示例#1
0
 private void Test()
 {
     if (JCS_Input.GetKeyDown(KeyCode.H))
     {
         LockShoot();
     }
 }
 private void Update()
 {
     if (JCS_Input.GetKeyDown(KeyCode.R))
     {
         JCS_UtilityFunctions.QuitApplicationWithSwithScene();
     }
 }
示例#3
0
    protected override void Update()
    {
        base.Update();

        Stand();

        if (JCS_Input.GetKeyDown(KeyCode.LeftAlt) ||
            JCS_Input.GetKeyDown(KeyCode.RightAlt))
        {
            Jump();
        }


        if (JCS_Input.GetKey(KeyCode.Space))
        {
            Attack();
        }
        else if (JCS_Input.GetKey(KeyCode.UpArrow))
        {
            ClimbOrTeleport();
        }
        else if (JCS_Input.GetKey(KeyCode.RightArrow))
        {
            MoveRight();
        }
        else if (JCS_Input.GetKey(KeyCode.LeftArrow))
        {
            MoveLeft();
        }
        else if (JCS_Input.GetKey(KeyCode.DownArrow))
        {
            Prone();
        }
    }
示例#4
0
    private void Update()
    {
        if (JCS_Input.GetKeyDown(KeyCode.G))
        {
            JCS_TransformTweener masterTweener = mParticle.GetComponent <JCS_TransformTweener>();
            JCS_TowardTarget     masterTt      = mParticle.GetComponent <JCS_TowardTarget>();

            for (int index = 0;
                 index < mParticles.length;
                 ++index)
            {
                JCS_TransformTweener tweener = mParticles.at(index).GetComponent <JCS_TransformTweener>();

                tweener.EasingX = masterTweener.EasingX;
                tweener.EasingY = masterTweener.EasingY;
                tweener.EasingZ = masterTweener.EasingZ;

                tweener.DurationX = masterTweener.DurationX;
                tweener.DurationY = masterTweener.DurationY;
                tweener.DurationZ = masterTweener.DurationZ;


                JCS_TowardTarget tt = mParticles.at(index).GetComponent <JCS_TowardTarget>();

                tt.Range        = masterTt.Range;
                tt.AdjustRange  = masterTt.AdjustRange;
                tt.IncludeDepth = masterTt.IncludeDepth;
            }

            print("Particles updated.");
        }
    }
    private void Update()
    {
        if (JCS_Input.GetKeyDown(KeyCode.C))
        {
            //this.transform.position = JCS_Mathf.RotatePointY(this.transform.position, mOrigin.transform.position, mAngle);
        }

        if (JCS_Input.GetKey(KeyCode.C))
        {
            --angleY;
            this.transform.position = JCS_Mathf.CirclePositionY(
                origin.transform.position,
                angleY,
                radius,
                this.transform.position);
        }

        if (JCS_Input.GetKey(KeyCode.V))
        {
            ++angleZ;
            this.transform.position = JCS_Mathf.CirclePositionZ(
                origin.transform.position,
                angleZ,
                radius,
                this.transform.position);
        }
    }
示例#6
0
 private void Update()
 {
     if (JCS_Input.GetKeyDown(KeyCode.T))
     {
         print(JCS_TimeManager.GetCurrentTime());
         print(JCS_TimeManager.isAfternoon());
     }
 }
示例#7
0
 private void Test()
 {
     if (JCS_Input.GetKeyDown(KeyCode.V))
     {
         Freeze(2);
     }
     if (JCS_Input.GetKeyDown(KeyCode.C))
     {
         Burn(2);
     }
 }
示例#8
0
 private void Update()
 {
     if (JCS_Input.GetKeyDown(KeyCode.G))
     {
         castAction.CastToScreen(this.transform.position);
     }
     if (JCS_Input.GetKeyDown(KeyCode.T))
     {
         castAction.CastToScreen(this.transform.localPosition);
     }
 }
示例#9
0
    /* Setter/Getter */

    /* Functions */

    private void Update()
    {
        if (JCS_Input.GetKeyDown(KeyCode.A))
        {
            JCS_SoundManager.instance.SwitchBackgroundMusic(mBGM_01, 0.5f, 0.5f);
        }
        if (JCS_Input.GetKeyDown(KeyCode.S))
        {
            JCS_SoundManager.instance.SwitchBackgroundMusic(mBGM_02, 0.5f, 0.5f);
        }

        if (JCS_Input.GetKeyDown(KeyCode.D))
        {
            JCS_SoundManager.instance.PlayOneShotBackgroundMusic(mOneShotBGM, mOnStackBGM);
        }
    }
示例#10
0
    private void PCInput()
    {
        switch (mControlIndex)
        {
        // player 1
        case 0:
        {
            if (JCS_Input.GetKey(KeyCode.W))
            {
                Jump();
            }

            if (JCS_Input.GetKeyDown(KeyCode.E))
            {
                ToggleWait();
            }
        }
        break;

        // player 2
        case 1:
        {
            if (JCS_Input.GetKey(KeyCode.UpArrow))
            {
                Jump();
            }

            if (JCS_Input.GetKeyDown(KeyCode.RightControl))
            {
                ToggleWait();
            }
        }
        break;

