示例#1
0
        static void Main(string[] args)
        {
            Console.WriteLine("############################## The S of SOLID ######################################################################");
            GarageStationUtility stationUtility = new GarageStationUtility();
            GarageStation        garage         = new GarageStation(stationUtility);

            garage.OpenForService();
            garage.DoService();
            garage.CloseGarage();

            Console.WriteLine("############################## The O of SOLID ######################################################################");
            RegularSavingsAccount savingsAccount = new RegularSavingsAccount();

            savingsAccount.Balance = 10000;
            Console.WriteLine($"The interest on the Regular Savings Account with a balance of ${savingsAccount.Balance} is ${savingsAccount.CalcInterest()}.");

            SalarySavingsAccount salarySavingsAccount = new SalarySavingsAccount();

            salarySavingsAccount.Balance = 50000;
            Console.WriteLine($"The interest on the Salary Savings Account with a balance of ${salarySavingsAccount.Balance} is ${salarySavingsAccount.CalcInterest()}.");

            CorporateAccount corporateAccount = new CorporateAccount();

            corporateAccount.Balance = 100000;
            Console.WriteLine($"The interest on the Corporate Account with a balance of ${corporateAccount.Balance} is ${corporateAccount.CalcInterest()}.");

            Console.WriteLine("############################## The L of SOLID ######################################################################");
            Apple apple = new Apple();

            Console.WriteLine(apple.GetColor());

            Orange orange = new Orange();

            Console.WriteLine(orange.GetColor());

            Console.WriteLine("############################## The I of SOLID ######################################################################");
            HPLaserJetPrinter HPPrinter = new HPLaserJetPrinter();

            Console.WriteLine("~~~~ HP Printer ~~~~");
            HPPrinter.Print("1234");
            HPPrinter.Fax("1234");
            HPPrinter.Scan("1234");
            HPPrinter.PrintDuplex("1234");

            Console.WriteLine("~~~~ Liquid Ink Printer ~~~~");
            LiquidInkPrinter liquidInkPrinter = new LiquidInkPrinter();

            liquidInkPrinter.Print("1234");
            liquidInkPrinter.Scan("1234");

            Console.WriteLine("############################## The D of SOLID ######################################################################");
            IAutomobile automobile = new Jeep();
            //IAutomobile automobile = new Dodge();
            AutomobileController automobileController = new AutomobileController(automobile);

            //automobile.Ignition();
            //automobile.Stop();
            automobileController.Ignition();
            automobileController.Stop();
        }
示例#2
0
        static void Main(string[] args)
        {
            #region singleton
            //Singleton.GetInstance.Show();
            //Singleton.GetInstance.Show();
            //Singleton.GetInstance.Show();
            #endregion
            #region factory pattern
            //VehicleFactory factory = new ConcreteVehicleFactory();
            //IFactory bike = factory.GetVehicle("Bike");
            //bike.Drive(10);
            //IFactory scooter = factory.GetVehicle("Scooter");
            //scooter.Drive(20);
            #endregion
            #region abstract factory pattern

            #endregion
            #region Builder Pattern
            //var vehicleCreater = new VehicleCreator(new HondaBuilder());
            //vehicleCreater.CreateVehicle();
            //var vehicle = vehicleCreater.GetVehicle();
            //vehicle.ShowInfo();
            //Console.WriteLine("---------------------------------------------");
            //vehicleCreater = new VehicleCreator(new HeroBuilder());
            //vehicleCreater.CreateVehicle();
            //vehicle = vehicleCreater.GetVehicle();
            //vehicle.ShowInfo();
            #endregion
            #region Prototype Pattern

            //Developer developer = new Developer();
            //developer.Name = "Vijay Pandit";
            //developer.Role = "Developer";
            //developer.PreferredLanguage = "C#";
            //Developer devCopy = (Developer)developer.Clone();
            //devCopy.Name = "Subin Manandhar";//Not mention Role and PreferredLanguage, it will copy above
            //Console.WriteLine(developer.GetDetails());
            //Console.WriteLine(devCopy.GetDetails());
            //Console.WriteLine("---------------------------------------------------");
            //Typist typist = new Typist();
            //typist.Name = "Ajuba";
            //typist.WordsPerMinute = 120;
            //typist.Role = "Typist";
            //Typist typistCopy = (Typist)typist.Clone();
            //typistCopy.Name = "Salo";
            //Console.WriteLine(typist.GetDetails());
            //Console.WriteLine(typistCopy.GetDetails());
            #endregion


