protected void StartWick() { this.JState = Jetter.JetterState.WickBurning; this.WickTicksLeft = 25; SoundDef.Named("MetalHitImportant").PlayOneShot(this); this.wickSoundSustainer = SoundDef.Named("HissSmall").TrySpawnSustainer(this); }
protected void StartJetting() { this.JState = Jetter.JetterState.Jetting; this.TicksUntilMove = 3; this.wickSoundSustainer.End(); this.wickSoundSustainer = null; this.wickSoundSustainer = SoundDef.Named("HissJet").TrySpawnSustainer(this); }