public void OnDrawFrame(Javax.Microedition.Khronos.Opengles.IGL10 gl) { Java.Util.Random r = new Java.Util.Random(); gl.GlClearColor(r.NextFloat(), r.NextFloat(), r.NextFloat(), 1); gl.GlClear(Javax.Microedition.Khronos.Opengles.GL10.GlColorBufferBit); }
/** * Returns a matrix where all the elements are selected independently from * a uniform distribution between 0 and 1 inclusive. * * @param numRow Number of rows in the new matrix. * @param numCol Number of columns in the new matrix. * @param randJava.Util.Random number generator used to fill the matrix. * @return The randomly generated matrix. */ public static DMatrixRMaj rectangle(int numRow, int numCol, Java.Util.Random rand) { DMatrixRMaj mat = new DMatrixRMaj(numRow, numCol); fillUniform(mat, 0, 1, rand); return(mat); }
/// <summary> /// Creates a real valued diagonal matrix of the specified type /// </summary> /// /* * public static SimpleMatrix diag(Type type, params double[] vals) * { * SimpleMatrix M = new SimpleMatrix(vals.Length, vals.Length, type); * for (int i = 0; i < vals.Length; i++) * { * M.set(i, i, vals[i]); * } * return M; * }*/ /// <summary> /// <para> /// Creates a new SimpleMatrix with random elements drawn from a uniform distribution from minValue to maxValue. /// </para> /// </summary> /// <param name="numRows"> The number of rows in the new matrix </param> /// <param name="numCols"> The number of columns in the new matrix </param> /// <param name="minValue"> Lower bound </param> /// <param name="maxValue"> Upper bound </param> </param> /// <param name="rand"> The random number generator that's used to fill the matrix. <returns> The new random matrix. </returns> /// <seealso cref= RandomMatrices_DDRM#fillUniform(DMatrixRMaj, java.util.Random) </seealso> public static SimpleMatrix <W> random_DDRM(int numRows, int numCols, double minValue, double maxValue, Random rand) { SimpleMatrix <W> ret = new SimpleMatrix <W>(numRows, numCols); Java.Util.Random rd = new Java.Util.Random(); RandomMatrices_DDRM.fillUniform((DMatrixRMaj)ret.mat, minValue, maxValue, rd); return(ret); }
/** * Creates aJava.Util.Random symmetric matrix whose values are selected from an uniform distribution * from min to max, inclusive. * * @param Count() Width and height of the matrix. * @param min Minimum value an element can have. * @param max Maximum value an element can have. * @param randJava.Util.Random number generator. * @return A symmetric matrix. */ public static DMatrixRMaj symmetric(int length, double min, double max, Java.Util.Random rand) { DMatrixRMaj A = new DMatrixRMaj(length, length); symmetric(A, min, max, rand); return(A); }
/** * Returns new bool matrix with true or false values selected with equal probability. * * @param numRow Number of rows in the new matrix. * @param numCol Number of columns in the new matrix. * @param randJava.Util.Random number generator used to fill the matrix. * @return The randomly generated matrix. */ public static BMatrixRMaj randomBinary(int numRow, int numCol, Java.Util.Random rand) { BMatrixRMaj mat = new BMatrixRMaj(numRow, numCol); setRandomB(mat, rand); return(mat); }
//Generate random transaction id public string Generate() { long ticks = System.DateTime.Now.Ticks; System.Threading.Thread.Sleep(200); Java.Util.Random rnd = new Java.Util.Random(); string rndm = Integer.ToString(rnd.NextInt()) + (System.DateTime.Now.Ticks - ticks / 1000); return(rndm); }
public static DMatrixRBlock createRandom(int numRows, int numCols, double min, double max, Random rand) { DMatrixRBlock ret = new DMatrixRBlock(numRows, numCols); Java.Util.Random rd = new Java.Util.Random(); RandomMatrices_DDRM.fillUniform(ret, min, max, rd); return(ret); }