            #region SOLID Design Principle
            #region DependencyInversionPrinciple
            IAutomobile          automobile           = new Jeep();
            AutomobileController automobileController = new AutomobileController(automobile);
            automobile.Ignition();
            automobile.Stop();
            #endregion
            #endregion
            Console.ReadKey();
        }
示例#3
0
        static void Main(string[] args)
        {
            List <Jeep> lista = new List <Jeep>();
            Jeep        carro = new Jeep();

            lista.Add(carro);

            Jeep carro2 = new Jeep();

            lista.Add(carro2);

            Jeep carro3 = new Jeep();

            lista.Add(carro3);

            foreach (var car in lista)
            {
                car.Andar();
            }

            for (int i = 0; i < lista.Count; i++)
            {
                lista[i].Andar();
            }
        }
    public static void Main(string[] args)
    {
        Bike pulsar = new Bike("Bajaj", "Pulsar", 50000);

        Console.WriteLine(pulsar.getMileage());
        pulsar.startEngine();

        Car  Benz    = new Car("Mersedes", "Benz", 2000000);
        Jeep Scorpio = new Jeep("Mahindra", "Scorpio", 1500000);

        Benz.getRooftype("HardtTop");
        Scorpio.getRooftype("Sunroof");
        Console.WriteLine(Benz.getMileage());
        Console.WriteLine(Scorpio.getMileage());

        Benz.startEngine(); Scorpio.startEngine();
        Console.WriteLine($"Roof type of Benz is: {Benz.roof_type}");
        Console.WriteLine($"Roof type of Scorpio is: {Scorpio.roof_type}");
    }
示例#5
0
        static void Main(string[] args)
        {
            var jeepWrangler = new Jeep("Wrangler", 1995);

            Console.WriteLine(jeepWrangler.Model);
        }
示例#6
0
        /// <summary>
        /// Loads a level from filename.
        /// </summary>
        /// <param name="resource">The level file name</param>
        /// <returns>Level</returns>
        public static Level LoadLevel(string resource)
        {
            var level = new Level();

            // Run in task because TmxMap needs IO and we can only do that in tasks
            Task.Run(() =>
            {
                // Load data
                var map      = new TmxMap(Path.Combine("Content/Levels", resource + ".tmx"));
                level.Name   = resource;
                level.Width  = map.Width;
                level.Height = map.Height;

                // Get tileset data
                var tileset      = map.Tilesets[0];
                level.TileHeight = tileset.TileHeight;
                level.TileWidth  = tileset.TileWidth;

                // Build dictionary with tile indexes and tile objects
                var tilesetDict = new Dictionary <int, Tile>();
                tilesetDict.Add(0, null);                       // 0 means no tile

                // Load texture
                var tilesetTexture = MonoGearGame.GetResource <Texture2D>(Path.Combine("Levels\\Tilesets", Path.GetFileNameWithoutExtension(tileset.Image.Source)));

                // Create tile objects from tileset data and texture
                int rows  = (int)tileset.TileCount / (int)tileset.Columns;
                bool done = false;
                for (int x = 0; x < tileset.Columns && !done; x++)
                {
                    for (int y = 0; y < rows; y++)
                    {
                        // Check if we are finished with the tiles
                        if (x + y * tileset.Columns > tileset.TileCount)
                        {
                            done = true;
                            break;
                        }

                        // Create new tile
                        Tile tile               = new Tile(tilesetTexture);
                        tile.textureRect.X      = x * tileset.TileWidth;
                        tile.textureRect.Y      = y * tileset.TileHeight;
                        tile.textureRect.Width  = tileset.TileWidth;
                        tile.textureRect.Height = tileset.TileHeight;

                        // Tile index stored for debugging
                        int index      = x + y * (int)tileset.Columns;
                        tile.tilesetId = index;

                        // Load custom tile properties
                        TmxTilesetTile tileData;
                        if (tileset.Tiles.TryGetValue(index, out tileData))
                        {
                            Debug.WriteLine("Loading custom properties for tile " + index);

