false; Vector2[] directions = Supporter.sp.Get4DirectionVector(jewel.JewelPosition); foreach( Vector2 direction in directions ) { if ( Supporter.sp.CheckOutOfBounds(direction) ) { JewelObj nearbyJewelObj = JewelSpawner.spawn.JewelGribScript[(int)direction.x,(int)direction.y]; if(nearbyJewelObj != null) { Jewel nearbyJewel = JewelSpawner.spawn.JewelGribScript[(int)direction.x,(int)direction.y].jewel; //When two stripes meet if( (jewel.JewelPower == 6 && nearbyJewel.JewelPower == 6) || (jewel.JewelPower == 6 && nearbyJewel.JewelPower == 7) || (jewel.JewelPower == 7 && nearbyJewel.JewelPower == 7) || (jewel.JewelPower == 7 && nearbyJewel.JewelPower == 6)) { nearbyJewel.JewelPower = 98; //Force h stripe effect and v stripe effect to play at the same time jewel.JewelPower = 0; ComboStripe_Stripe(jewel.JewelPosition); } //When stripes + wrapped meet if( (jewel.JewelPower == 6 && nearbyJewel.JewelPower == 5) || (jewel.JewelPower == 5 && nearbyJewel.JewelPower == 6) || (jewel.JewelPower == 7 && nearbyJewel.JewelPower == 5) || (jewel.JewelPower == 5 && nearbyJewel.JewelPower == 7)) { ComboStripe_Wrapped(jewel.JewelPosition); } //When stripes + color bomb meet if( (jewel.JewelPower == 6 && nearbyJewel.JewelPower == 8) || (jewel.JewelPower == 8 && nearbyJewel.JewelPower == 6) || (jewel.JewelPower == 7 && nearbyJewel.JewelPower == 8) || (jewel.JewelPower == 8 && nearbyJewel.JewelPower == 7)) { ComboStripe_Color(jewel.JewelType); } //When wrapped + color bomb meet if( (jewel.JewelPower == 5 && nearbyJewel.JewelPower == 8) || (jewel.JewelPower == 8 && nearbyJewel.JewelPower == 5)) { StartCoroutine(ComboWrapped_Color()); } //When color bomb + color bomb meet if( (jewel.JewelPower == 8 && nearbyJewel.JewelPower == 8) || (jewel.JewelPower == 8 && nearbyJewel.JewelPower == 8)) { StartCoroutine(ComboColor_Color()); } //When wrapped + wrapped meet if( (jewel.JewelPower == 5 && nearbyJewel.JewelPower == 5) || (jewel.JewelPower == 5 && nearbyJewel.JewelPower == 5)) { StartCoroutine(ComboWrapped_Wrapped(jewel.JewelPosition)); } } } } return false; }