public LifeAlgoritm(int size, Iview view) { this.size = size; this.matrix = new int[size, size]; view.ResetEvent += new Action(CreateMatrix); view.TurnFinished += new Action(TurnFinishedMethood); view.CreateEvent += new Action(CreateMatrix); }
/// <summary> /// A method that allows you to unsubscribe an object that is no longer needed from events, so that there are no conflicts of events when using a new object. /// </summary> /// <param name="view"></param> public void Unsubscribe(Iview view) { try { view.ResetEvent -= new Action(CreateMatrix); view.TurnFinished -= new Action(TurnFinishedMethood); view.CreateEvent -= new Action(CreateMatrix); } catch { } }
public GetData(Imodel model, Iview view) : base(model, view) { }
public LogIn(Imodel model, Iview view) : base(model, view) { }
public RemoveProduct(Imodel model, Iview view) : base(model, view) { }
public Acommand(Imodel model , Iview view) { m_model = model; m_view = view; }
public CancelFriend(Imodel model, Iview view) : base(model, view) { }
public AddUser(Imodel model, Iview view) : base(model, view) { }
public MakeFriend(Imodel model, Iview view) : base(model, view) { }
public RemoveUser(Imodel model, Iview view) : base(model, view) { }
public void SetView(Iview view) { m_view = view; }
public AddProduct(Imodel model, Iview view) : base(model, view) { }