                            // Load solid
                            string solid;
                            if (tileData.Properties.TryGetValue("solid", out solid))
                            {
                                if (solid == "true")
                                {
                                    tile.Walkable = false;
                                }
                                else
                                {
                                    Debug.WriteLine("Tile is not solid but has the property?");
                                }
                            }

                            // Tile walk sound
                            string sound;
                            if (tileData.Properties.TryGetValue("sound", out sound))
                            {
                                Tile.TileSound soundEnum;
                                if (Enum.TryParse(sound, out soundEnum))
                                {
                                    tile.Sound = soundEnum;
                                }
                                else
                                {
                                    Debug.WriteLine("Unknown TileSound value " + sound);
                                }
                            }
                        }

                        // Add tile to dictionary for later use
                        tilesetDict.Add(tileset.FirstGid + index, tile);
                    }
                }

                // Create combined layer tiles
                level.combinedLayer.tiles = new Tile[map.Width * map.Height];

                // Layers get stored bottom to top, we need top to bottom
                var reversedLayers = map.Layers.Reverse();
                foreach (var layer in reversedLayers)
                {
                    Debug.WriteLine("Loading layer: " + layer.Name);

                    // Add layer
                    var levelLayer   = new LevelLayer();
                    levelLayer.tiles = new Tile[map.Width * map.Height];

                    for (int tileIndex = 0; tileIndex < map.Width * map.Height; tileIndex++)
                    {
                        levelLayer.tiles[tileIndex] = tilesetDict[layer.Tiles[tileIndex].Gid];

                        // Update top layer if:
                        // level layer has a tile AND
                        // top layer is walkable but level is not OR
                        // top layer has no tile
                        if (levelLayer.tiles[tileIndex] != null &&
                            (level.combinedLayer.tiles[tileIndex] == null ||
                             (level.combinedLayer.tiles[tileIndex].Walkable && levelLayer.tiles[tileIndex].Walkable == false)))
                        {
                            level.combinedLayer.tiles[tileIndex] = levelLayer.tiles[tileIndex];
                        }
                    }

                    // Add layer to level
                    level.tileLayers.Add(levelLayer);
                }

                level.tileLayers.Reverse();             // Sort them bottom to top again

                // Load objects
                var groups = map.ObjectGroups;

                // Dictionaries used to link entities together by name
                var guardPaths      = new Dictionary <Guard, string>();
                var carPaths        = new Dictionary <Car, string>();
                var paths           = new Dictionary <string, List <Vector2> >();
                var consoles        = new Dictionary <string, PC>();
                var cameraConsole   = new Dictionary <CCTV, string>();
                var objectives      = new Dictionary <string, Objective>(); // Remains during gameplay due to some triggers needing it
                var pcWithObjective = new Dictionary <PC, string>();
                var driveObjective  = new Dictionary <DrivableVehicle, string>();

                // Loop trough all objects
                foreach (var objectGroup in groups)
                {
                    foreach (var obj in objectGroup.Objects)
                    {
                        // Small fix for spawn position with some entities
                        var halfTileOffset = -new Vector2(-level.TileWidth, level.TileHeight) / 2;

                        // Check type and create appropriate objects and entities
                        WorldEntity entity = null;
                        if (obj.Type == "spawnpoint")
                        {
                            entity          = new SpawnPoint(new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset);
                            entity.Rotation = MathHelper.ToRadians((float)obj.Rotation);
                        }
                        else if (obj.Type == "guard")
                        {
                            entity          = new Guard();
                            entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset;
                            entity.Rotation = MathHelper.ToRadians((float)obj.Rotation);

                            string path;
                            if (obj.Properties.TryGetValue("patrolpath", out path))
                            {
                                guardPaths.Add(entity as Guard, path);
                            }
                        }
                        else if (obj.Type == "car")
                        {
                            entity          = new Car(new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset, null, "Sprites/Car");
                            entity.Rotation = MathHelper.ToRadians((float)obj.Rotation);

