void Start() { jCollider = GetComponent <JCollider>(); jCollider.SetOnJCollisionEnterHandler(OnEnterHandler); jCollider.SetOnJCollisionStayHandler(OnStayHandler); Debug.Log("WeaponPickup.Start(). colliderId: " + jCollider.IdGenerated); }
// Start is called before the first frame update void Start() { settings = GetComponent <BulletSettings>(); collision = GetComponent <JCollider>(); collision.SetOnJCollisionEnterHandler(CollisionHandler); }