/** * <p> * Sets each element in the bool matrix to true or false with equal probability * </p> * * @param mat The matrix who is to be randomized. Modified. * @param randJava.Util.Random number generator used to fill the matrix. */ public static void setRandomB(BMatrixRMaj mat, Java.Util.Random rand) { bool[] d = mat.data; int size = mat.NumElements; for (int i = 0; i < size; i++) { d[i] = rand.NextBoolean(); } }
/** * <p> * Sets each element in the matrix to a value drawn from an Gaussian distribution with the specified mean and * standard deviation * </p> * * @param mat The matrix who is to be randomized. Modified. * @param mean Mean value in the distribution * @param stdev Standard deviation in the distribution * @param randJava.Util.Random number generator used to fill the matrix. */ public static void fillGaussian(DMatrixD1 mat, double mean, double stdev, Java.Util.Random rand) { double[] d = mat.getData(); int size = mat.NumElements; Java.Util.Random random2 = new Java.Util.Random(); for (int i = 0; i < size; i++) { d[i] = mean + stdev * (double)random2.NextGaussian(); } }
public static byte[] GetRandomByteArray(int nLength) { byte[] data = new byte[nLength]; var rmByte = new Java.Util.Random(DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()); for (int i = 0; i < nLength; i++) { // 该方法的作用是生成一个随机的int值,该值介于[0,n)的区间,也就是0到n之间的随机int值,包含0而不包含n data[i] = (byte)rmByte.NextInt(256); } return(data); }
/** * Creates a newJava.Util.Random symmetric matrix that will have the specified real eigenvalues. * * @param num Dimension of the resulting matrix. * @param randJava.Util.Random number generator. * @param eigenvalues Set of real eigenvalues that the matrix will have. * @return AJava.Util.Random matrix with the specified eigenvalues. */ public static DMatrixRMaj symmetricWithEigenvalues(int num, Java.Util.Random rand, double[] eigenvalues) { DMatrixRMaj V = RandomMatrices_DDRM.orthogonal(num, num, rand); DMatrixRMaj D = CommonOps_DDRM.diag(eigenvalues); DMatrixRMaj temp = new DMatrixRMaj(num, num); CommonOps_DDRM.mult(V, D, temp); CommonOps_DDRM.multTransB(temp, V, D); return(D); }
/** * <p> * AddsJava.Util.Random values to each element in the matrix from an uniform distribution.<br> * <br> * a<sub>ij</sub> = a<sub>ij</sub> + U(min,max)<br> * </p> * * @param A The matrix who is to be randomized. Modified * @param min The minimum value each element can be. * @param max The maximum value each element can be.. * @param randJava.Util.Random number generator used to fill the matrix. */ public static void addUniform(DMatrixRMaj A, double min, double max, Java.Util.Random rand) { double[] d = A.getData(); int size = A.NumElements; double r = max - min; for (int i = 0; i < size; i++) { d[i] += r * rand.NextDouble() + min; } }
/** * <p> * Sets each element in the matrix to a value drawn from an uniform distribution from 'min' to 'max' inclusive. * </p> * * @param min The minimum value each element can be. * @param max The maximum value each element can be. * @param mat The matrix who is to be randomized. Modified. * @param randJava.Util.Random number generator used to fill the matrix. */ public static void fillUniform(DMatrixD1 mat, double min, double max, Java.Util.Random rand) { double[] d = mat.getData(); int size = mat.NumElements; double r = max - min; for (int i = 0; i < size; i++) { d[i] = r * rand.NextDouble() + min; } }
/** * <p> * Creates a randomly generated set of orthonormal vectors. At most it can generate the same * number of vectors as the dimension of the vectors. * </p> * * <p> * This is done by creatingJava.Util.Random vectors then ensuring that they are orthogonal * to all the ones previously created with reflectors. * </p> * * <p> * NOTE: This employs a brute force O(N<sup>3</sup>) algorithm. * </p> * * @param dimen dimension of the space which the vectors will span. * @param numVectors How many vectors it should generate. * @param rand Used to createJava.Util.Random vectors. * @return Array of NJava.Util.Random orthogonal vectors