                            string path;
                            if (obj.Properties.TryGetValue("path", out path))
                            {
                                carPaths.Add(entity as Car, path);
                            }
                        }
                        else if (obj.Type == "bird")
                        {
                            entity = new Bird()
                            {
                                YResetValue = level.Height * level.TileHeight + 200
                            };
                            entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset;
                            entity.Rotation = MathHelper.ToRadians((float)obj.Rotation);
                        }
                        else if (obj.Type == "helicopter")
                        {
                            entity          = new Helicopter();
                            entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset;
                            entity.Rotation = MathHelper.ToRadians((float)obj.Rotation);

                            string objective;
                            if (obj.Properties.TryGetValue("objective", out objective))
                            {
                                driveObjective.Add(entity as DrivableVehicle, objective);
                            }
                        }
                        else if (obj.Type == "jeep")
                        {
                            entity          = new Jeep();
                            entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset;
                            entity.Rotation = MathHelper.ToRadians((float)obj.Rotation);

                            string objective;
                            if (obj.Properties.TryGetValue("objective", out objective))
                            {
                                driveObjective.Add(entity as DrivableVehicle, objective);
                            }
                            string autoEnter;
                            if (obj.Properties.TryGetValue("autoenter", out autoEnter))
                            {
                                (entity as Jeep).autoenter = true;
                            }
                            string creditmode;
                            if (obj.Properties.TryGetValue("creditmode", out creditmode))
                            {
                                (entity as Jeep).creditsMode = true;
                            }
                        }
                        else if (obj.Type == "tank")
                        {
                            entity          = new Tank();
                            entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset;
                            entity.Rotation = MathHelper.ToRadians((float)obj.Rotation);

                            string objective;
                            if (obj.Properties.TryGetValue("objective", out objective))
                            {
                                driveObjective.Add(entity as DrivableVehicle, objective);
                            }
                            string creditmode;
                            if (obj.Properties.TryGetValue("creditmode", out creditmode))
                            {
                                (entity as Tank).creditsMode = true;
                            }
                        }
                        else if (obj.Type == "objective")
                        {
                            string description;
                            string index;

                            if (obj.Properties.TryGetValue("description", out description))
                            {
                                if (obj.Properties.TryGetValue("index", out index))
                                {
                                    int ind       = Int32.Parse(index);
                                    bool newIndex = true;

                                    foreach (var item in objectives)
                                    {
                                        if (item.Value.Index == ind)
                                        {
                                            newIndex = false;
                                        }
                                    }
                                    if (newIndex)
                                    {
                                        entity = new Objective(description, ind);
                                        objectives.Add(obj.Name, entity as Objective);
                                    }
                                }
                            }
                        }
                        else if (obj.Type == "cctv")
                        {
                            entity          = new CCTV();
                            entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset;
                            entity.Rotation = MathHelper.ToRadians((float)obj.Rotation);

                            string console;
                            if (obj.Properties.TryGetValue("pc", out console))
                            {
                                cameraConsole.Add(entity as CCTV, console);
                            }
                        }
                        else if (obj.Type == "pc")
                        {
                            entity          = new PC();
                            entity.Position = new Vector2((float)obj.X, (float)obj.Y);
                            entity.Rotation = MathHelper.ToRadians((float)obj.Rotation);

                            string objective;
                            if (obj.Properties.TryGetValue("objective", out objective))
                            {
                                pcWithObjective.Add(entity as PC, objective);
                            }

                            if (!consoles.ContainsKey(obj.Name))
                            {
                                consoles[obj.Name] = entity as PC;
                            }
                            else
                            {
                                Debug.WriteLine("Duplicate PC name " + obj.Name);
                            }
                        }
                        else if (obj.Type == "audio")
                        {
                            // Global audio
                            string audio;
                            string loop;
                            string volume;
                            bool willWork = true;

                            if (!obj.Properties.TryGetValue("source", out audio))
                            {
                                willWork = false;
                            }
                            if (!obj.Properties.TryGetValue("loop", out loop))
                            {
                                loop = "true";
                            }
                            if (!obj.Properties.TryGetValue("volume", out volume))
                            {
                                volume = "1";
                            }

