public void BootSequence(string sceneName) { rightPanel = GameObject.Find("RightCharacterPanel").GetComponent <DiaPanelConfig> (); leftPanel = GameObject.Find("LeftCharacterPanel").GetComponent <DiaPanelConfig> (); currentEvent = JSONAssembly.RunJSONFactoryForScene(sceneName); UpdatePanelState(); }
public void BootSequence() { Debug.Log($"{GetType().Name} is booting up"); _currentEvent = JSONAssembly.RunJSONFactoryForScene(SceneBuildIndex); InitializePanels(); Debug.Log($"{GetType().Name} status = {CurrentState}"); }
public void BootSequence() { Debug.Log(string.Format("{0} is booting up", GetType().Name)); rightPanel = GameObject.Find("RightCharacterPanel").GetComponent <PanelConfig>(); leftPanel = GameObject.Find("LeftCharacterPanel").GetComponent <PanelConfig>(); currentEvent = JSONAssembly.RunJSONFactoryForScene(1); InitializePanels(); Debug.Log(string.Format("{0} status ={1}", GetType().Name, currentState)); }
private void Update() { if (WorldVariables.initilizeDialogue) { WorldVariables.initilizeDialogue = false; stepIndex = 0; panel.SetActive(true); currentEvent = JSONAssembly.RunJSONFactoryForScene(WorldVariables.sceneN); InitializePanels(); } else if (Input.GetKeyDown(KeyCode.Space) && WorldVariables.dialogueActive) { NextPanelState(); } }
public void BootSequence() { if (GameObject.Find("CharacterPanel") != null) { characterPanel = GameObject.Find("CharacterPanel").GetComponent<DialoguePanelConfig>(); } if (SceneManager.GetActiveScene().buildIndex == 1) { currentEvent = JSONAssembly.RunJSONFactoryForScene(1); } if (SceneManager.GetActiveScene().buildIndex == 2) { currentEvent = JSONAssembly.RunJSONFactoryForScene(2); } InitiziliasePanels(); }
// Use this for initialization void Start() { NarrativeEvent testEvent = JSONAssembly.RunJSONFactoryForScene(1); Debug.Log(testEvent.dialogues[0].characterType); }