public MonsterInfo(int creatureIndexId, int creatureId, PathInfo _pathInfo) { Id = creatureIndexId; charId = creatureId; creatureData = J_Creature.GetData(charId); charName = creatureData._modelName; if (charName == null) { Debug.LogError("MonsterModelName" + charId + " is NULL"); } creatureStateMachine = new StateMachine(); creatureAtk = new CreatureAtk(this); creatureDead = new CreatureDead(this); creatureIdle = new CreatureIdle(this); creatureMove = new CreatureMove(this); hpMax = creatureData._hp; hp = hpMax; attackSpeed = creatureData._attackSpeed; attackDamage = creatureData._attackDamage; defenceType = creatureData._defenceType; attackSkill = SkillManager.getInstance().AddSkill(1, this); pathInfo = _pathInfo; curPathNum = 0; //设置初始位置 position = pathInfo.GetPoint(curPathNum); attackTime = AnimationCache.getInstance().getAnimation(charName).getMeshAnimation("attack").getAnimTime(); }
public SoliderInfo(int soliderIndexId, int soliderId) { Id = soliderIndexId; charId = soliderId; creatureData = J_Creature.GetData(charId); charName = creatureData._modelName; if (charName == null) { Debug.LogError("SoliderModelName" + charId + " is NULL"); } soliderStateMachine = new StateMachine(); soliderAtk = new SoliderAtk(this); soliderDead = new SoliderDead(this); soliderIdle = new SoliderIdle(this); soliderMove = new SoliderMove(this); soliderReady = new SoliderReady(this); hpMax = creatureData._hp; hp = hpMax; attackSpeed = creatureData._attackSpeed; attackDamage = creatureData._attackDamage; defenceType = creatureData._defenceType; attackSkill = SkillManager.getInstance().AddSkill(1, this); attackTime = AnimationCache.getInstance().getAnimation(charName).getMeshAnimation("attack").getAnimTime(); }
public void InitAttr(int _charId) { D_Creature creatureData = J_Creature.GetData(_charId); charName = creatureData._modelName; if (charName == null) { Debug.LogError("MonsterModelName" + _charId + " is NULL"); } SetAttr(CharAttr.HpMax, creatureData._hp); SetAttr(CharAttr.HpMaxPer, 0); SetAttr(CharAttr.Hp, creatureData._hp); SetAttr(CharAttr.HpPer, 0); SetAttr(CharAttr.AttackSpeed, creatureData._attackSpeed); SetAttr(CharAttr.AttackSpeedPer, 0); SetAttr(CharAttr.AttackDamage, creatureData._attackDamage); SetAttr(CharAttr.AttackDamagePer, 0); SetAttr(CharAttr.ArmorType, creatureData._defenceType); SetAttr(CharAttr.Speed, 10); SetAttr(CharAttr.SpeedPer, 0); }