示例#1
0
        public void SetRoom(JY_ROOM prRoom)
        {
            if (prRoom.hasStatus())
            {
                roomStatus = prRoom.status;
            }

            if (prRoom.hasLoop())
            {
                currentLoop = prRoom.loop;
            }

            if (prRoom.hasMaxLoop())
            {
                maxLoop = prRoom.maxLoop;
            }

            if (prRoom.hasBaseScore())
            {
                baseScore = prRoom.baseScore;
            }
            if (prRoom.hasIsBomb())
            {
                isBaoGuo = prRoom.isBomb;
            }


            //if (prRoom.hasUnixtime())//----------------------------------------------------时间戳
            //{
            //    Unixtime = prRoom.unixtime;
            //}
            //if (prRoom.hasRemainMahjong())
            //{
            //    remainMahjong = prRoom.remainMahjong;
            //}
            //if (prRoom.hasLoopEnd())
            //{
            //    loopEnd = prRoom.loopEnd;
            //}

            //if (prRoom.hasMahJongSum())
            //{
            //    mahJongSum = prRoom.mahJongSum;
            //}


            List <JY_SEAT> prPokerList = prRoom.getSeatListList();

            for (int i = 0; i < prPokerList.Count; i++)
            {
                if (prPokerList[i] != null && (prPokerList[i].pos > 0 || prPokerList[i].playerId > 0))
                {
                    //--------------1-----------------
                    for (int j = 0; j < SeatList.Count; j++)
                    {
                        if (prPokerList[i].pos == SeatList[j].Pos)
                        {
                            SeatList[j].SetSeat(prPokerList[i]);
                            break;
                        }
                    }
                }
            }
        }
示例#2
0
        /// <summary>
        /// 初始化房间
        /// </summary>
        /// <param name="prRoom"></param>
        public void InitRoom(JY_ROOM prRoom)
        {
            //RoomMaJiangProxy.Instance

            CurrentRoom = new RoomEntity()
            {
                currentLoop = prRoom.loop,
                maxLoop     = prRoom.maxLoop,
                roomId      = prRoom.roomId,
                //matchId = prRoom.matchId,
                roomStatus = prRoom.status,
                baseScore  = prRoom.baseScore,
            };

            //房间配置
            CurrentRoom.Config.Clear();
            for (int i = 0; i < prRoom.settingIdCount(); ++i)
            {
                cfg_settingEntity settingEntity = cfg_settingDBModel.Instance.Get(prRoom.getSettingId(i));
                if (settingEntity != null)
                {
                    CurrentRoom.Config.Add(settingEntity);
                }
            }

            //RoomPaiJiuProxy
            //创建座位
            CurrentRoom.SeatList = new List <SeatEntity>();
            for (int i = 0; i < prRoom.seatListCount(); i++)
            {
                JY_SEAT jySeat = prRoom.getSeatList(i);

                SeatEntity seat = new SeatEntity();

                //手牌
                for (int j = 0; j < jySeat.pokerListCount(); j++)
                {
                    seat.PokerList.Add(new Poker());
                }

                seat.SetSeat(jySeat);

                CurrentRoom.SeatList.Add(seat);

                if (seat.IsBanker)
                {
                    BankerSeat = seat;
                }
            }


            //(时间戳)
            if (prRoom.hasUnixtime())
            {
                CurrentRoom.Unixtime = prRoom.unixtime;
            }

            CalculateSeatIndex();

            PeopleCounting();
        }