bool connected() { Jtag.Connect(); if (Jtag.activeConnection) { return(true); } else { return(false); } }
private void Form1_Load(object sender, EventArgs e) { Jtag.Connect(); Console.Connect(); if (Console.activeConnection && Jtag.activeConnection) { MessageBox.Show("Connected"); } else { MessageBox.Show("Fix your plugins"); } }
private void connect_Click(object sender, EventArgs e) { try { Random l = new Random(); int r = l.Next(20, 40); connectionStatusBar.Value = 0; for (int n = connectionStatusBar.Value; n <= r; n++) { System.Threading.Thread.Sleep(7); connectionStatusBar.Value++; } Jtag.Connect(); if (Jtag.activeConnection == true) { int w = l.Next(60, 80); for (int t = r; t <= w; t++) { System.Threading.Thread.Sleep(5); connectionStatusBar.Value++; } Console.Connect(); if (Console.activeConnection == true) { for (int u = connectionStatusBar.Value; u <= 100; u++) { System.Threading.Thread.Sleep(7); connectionStatusBar.Value++; } EnorDi(true); status.Text = "Status: Successful"; } else { EnorDi(false); status.Text = "Status: Failed"; } } else { EnorDi(false); status.Text = "Status: Failed"; } } catch { EnorDi(false); status.Text = "Status: Failed"; } }
private void JRPCCheck() { try { Console.Connect(); if (Console.activeConnection == true) { Log.Items.Add("JRPC Connection: Passed"); } else if (Console.activeConnection == false) { Log.Items.Add("JRPC Connection: Failed"); } } catch (Exception) { Log.Items.Add("JRPC Connection: Failed"); } }
private void Connect_Click(object sender, EventArgs e) { try { Console.Connect(); if (Console.activeConnection) { this.Size = new Size(FormX, FormY); MessageBox.Show("Connection to Console Succesful!"); } else { MessageBox.Show("Unable to connect to the console. \r\nMake sure JRPC.xex is set as a plugin,"); } } catch { MessageBox.Show("Unable to connect to the console. \r\nMake sure JRPC.xex is set as a plugin,"); } }
private void button1_Click(object sender, EventArgs e) { xbox.Connect(); checkBox1.Checked = xbox.activeConnection ? true : false; }