/* Setter & Getter */ /* Functions */ protected override void Awake() { base.Awake(); // lazy code mSlideCamera = GameObject.Find("JCS_2DSlideScreenCamera").GetComponent <JCS_2DSlideScreenCamera>(); }
protected override void Awake() { base.Awake(); // OPTIMIZE(JenChieh): if the game is too slow. // this can be one thing we need to optimize. mSlideCamera = GameObject.Find("JCS_2DSlideScreenCamera").GetComponent <JCS_2DSlideScreenCamera>(); }