// Use this for initialization void Start() { icon = GetComponent <Image>(); timerShow = transform.Find("Text").gameObject.GetComponent <Text>(); activeMat = icon.material; uiController = transform.parent.gameObject.GetComponent <JPUIController>(); SetInvisible(); }
// Use this for initialization void Start() { if (!isLocalPlayer) { return; } //healthSlider = GameObject.Find("HealthSlider").GetComponent<Slider>(); networkPlayer = this.GetComponent <JPNetworkPlayer> (); marker = GameObject.Find("Marker"); playerNumber = networkPlayer.playerNumber; JPNetworkHostManager localHost = GameObject.Find("NetworkManager").GetComponent <JPNetworkHostManager>(); JPUIController.OnModeCancel += setModeCancel; JPUIController.OnModeMove += setModeMove; JPUIController.OnModeTarget += setModeTarget; JPUIController.OnDefendMode += SetDefendMode; JPUIController.OnAttackMode += SetAttackMode; JPUIController.OnSpeedMode += SetSpeedMode; JPUIController.OnRetreat += Retreat; JPUIController.OnQuit += QuitGame; localUI = GetComponent <JPUIController>(); marker.SetActive(false); GameObject.Find("UICanvas").transform.Find("Skill1").gameObject.GetComponent <UISkill>().localPlayerController = this; uiSkillButtons[0] = GameObject.Find("UICanvas").transform.Find("Skill1").gameObject.GetComponent <UISkill>(); GameObject.Find("UICanvas").transform.Find("Skill2").gameObject.GetComponent <UISkill>().localPlayerController = this; uiSkillButtons[1] = GameObject.Find("UICanvas").transform.Find("Skill2").gameObject.GetComponent <UISkill>(); GameObject.Find("UICanvas").transform.Find("Skill3").gameObject.GetComponent <UISkill>().localPlayerController = this; uiSkillButtons[2] = GameObject.Find("UICanvas").transform.Find("Skill3").gameObject.GetComponent <UISkill>(); cancelButton = GameObject.Find("UICanvas").transform.Find("CancelButton").gameObject.GetComponent <UIButton>(); cancelButton.SetInvisible(); //targetButton = GameObject.Find("UICanvas").transform.Find("TargetButton").gameObject.GetComponent<UIButton>(); moveButton = GameObject.Find("UICanvas").transform.Find("MoveButton").gameObject.GetComponent <UIButton>(); moveButton.SetInvisible(); }