protected override void UseForPlayer(Player player, ItemsBean itemData, ItemUseTypeEnum useType) { //检测玩家前方是否有方块 if (player.playerRay.RayToChunkBlock(out RaycastHit hit, out Vector3Int targetBlockPosition)) { ChunkComponent chunkForHit = hit.collider.GetComponentInParent <ChunkComponent>(); if (chunkForHit != null) { //获取位置和方向 player.playerRay.GetHitPositionAndDirection(hit, out Vector3Int targetPosition, out Vector3Int closePosition, out BlockDirectionEnum direction); if (useType == ItemUseTypeEnum.Left) { TargetBreak(itemData, targetPosition); } else { Vector3Int localPosition = targetPosition - chunkForHit.chunk.chunkData.positionForWorld; //获取原位置方块 Block tagetBlock = chunkForHit.chunk.chunkData.GetBlockForLocal(localPosition); //如果不能锄地 if (tagetBlock.blockInfo.plough_state == 0) { return; } //获取上方方块 Block upBlock = chunkForHit.chunk.chunkData.GetBlockForLocal(localPosition + Vector3Int.up); //如果上方有方块 则无法使用锄头 if (upBlock != null && upBlock.blockType != BlockTypeEnum.None) { return; } //扣除道具耐久 if (this is ItemBaseTool itemTool) { ItemsDetailsToolBean itemsDetailsTool = itemData.GetMetaData <ItemsDetailsToolBean>(); //如果没有耐久 不能锄地 if (itemsDetailsTool.life <= 0) { return; } itemsDetailsTool.AddLife(-1); //保存数据 itemData.SetMetaData(itemsDetailsTool); //回调 EventHandler.Instance.TriggerEvent(EventsInfo.ItemsBean_MetaChange, itemData); } BlockTypeEnum ploughBlockType = (BlockTypeEnum)tagetBlock.blockInfo.remark_int; //替换为耕地方块 chunkForHit.chunk.SetBlockForLocal(localPosition, ploughBlockType, direction); //播放粒子特效 BlockCptBreak.PlayBlockCptBreakEffect(ploughBlockType, targetPosition + new Vector3(0.5f, 0.5f, 0.5f)); } } } }
public override ItemsDetailsBean GetItemsDetailsBean(long itemId) { ItemsInfoBean itemsInfo = GetItemsInfo(itemId); ItemsDetailsToolBean itemsDetailsTool = new ItemsDetailsToolBean(); itemsDetailsTool.life = itemsInfo.life; itemsDetailsTool.lifeMax = itemsInfo.life; return(itemsDetailsTool); }
/// <summary> /// 破碎目标 /// </summary> public virtual void TargetBreak(ItemsBean itemsData, Vector3Int targetPosition) { //获取原位置方块 WorldCreateHandler.Instance.manager.GetBlockForWorldPosition(targetPosition, out Block oldBlock, out BlockDirectionEnum oldBlockDirection, out Chunk targetChunk); if (targetChunk == null) { return; } //如果原位置是空则不做处理 if (oldBlock == null || oldBlock.blockType == BlockTypeEnum.None) { return; } //获取破坏值 int breakDamage = GetBreakDamage(itemsData, oldBlock); //扣除道具耐久 if (breakDamage > 0 && this is ItemBaseTool itemTool) { ItemsDetailsToolBean itemsDetailsTool = itemsData.GetMetaData <ItemsDetailsToolBean>(); //如果已经没有耐久了 则不造成伤害 if (itemsDetailsTool.life <= 0) { breakDamage = 0; } itemsDetailsTool.AddLife(-1); //保存数据 itemsData.SetMetaData(itemsDetailsTool); //回调 EventHandler.Instance.TriggerEvent(EventsInfo.ItemsBean_MetaChange, itemsData); } BlockCptBreak BlockCptBreak = BlockHandler.Instance.BreakBlock(targetPosition, oldBlock, breakDamage); if (BlockCptBreak.blockLife <= 0) { //移除破碎效果 BlockHandler.Instance.DestroyBreakBlock(targetPosition); //创建掉落 ItemsHandler.Instance.CreateItemCptDrop(oldBlock, targetChunk, targetPosition); //移除该方块 targetChunk.RemoveBlockForWorld(targetPosition); } }
/// <summary> /// 设置耐久 /// </summary> public void SetLife() { if (itemsInfo.life == 0) { //如果没有生命值 则没有耐久 ui_Life.ShowObj(false); } else { if (!meta.IsNull()) { ItemsDetailsToolBean itemsDetails = ItemsBean.GetMetaData <ItemsDetailsToolBean>(meta); ui_Life.value = (float)itemsDetails.life / itemsInfo.life; ui_Life.ShowObj(true); } else { ui_Life.ShowObj(false); } } }
public override void ItemUseHandle(ItemsBean itemsData, Vector3Int targetPosition, Block targetBlock, BlockDirectionEnum targetBlockDirection, Chunk targetChunk) { if (targetBlock == null) { return; } if (targetBlock.blockInfo.GetBlockShape() != BlockShapeEnum.Plough) { return; } ItemsDetailsToolBean itemsDetailsTool = itemsData.GetMetaData <ItemsDetailsToolBean>(); //如果没有耐久了 则不执行 if (itemsDetailsTool.life <= 0) { return; } //扣除耐久 itemsDetailsTool.AddLife(-1); //保存数据 道具数据 itemsData.SetMetaData(itemsDetailsTool); //回调 EventHandler.Instance.TriggerEvent(EventsInfo.ItemsBean_MetaChange, itemsData); //修改耕地的状态 BlockBean blockData = targetChunk.GetBlockData(targetPosition - targetChunk.chunkData.positionForWorld); BlockMetaPlough blockMetaPlough = Block.FromMetaData <BlockMetaPlough>(blockData.meta); if (blockMetaPlough == null) { blockMetaPlough = new BlockMetaPlough(); } blockMetaPlough.waterState = 1; blockData.meta = Block.ToMetaData(blockMetaPlough); targetChunk.SetBlockData(blockData); //更新区块 WorldCreateHandler.Instance.manager.AddUpdateChunk(targetChunk, 1); }