of unit Count(). */ // is there a faster algorithm out there? This one is a bit sluggish public static DMatrixRMaj[] span(int dimen, int numVectors, Java.Util.Random rand) { if (dimen < numVectors) { throw new ArgumentException("The number of vectors must be less than or equal to the dimension"); } DMatrixRMaj[] u = new DMatrixRMaj[numVectors]; u[0] = RandomMatrices_DDRM.rectangle(dimen, 1, -1, 1, rand); NormOps_DDRM.normalizeF(u[0]); for (int i = 1; i < numVectors; i++) { // System.out.println(" i = "+i); DMatrixRMaj a = new DMatrixRMaj(dimen, 1); DMatrixRMaj r = RandomMatrices_DDRM.rectangle(dimen, 1, -1, 1, rand); for (int j = 0; j < i; j++) { // find a vector that is normal to vector j // u[i] = (1/2)*(r + Q[j]*r) a.setTo(r); VectorVectorMult_DDRM.householder(-2.0, u[j], r, a); CommonOps_DDRM.add(r, a, a); CommonOps_DDRM.scale(0.5, a); // UtilEjml.print(a); DMatrixRMaj t = a; a = r; r = t; // normalize it so it doesn't get too small double val = NormOps_DDRM.normF(r); if (val == 0 || Double.IsNaN(val) || Double.IsInfinity(val)) { throw new SystemException("Failed sanity check"); } CommonOps_DDRM.divide(r, val); } u[i] = r; } return(u); }
public static List <string> GetListKeyboard(this string param, string aide) { Java.Util.Random rnd = new Java.Util.Random(); List <string> return_var = param.ToList_OUF(); for (int i = param.Length; i < 12; i++) { int element = rnd.NextInt(ALPHABET.Count); return_var.Add(ALPHABET[element]); } for (int i = 0; i < aide.Length; i++) { return_var.ReplaceWidthWhiteSpace(aide[i].ToString()); } return(return_var); }
/** * <p> * Creates aJava.Util.Random orthogonal or isometric matrix, depending on the number of rows and columns. * The number of rows must be more than or equal to the number of columns. * </p> * * @param numRows Number of rows in the generated matrix. * @param numCols Number of columns in the generated matrix. * @param randJava.Util.Random number generator used to create matrices. * @return A new isometric matrix. */ public static DMatrixRMaj orthogonal(int numRows, int numCols, Java.Util.Random rand) { if (numRows < numCols) { throw new ArgumentException("The number of rows must be more than or equal to the number of columns"); } DMatrixRMaj[] u = span(numRows, numCols, rand); DMatrixRMaj ret = new DMatrixRMaj(numRows, numCols); for (int i = 0; i < numCols; i++) { SubmatrixOps_DDRM.setSubMatrix(u[i], ret, 0, 0, 0, i, numRows, 1); } return(ret); }
/** * Creates a random distribution with the specified mean and covariance. The references * to the variables are not saved, their value are copied. * * @param rand Used to create the random numbers for the draw. Reference is saved. * @param cov The covariance of the distribution. Not modified. */ public CovarianceRandomDraw_DDRM(Random rand, DMatrixRMaj cov) { r = new DMatrixRMaj(cov.numRows, 1); CholeskyDecompositionInner_DDRM cholesky = new CholeskyDecompositionInner_DDRM(true); if (cholesky.inputModified()) { cov = cov.copy(); } if (!cholesky.decompose(cov)) { throw new SystemException("Decomposition failed!"); } A = cholesky.getT(); //this.rand = rand; this.rand = new Java.Util.Random(); }
/** * Creates aJava.Util.Random symmetric positive definite matrix. * * @param width The width of the square matrix it returns. * @param randJava.Util.Random number generator used to make the matrix. * @return TheJava.Util.Random symmetric positive definite matrix. */ public static DMatrixRMaj symmetricPosDef(int width, Java.Util.Random rand) { // This is not formally proven to work. It just seems to work. DMatrixRMaj a = new DMatrixRMaj(width, 1); DMatrixRMaj b = new DMatrixRMaj(width, width); for (int i = 0; i < width; i++) { a.set(i, 0, rand.NextDouble()); } CommonOps_DDRM.multTransB(a, a, b); for (int i = 0; i < width; i++) { b.add(i, i, 1); } return(b); }
