示例#1
0
 void Start()
 {
     jCollider = GetComponent <JCollider>();
     jCollider.SetOnJCollisionEnterHandler(OnEnterHandler);
     jCollider.SetOnJCollisionStayHandler(OnStayHandler);
     Debug.Log("WeaponPickup.Start(). colliderId: " + jCollider.IdGenerated);
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     settings  = GetComponent <BulletSettings>();
     collision = GetComponent <JCollider>();
     collision.SetOnJCollisionEnterHandler(CollisionHandler);
 }