示例#1
0
 protected void StartWick()
 {
     this.JState        = Jetter.JetterState.WickBurning;
     this.WickTicksLeft = 25;
     SoundDef.Named("MetalHitImportant").PlayOneShot(this);
     this.wickSoundSustainer = SoundDef.Named("HissSmall").TrySpawnSustainer(this);
 }
示例#2
0
 protected void StartJetting()
 {
     this.JState         = Jetter.JetterState.Jetting;
     this.TicksUntilMove = 3;
     this.wickSoundSustainer.End();
     this.wickSoundSustainer = null;
     this.wickSoundSustainer = SoundDef.Named("HissJet").TrySpawnSustainer(this);
 }