/** * Sets the provided square matrix to be aJava.Util.Random symmetric matrix whose values are selected from an uniform distribution * from min to max, inclusive. * * @param A The matrix that is to be modified. Must be square. Modified. * @param min Minimum value an element can have. * @param max Maximum value an element can have. * @param randJava.Util.Random number generator. */ public static void symmetric(DMatrixRMaj A, double min, double max, Java.Util.Random rand) { if (A.numRows != A.numCols) { throw new ArgumentException("A must be a square matrix"); } double range = max - min; int length = A.numRows; for (int i = 0; i < length; i++) { for (int j = i; j < length; j++) { double val = rand.NextDouble() * range + min; A.set(i, j, val); A.set(j, i, val); } } }
/** * <p> * Creates aJava.Util.Random matrix which will have the provided singular values. The Count() of sv * is assumed to be the rank of the matrix. This can be useful for testing purposes when one * needs to ensure that a matrix is not singular but randomly generated. * </p> * * @param numRows Number of rows in generated matrix. * @param numCols NUmber of columns in generated matrix. * @param randJava.Util.Random number generator. * @param sv Singular values of the matrix. * @return A new matrix with the specified singular values. */ public static DMatrixRMaj singular(int numRows, int numCols, Java.Util.Random rand, double[] sv) { DMatrixRMaj U, V, S; // speed it up in compact format if (numRows > numCols) { U = RandomMatrices_DDRM.orthogonal(numRows, numCols, rand); V = RandomMatrices_DDRM.orthogonal(numCols, numCols, rand); S = new DMatrixRMaj(numCols, numCols); } else { U = RandomMatrices_DDRM.orthogonal(numRows, numRows, rand); V = RandomMatrices_DDRM.orthogonal(numCols, numCols, rand); S = new DMatrixRMaj(numRows, numCols); } int min = Math.Min(numRows, numCols); min = Math.Min(min, sv.Count()); for (int i = 0; i < min; i++) { S.set(i, i, sv[i]); } DMatrixRMaj tmp = new DMatrixRMaj(numRows, numCols); CommonOps_DDRM.mult(U, S, tmp); S.reshape(numRows, numCols); CommonOps_DDRM.multTransB(tmp, V, S); return(S); }
/** * Creates aJava.Util.Random vector that is inside the specified span. * * @param span The span theJava.Util.Random vector belongs in. * @param rand RNG * @return AJava.Util.Random vector within the specified span. */ public static DMatrixRMaj insideSpan(DMatrixRMaj[] span, double min, double max, Java.Util.Random rand) { DMatrixRMaj A = new DMatrixRMaj(span.Count(), 1); DMatrixRMaj B = new DMatrixRMaj(span[0].NumElements, 1); for (int i = 0; i < span.Count(); i++) { B.setTo(span[i]); double val = rand.NextDouble() * (max - min) + min; CommonOps_DDRM.scale(val, B); CommonOps_DDRM.add(A, B, A); } return(A); }
/** * Creates a lower triangular matrix whose values are selected from a uniform distribution. If hessenberg * is greater than zero then a hessenberg matrix of the specified degree is created instead. * * @param dimen Number of rows and columns in the matrix.. * @param hessenberg 0 for triangular matrix and > 0 for hessenberg matrix. * @param min minimum value an element can be. * @param max maximum value an element can be. * @param randJava.Util.Random number generator used. * @return The randomly generated matrix. */ public static DMatrixRMaj triangularLower(int dimen, int hessenberg, double min, double max, Java.Util.Random rand) { if (hessenberg < 0) { throw new SystemException("hessenberg must be more than or equal to 0"); } double range = max - min; DMatrixRMaj A = new DMatrixRMaj(dimen, dimen); for (int i = 0; i < dimen; i++) { int end = Math.Min(dimen, i + hessenberg + 1); for (int j = 0; j < end; j++) { A.set(i, j, rand.NextDouble() * range + min); } } return(A); }
