//---------------------------------------------------------------------- // 通信 //---------------------------------------------------------------------- IEnumerator ConnectJanken(string url, JANKEN_TYPE my_type) { WWW www = new WWW(url); yield return(www); Debug.Log(www.bytes.Length.ToString()); JANKEN_TYPE enemy_type = (JANKEN_TYPE)(www.bytes.Length % (int)JANKEN_TYPE.MAX); Result(enemy_type); }
//---------------------------------------------------------------------- // 敵の手 //---------------------------------------------------------------------- void Result(JANKEN_TYPE enemy_type) { m_enemy_hand.sprite = m_janken_hands[(int)enemy_type].sprite; }