        // player 3
        case 2:
        {
            if (JCS_Input.GetKey(KeyCode.I))
            {
                Jump();
            }

            if (JCS_Input.GetKeyDown(KeyCode.O))
            {
                ToggleWait();
            }
        }
        break;

        // player 4
        case 3:
        {
            if (JCS_Input.GetKey(KeyCode.Keypad8))
            {
                Jump();
            }

            if (JCS_Input.GetKeyDown(KeyCode.Keypad9))
            {
                ToggleWait();
            }
        }
        break;
        }

        MoveRight();

        if (JCS_Input.GetKeyDown(KeyCode.P))
        {
            JCS_SceneManager.instance.LoadScene("RC_LogoScene");
        }
    }
示例#11
0
    /* Setter & Getter */

    /* Functions */

    private void Update()
    {
        PrintGamepadInfo(false);

        switch (JCS_InputSettings.instance.TargetGamePad)
        {
        case JCS_GamePadType.PS4:
        {
            /* Stick test. */
            if (valueKeyTest)
            {
                float val = JCS_Input.GetAxis(0, JCS_JoystickButton.STICK_RIGHT_X);
                print("Stick right X: " + val);

                val = JCS_Input.GetAxis(0, JCS_JoystickButton.STICK_RIGHT_Y);
                print("Stick right Y: " + val);

                val = JCS_Input.GetAxis(0, JCS_JoystickButton.STICK_LEFT_X);
                print("Stick left X: " + val);

                val = JCS_Input.GetAxis(0, JCS_JoystickButton.STICK_LEFT_Y);
                print("Stick left Y: " + val);
            }

            if (JCS_Input.GetJoystickKeyDown(0, JCS_JoystickButton.BUTTON_A))
            {
                print("Joystick button Cir");
            }
            if (JCS_Input.GetJoystickKeyDown(0, JCS_JoystickButton.BUTTON_B))
            {
                print("Joystick button Sqr");
            }
            if (JCS_Input.GetJoystickKeyUp(0, JCS_JoystickButton.BUTTON_X))
            {
                print("Joystick button X");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BUTTON_Y))
            {
                print("Joystick button Tri");
            }

            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.LEFT_TRIGGER))
            {
                print("Left Trigger down");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.RIGHT_TRIGGER))
            {
                print("Right Trigger down");
            }

            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.LEFT_BUMPER))
            {
                print("Left BUMPER down");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.RIGHT_BUMPER))
            {
                print("Right BUMPER down");
            }

            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.START_BUTTON))
            {
                print("Options down");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BACK_BUTTON))
            {
                print("Share down");
            }

            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BUTTON_RIGHT))
            {
                print("Joystick button RIGHT");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BUTTON_LEFT))
            {
                print("Joystick button LEFT");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BUTTON_UP))
            {
                print("Joystick button UP");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BUTTON_DOWN))
            {
                print("Joystick button DOWN");
            }
        }
        break;

        case JCS_GamePadType.XBOX_360:
        {
            /* Stick test. */
            if (valueKeyTest)
            {
                float val = JCS_Input.GetAxis(0, JCS_JoystickButton.STICK_RIGHT_X);
                print("Stick right X: " + val);

                val = JCS_Input.GetAxis(0, JCS_JoystickButton.STICK_RIGHT_Y);
                print("Stick right Y: " + val);

                val = JCS_Input.GetAxis(0, JCS_JoystickButton.STICK_LEFT_X);
                print("Stick left X: " + val);

                val = JCS_Input.GetAxis(0, JCS_JoystickButton.STICK_LEFT_Y);
                print("Stick left Y: " + val);
            }

            if (JCS_Input.GetJoystickKeyDown(0, JCS_JoystickButton.BUTTON_A))
            {
                print("Joystick button A");
            }
            if (JCS_Input.GetJoystickKeyDown(0, JCS_JoystickButton.BUTTON_B))
            {
                print("Joystick button B");
            }
            if (JCS_Input.GetJoystickKeyUp(0, JCS_JoystickButton.BUTTON_X))
            {
                print("Joystick button X");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BUTTON_Y))
            {
                print("Joystick button Y");
            }


            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BUTTON_RIGHT))
            {
                print("Joystick button RIGHT");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BUTTON_LEFT))
            {
                print("Joystick button LEFT");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BUTTON_UP))
            {
                print("Joystick button UP");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BUTTON_DOWN))
            {
                print("Joystick button DOWN");
            }

            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.HOME_BUTTON))
            {
                print("Joystick button HOME");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.START_BUTTON))
            {
                print("Joystick button START");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.BACK_BUTTON))
            {
                print("Joystick button BACK");
            }


            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.LEFT_BUMPER))
            {
                print("Left BUMPER down");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.RIGHT_BUMPER))
            {
                print("Right BUMPER down");
            }


            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.LEFT_TRIGGER))
            {
                print("Right trigger down");
            }
            if (JCS_Input.GetJoystickButton(0, JCS_JoystickButton.RIGHT_TRIGGER))
            {
                print("Left trigger down");
            }

            if (JCS_Input.GetKeyDown(KeyCode.Joystick1Button0))
            {
                print(KeyCode.Joystick1Button0);
            }
        }
        break;
        }
    }