public static JSON SerializeSceneObjects(bool die) { GameObject[] save = GameObject.FindGameObjectsWithTag("Editor"); JSON objects = new JSON(); foreach (GameObject go in save) { JSON obj = new JSON(); obj["name"].str(go.name); obj["position"].vec3(go.transform.position); objects.Append(obj); if(die) { GameObject.Destroy(go); } } return objects; }
public static JSON SerializeSceneObjects(bool die) { GameObject[] save = GameObject.FindGameObjectsWithTag("Editor"); JSON objects = new JSON(); foreach (GameObject go in save) { JSON obj = new JSON(); obj["name"].str(go.name); obj["position"].vec3(go.transform.position); objects.Append(obj); if (die) { GameObject.Destroy(go); } } return(objects); }