                            if (willWork)
                            {
                                var soundEffect      = MonoGearGame.GetResource <SoundEffect>(audio).CreateInstance();
                                soundEffect.IsLooped = (loop == "true");
                                soundEffect.Volume   = float.Parse(volume) * SettingsPage.Volume * SettingsPage.EffectVolume;
                                AudioManager.PlayGlobal(soundEffect);
                                Debug.WriteLine("Added audio " + audio);
                                Debug.WriteLine("With Volume " + soundEffect.Volume);
                            }
                            else
                            {
                                Debug.WriteLine("Could not add audio" + audio);
                            }
                        }
                        else if (obj.Type == "audiosource")
                        {
                            // Positional audio
                            string audio;
                            string range;
                            string volume;

                            if (obj.Properties.TryGetValue("source", out audio))
                            {
                                if (!obj.Properties.TryGetValue("range", out range))
                                {
                                    range = "100";
                                }
                                if (!obj.Properties.TryGetValue("volume", out volume))
                                {
                                    volume = "1";
                                }
                                AudioManager.AddPositionalAudio(MonoGearGame.GetResource <SoundEffect>(audio), float.Parse(volume), float.Parse(range), new Vector2((float)obj.X, (float)obj.Y), true);
                            }
                        }
                        else if (obj.Type == "trigger")
                        {
                            string action;
                            if (obj.Properties.TryGetValue("action", out action))
                            {
                                Action <Collider, IEnumerable <Collider>, IEnumerable <Collider> > actionL = null;
                                if (action == "nextlevel")
                                {
                                    // Action for going to a next level
                                    actionL = (self, previous, current) =>
                                    {
                                        foreach (var col in current)
                                        {
                                            var vehicle = col.Entity as DrivableVehicle;
                                            if (col.Entity.Tag == "Player" || (vehicle != null && vehicle.Entered))
                                            {
                                                if (vehicle != null && vehicle.Entered)
                                                {
                                                    vehicle.Exit();
                                                }
                                                MonoGearGame.NextLevel();
                                            }
                                        }
                                    };
                                }
                                else if (action == "alert")
                                {
                                    // Action for alerting all guards to the players position
                                    actionL = (self, previous, current) =>
                                    {
                                        foreach (var col in current)
                                        {
                                            var vehicle = col.Entity as DrivableVehicle;
                                            if ((col.Entity.Tag == "Player" || (vehicle != null && vehicle.Entered)) && !previous.Contains(col))
                                            {
                                                var guards = MonoGearGame.FindEntitiesOfType <Guard>();
                                                foreach (var guard in guards)
                                                {
                                                    guard.Alert(col.Entity.Position);
                                                }
                                            }
                                        }
                                    };
                                }
                                else if (action == "objective")
                                {
                                    // Action for clearing an objective
                                    string objective;
                                    if (obj.Properties.TryGetValue("objective", out objective))
                                    {
                                        actionL = (self, previous, current) =>
                                        {
                                            foreach (var col in current)
                                            {
                                                var vehicle = col.Entity as DrivableVehicle;
                                                if (col.Entity.Tag == "Player" || (vehicle != null && vehicle.Entered))
                                                {
                                                    Objective ob;
                                                    if (objectives.TryGetValue(objective, out ob))
                                                    {
                                                        GameUI.CompleteObjective(ob);
                                                    }
                                                    else
                                                    {
                                                        Debug.WriteLine("Trgger could not find objective: " + objectives);
                                                    }
                                                }
                                            }
                                        };
                                    }
                                }
                                else
                                {
                                    Debug.WriteLine("Trigger " + obj.Name + " with unknown action " + action);
                                }

                                if (actionL != null)
                                {
                                    var size = new Vector2((float)obj.Width, (float)obj.Height);
                                    entity   = new WorldBoxTrigger(new Vector2((float)obj.X, (float)obj.Y) + size / 2,
                                                                   size,
                                                                   actionL);
                                }
                            }
                            else
                            {
                                Debug.WriteLine("Trigger " + obj.Name + " with no action!");
                            }
                        }
                        else if (obj.Type == "path")
                        {
                            // A patrol path
                            if (!paths.ContainsKey(obj.Name))
                            {
                                paths[obj.Name] = new List <Vector2>();
                                foreach (var point in obj.Points)
                                {
                                    paths[obj.Name].Add(new Vector2((float)point.X + (float)obj.X, (float)point.Y + (float)obj.Y));
                                }
                            }
                            else
                            {
                                Debug.WriteLine("Duplicate path name " + obj.Name);
                            }
                        }