/** * Creates an upper triangular matrix whose values are selected from a uniform distribution. If hessenberg * is greater than zero then a hessenberg matrix of the specified degree is created instead. * * @param dimen Number of rows and columns in the matrix.. * @param hessenberg 0 for triangular matrix and > 0 for hessenberg matrix. * @param min minimum value an element can be. * @param max maximum value an element can be. * @param randJava.Util.Random number generator used. * @return The randomly generated matrix. */ public static DMatrixRMaj triangularUpper(int dimen, int hessenberg, double min, double max, Java.Util.Random rand) { if (hessenberg < 0) { throw new SystemException("hessenberg must be more than or equal to 0"); } double range = max - min; DMatrixRMaj A = new DMatrixRMaj(dimen, dimen); for (int i = 0; i < dimen; i++) { int start = i <= hessenberg ? 0 : i - hessenberg; for (int j = start; j < dimen; j++) { A.set(i, j, rand.NextDouble() * range + min); } } return(A); }
private void DrawPieChart() { List <PieEntry> datalist = new List <PieEntry>(); int[] colors = new int[14]; for (int i = 0; i < lstPieChartDataValue.Count; i++) { string expensecategory = lstPieChartDataValue[i].ExpenseCategory; double total = lstPieChartDataValue[i].Total; datalist.Add(new PieEntry((float)total, expensecategory)); switch (expensecategory) { case "Food and Dining": colors[i] = Android.Graphics.Color.ParseColor("#FFA500"); break; case "Shopping": colors[i] = Android.Graphics.Color.ParseColor("#40C4FF"); break; case "Travelling": colors[i] = Android.Graphics.Color.ParseColor("#00BFA5"); break; case "Entertainment": colors[i] = Android.Graphics.Color.ParseColor("#e49ef0"); break; case "Medical": colors[i] = Android.Graphics.Color.ParseColor("#FF0000"); break; case "Personal Care": colors[i] = Android.Graphics.Color.ParseColor("#0EDBDB"); break; case "Education": colors[i] = Android.Graphics.Color.ParseColor("#1b49f2"); break; case "Bills and Utilities": colors[i] = Android.Graphics.Color.ParseColor("#006600"); break; case "Banking": colors[i] = Android.Graphics.Color.ParseColor("#FFAB91"); break; case "Rent": colors[i] = Android.Graphics.Color.ParseColor("#9E9D24"); break; case "Taxes": colors[i] = Android.Graphics.Color.ParseColor("#DB32B1"); break; case "Insurance": colors[i] = Android.Graphics.Color.ParseColor("#AA00FF"); break; case "Gifts and Donations": colors[i] = Android.Graphics.Color.ParseColor("#8699E3"); break; case "Other": colors[i] = Android.Graphics.Color.ParseColor("#695e5e"); break; } } prefs = PreferenceManager.GetDefaultSharedPreferences(this); MikePhil.Charting.Data.PieDataSet pieDataSet = new MikePhil.Charting.Data.PieDataSet(datalist, ""); pieDataSet.YValuePosition = PieDataSet.ValuePosition.OutsideSlice; //pieDataSet.ValueLinePart1OffsetPercentage=100f; /** When valuePosition is OutsideSlice, indicates offset as percentage out of the slice size */ pieDataSet.ValueLinePart1Length = 0.4f; /** When valuePosition is OutsideSlice, indicates length of first half of the line */ pieDataSet.ValueLinePart2Length = 0.4f; pieDataSet.SliceSpace = 0.5f; pieDataSet.SelectionShift = 5f; Java.Util.Random rnd = new Java.Util.Random(); //int[] colors = new int[lstExpenseCategories.Count]; //for (int i = 0; i < lstExpenseCategories.Count; i++) //{ // Android.Graphics.Color randomColor = Android.Graphics.Color.Rgb(rnd.NextInt(256), rnd.NextInt(256), rnd.NextInt(256)); // colors[i] = randomColor; //} pieDataSet.SetColors(colors); // pieDataSet.SetColors(PieChartColors.piecharcolors.Take(lstExpenseCategories.Count).ToArray()); // pieDataSet.Colors = ColorTemplate.MaterialColors.Select(c => new Java.Lang.Integer(c)).ToList(); pieDataSet.ValueTextSize = 10f; pieDataSet.ValueTextColor = Android.Graphics.Color.Black; piechartStats.Description.Enabled = false; piechartStats.CenterText = ""; Legend l = piechartStats.Legend; l.VerticalAlignment = Legend.LegendVerticalAlignment.Bottom; l.HorizontalAlignment = Legend.LegendHorizontalAlignment.Left; l.Orientation = Legend.LegendOrientation.Horizontal; l.WordWrapEnabled = true; l.SetDrawInside(false); l.Enabled = true; piechartStats.SetExtraOffsets(0f, 2f, 0f, 2f); piechartStats.SetDrawEntryLabels(false); PieData pieData = new PieData(pieDataSet); piechartStats.Data = pieData; piechartStats.AnimateXY(1000, 1000); piechartStats.Invalidate(); progressBarStats.Visibility = ViewStates.Invisible; piechartStats.Visibility = ViewStates.Visible; statsdata.Visibility = ViewStates.Invisible; generatePDF.Visibility = ViewStates.Visible; statstype.Text = "Total expense for the month" + "(" + SelectedMonth.Substring(0, 3) + ")" + " = " + prefs.GetString("CurrencySymbolSelected", "") + lstPieChartDataValue.Sum(x => Convert.ToDouble(x.Total)); }
/// <summary> /// Returns a randomly initialized tensor with values draft from the /// uniform distribution between minValue and maxValue. /// </summary> public static Edu.Stanford.Nlp.Neural.SimpleTensor Random(int numRows, int numCols, int numSlices, double minValue, double maxValue, Java.Util.Random rand) { Edu.Stanford.Nlp.Neural.SimpleTensor tensor = new Edu.Stanford.Nlp.Neural.SimpleTensor(numRows, numCols, numSlices); for (int i = 0; i < numSlices; ++i) { tensor.slices[i] = SimpleMatrix.Random(numRows, numCols, minValue, maxValue, rand); } return(tensor); }
/** * <p> * Sets each element in the matrix to a value drawn from an Gaussian distribution with the specified mean and * standard deviation * </p> * * @param numRow Number of rows in the new matrix. * @param numCol Number of columns in the new matrix. * @param mean Mean value in the distribution * @param stdev Standard deviation in the distribution * @param randJava.Util.Random number generator used to fill the matrix. */ public static DMatrixRMaj rectangleGaussian(int numRow, int numCol, double mean, double stdev, Java.Util.Random rand) { DMatrixRMaj m = new DMatrixRMaj(numRow, numCol); fillGaussian(m, mean, stdev, rand); return(m); }
/** * Creates aJava.Util.Random diagonal matrix where the diagonal elements are selected from a uniform * distribution that goes from min to max. * * @param N Dimension of the matrix. * @param min Minimum value of a diagonal element. * @param max Maximum value of a diagonal element. * @param randJava.Util.Random number generator. * @return AJava.Util.Random diagonal matrix. */ public static DMatrixRMaj diagonal(int N, double min, double max, Java.Util.Random rand) { return(diagonal(N, N, min, max, rand)); }
/** * Creates aJava.Util.Random matrix where all elements are zero but diagonal elements. Diagonal elements * randomly drawn from a uniform distribution from min to max, inclusive. * * @param numRows Number of rows in the returned matrix.. * @param numCols Number of columns in the returned matrix. * @param min Minimum value of a diagonal element. * @param max Maximum value of a diagonal element. * @param randJava.Util.Random number generator. * @return AJava.Util.Random diagonal matrix. */ public static DMatrixRMaj diagonal(int numRows, int numCols, double min, double max, Java.Util.Random rand) { if (max < min) { throw new ArgumentException("The max must be >= the min"); } DMatrixRMaj ret = new DMatrixRMaj(numRows, numCols); int N = Math.Min(numRows, numCols); double r = max - min; for (int i = 0; i < N; i++) { ret.set(i, i, rand.NextDouble() * r + min); } return(ret); }
/** * <p> * Sets each element in the matrix to a value drawn from an uniform distribution from 0 to 1 inclusive. * </p> * * @param mat The matrix who is to be randomized. Modified. * @param randJava.Util.Random number generator used to fill the matrix. */ public static void fillUniform(DMatrixRMaj mat, System.Random rand1) { Java.Util.Random rand = new Java.Util.Random(); fillUniform(mat, 0, 1, rand); }
public static int nextInt(this Java.Util.Random random, int n) { return(random.NextInt(n)); }