// Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Q))//왼쪽물주기
        {
            AudioManager.AudioPlay(beep);

            timer += Time.deltaTime;
            inputmanager.PlusLeftCount();
            Jack_left.GetComponent <SpriteRenderer>().enabled = true;
        }
        else if (Input.GetKeyDown(KeyCode.E)) //오른쪽물주기
        {
            AudioManager.AudioPlay(beep);

            inputmanager.PlusRightCount();
            Jack_right.GetComponent <SpriteRenderer>().enabled = true;
        }
        else if (Input.GetKeyDown(KeyCode.W))//성장시키기
        {
            AudioManager.AudioPlay(beep);

            inputmanager.PlusGrowth();
            Jack_left.GetComponent <SpriteRenderer>().enabled  = true;
            Jack_right.GetComponent <SpriteRenderer>().enabled = true;
        }

        if (timer > 0.3f)
        {
            Jack_left.GetComponent <SpriteRenderer>().enabled  = false;
            Jack_right.GetComponent <SpriteRenderer>().enabled = false;
            timer = 0.0f;
        }
        else if (timer <= 0.3f)
        {
            timer += Time.deltaTime;
        }

        if (Input.GetKeyUp(KeyCode.Q))
        {
            timer = 0.0f;
            Jack_left.GetComponent <SpriteRenderer>().enabled = false;
        }

        if (Input.GetKeyUp(KeyCode.E))
        {
            timer = 0.0f;
            Jack_right.GetComponent <SpriteRenderer>().enabled = false;
        }

        /*
         * Smile_sun_on.GetComponent<SpriteRenderer>().enabled = inputmanager.Smile_Sun;
         * Debug.Log(inputmanager.Smile_Sun);
         * Sad_sun_on.GetComponent<SpriteRenderer>().enabled = inputmanager.Sad_Sun;
         * Rain_on.GetComponent<SpriteRenderer>().enabled = inputmanager.Rain;
         */

        Smile_sun_on.GetComponent <SpriteRenderer>().enabled = inputmanager.smile_sun;
        Sad_sun_on.GetComponent <SpriteRenderer>().enabled   = inputmanager.sad_sun;
        Rain_on.GetComponent <SpriteRenderer>().enabled      = inputmanager.rain;
    }
 // Start is called before the first frame update
 void Start()
 {
     timer = 0.0f;
     Jack_left.GetComponent <SpriteRenderer>().enabled  = false;
     Jack_right.GetComponent <SpriteRenderer>().enabled = false;
 }