                        if (entity != null)
                        {
                            // Set tag
                            string tag;
                            if (obj.Properties.TryGetValue("tag", out tag))
                            {
                                entity.Tag = tag;
                            }

                            level.AddEntity(entity);
                        }
                    }
                }

                // Assing guard patrol paths
                foreach (var guardPath in guardPaths)
                {
                    List <Vector2> path;
                    if (paths.TryGetValue(guardPath.Value, out path))
                    {
                        guardPath.Key.PatrolPath = path;
                    }
                    else
                    {
                        Debug.WriteLine("Guard requested unknown path " + guardPath.Value);
                    }
                }

                // Assing car paths
                foreach (var carPath in carPaths)
                {
                    List <Vector2> path;
                    if (paths.TryGetValue(carPath.Value, out path))
                    {
                        carPath.Key.SetPath(path);
                    }
                    else
                    {
                        Debug.WriteLine("Car requested unknown path " + carPath.Value);
                    }
                }

                // Assing PC/CCTV
                foreach (var kvPair in cameraConsole)
                {
                    PC pc;
                    if (consoles.TryGetValue(kvPair.Value, out pc))
                    {
                        pc.AddCCTV(kvPair.Key);
                    }
                    else
                    {
                        Debug.WriteLine("CCTV requested unknown PC " + kvPair.Value);
                    }
                }

                // Assing PC/Objective
                foreach (var pc in pcWithObjective)
                {
                    Objective ob;
                    if (objectives.TryGetValue(pc.Value, out ob))
                    {
                        pc.Key.Objective = ob;
                    }
                    else
                    {
                        Debug.WriteLine("PC could not find objective: " + pc.Value);
                    }
                }

                // Assing drive/Objective
                foreach (var drive in driveObjective)
                {
                    Objective ob;
                    if (objectives.TryGetValue(drive.Value, out ob))
                    {
                        drive.Key.objective = ob;
                    }
                    else
                    {
                        Debug.WriteLine("PC could not find objective: " + drive.Value);
                    }
                }
            }).Wait();
            return(level);
        }
示例#7
0
	void BuildEntities (string[][] entity_array)
	{
		for (int i = 0; i < entity_array.Length; i++) {
			string currentObjectIndexString = entity_array [i] [0];
			if (!string.IsNullOrEmpty (currentObjectIndexString)) {
				int currentObjectIndex = Convert.ToInt32 (currentObjectIndexString);
				if (EntityFileObjects [currentObjectIndex] != null) {
					GameObject currentObject = Instantiate (EntityFileObjects [currentObjectIndex], 
					                                        new Vector3 (Convert.ToSingle (entity_array [i] [1]), 
					             Convert.ToSingle (entity_array [i] [2]), 0), 
					                                        transform.rotation) as GameObject;
					Transform currentTransform = currentObject.GetComponent<Transform> ();
					if (currentObjectIndex == 0) {			// 0 - the player
						player = currentObject;
						player_Script = player.GetComponent<Jeep> ();
						player_Script.Controller = this;
						player_Transform = player.GetComponent<Transform> ();
						player_Sprite = player.GetComponent<SpriteRenderer> ();
						player_Rigidbody2D = player.GetComponent<Rigidbody2D> ();
					} else if (currentObjectIndex == 1) {	// 1 - a checkpoint
						checkpoint_Transforms.Add (currentTransform);
						checkpoint_Objects.Add (currentObject);
						currentObject.SetActive (false);
					} else if (currentObjectIndex == 2) {	// 2 - a patrol
						Patrol currentPatrol = currentObject.GetComponent<Patrol> ();
						if (patrol_Transforms.Count < ScoreManager.Instance.Patrols) {
							currentPatrol.Controller = this;
							currentPatrol.PlayerTransform = player_Transform;
							patrol_Transforms.Add (currentTransform);
							patrol_Scripts.Add (currentPatrol);
						} else {
							Destroy (currentPatrol.gameObject);
						}
					}
					currentTransform.parent = EntityTransform;
				}
			}
			
		}
	}