public void Setup(JelloPhysics.World w, JelloPhysics.ClosedShape s, float massPerPoint, float edgeSpringK, float edgeSpringDamp, Vector2 pos, float angle, Vector2 scale) { base.Setup (w, s, massPerPoint, edgeSpringK, edgeSpringDamp, pos, angle, scale, false); }
//Color mColor = Color.White; //Color mDistressColor = Color.Red; public DraggableSpringBody(JelloPhysics.World w, JelloPhysics.ClosedShape s, float massPerPoint, float shapeSpringK, float shapeSpringDamp, float edgeSpringK, float edgeSpringDamp, Vector2 pos, float angleInRadians, Vector2 scale) : base(w, s, massPerPoint, shapeSpringK, shapeSpringDamp, edgeSpringK, edgeSpringDamp, pos, angleInRadians, scale, false) { mIndexList = new List<int>(); }
public FallingBody(JelloPhysics.World w, JelloPhysics.ClosedShape s, float massPerPoint, float edgeSpringK, float edgeSpringDamp, Vector2 pos, float angle, Vector2 scale) : base(w, s, massPerPoint, edgeSpringK, edgeSpringDamp, pos, angle, scale, false) { }
public void Setup(JelloPhysics.World w, JelloPhysics.ClosedShape s, float massPerPoint, float shapeSpringK, float shapeSpringDamp, float edgeSpringK, float edgeSpringDamp, Vector2 pos, float angleInRadians, Vector2 scale) { base.Setup (w, s, massPerPoint, shapeSpringK, shapeSpringDamp, edgeSpringK, edgeSpringDamp, pos, angleInRadians, scale, false); mIndexList = new List<int>(); }