public async Task <IActionResult> Edit(long Id) { ItemsDataModel model = new ItemsDataModel(); ItemsData module = await IItemsDataApp.GetAsync(Id); if (module == null) { return(NotFind()); } model = MapperHelper.Map <ItemsData, ItemsDataModel>(module); model.GoBackUrl = SetingBackUrl(this.HttpContext.Request); var data = await IItemsDataApp.GetItemsDataListAsync(); data = data.SortDepartmentsForTree().ToList(); var selectList = new List <SelectListItem>(); foreach (var c in data) { selectList.Add(new SelectListItem() { Value = c.Id.ToString(), Text = c.GetFormattedBreadCrumb(data), Selected = c.Id == model.ParentId }); } model.pids = selectList; return(View(model)); }
/// <summary> /// 添加 /// </summary> /// <returns></returns> public async Task <IActionResult> Create() { var data = await ItemsDataApp.GetItemsDataListAsync(); var model = new ItemsDataModel(); data = data.SortDepartmentsForTree().ToList(); var selectList = new List <SelectListItem>(); foreach (var c in data) { selectList.Add(new SelectListItem() { Value = c.Id.ToString(), Text = c.GetFormattedBreadCrumb(data), Selected = c.Id == model.ParentId }); } model.pids = selectList; model.GoBackUrl = SetingBackUrl(this.HttpContext.Request); ViewBag.GoBackUrl = SetingBackUrl(this.HttpContext.Request); return(View(model)); }
public async Task <IActionResult> Create(ItemsDataModel model) { if (!ModelState.IsValid) { return(Operation(false, "数据验证失败;" + GetErrorFromModelStateStr(), model.GoBackUrl)); } ItemsData module = model.MapTo <ItemsData>(); module.CreatorTime = DateTime.Now; module.CreatorUserId = CurrentUser().Id; var r = await ItemsDataApp.CreateAsync(module); return(Json(r)); }
public async Task <IActionResult> Create(ItemsDataModel model) { if (!ModelState.IsValid) { return(Operation(false, "数据验证失败;" + GetErrorFromModelStateStr(), model.GoBackUrl)); } ItemsData module = MapperHelper.Map <ItemsDataModel, ItemsData>(model); module.Id = module.CreateId(); module.CreatorTime = DateTime.Now; module.CreatorUserId = CurrentUser.Id; var r = await IItemsDataApp.CreateAsync(module); return(Operation(r.IsSuc, r.IsSuc ? "数据添加成功" : r.Msg, model.GoBackUrl)); }
public async Task <IActionResult> Edit(ItemsDataModel model) { if (!ModelState.IsValid) { return(Json(R.Err(GetErrorFromModelStateStr()))); } var m = await ItemsDataApp.GetAsync(model.Id); if (m == null) { return(Json(R.Err("数据不存在或已被删除"))); } m = model.MapToMeg <ItemsDataModel, ItemsData>(m); var r = await ItemsDataApp.UpdateAsync(m); return(Json(r)); }
public async Task <IActionResult> Edit(ItemsDataModel model) { if (!ModelState.IsValid) { return(Operation(false, GetErrorFromModelStateStr())); } ItemsData m = await IItemsDataApp.GetAsync(model.Id); if (m == null) { return(Operation(false, "数据不存在或已被删除")); } m = MapperHelper.Map <ItemsDataModel, ItemsData>(model, m); var r = await IItemsDataApp.UpdateAsync(m); return(Operation(r.IsSuc, r.IsSuc ? "数据编辑成功" : r.Msg, model.GoBackUrl)); }
private void ParseInventoryString() { // split the items into categories, weapon and magazine // NEW REGEX: (?:\[\[(?<weapons>.*)\],\[(?<items>\[.*\])\]\])|(?:\[\[(?<weapons>[^\]]*)\],\[(?<items>.*)\]\]) var categorySplitRegex = new Regex(@"(?:\[\[(?<weapons>.*)\],\[(?<items>\[.*\])\]\])|(?:\[\[(?<weapons>[^\]]*)\],\[(?<items>.*)\]\])"); // split the items inside categories var itemSplitRegex = new Regex(@"([\""\w_]+)"); if (_inventoryString == "[]") { return; } var regexMatch = categorySplitRegex.Match(_inventoryString); if (regexMatch.Success) { _items = regexMatch.Groups["weapons"].Value; if (!String.IsNullOrWhiteSpace(_items)) { _items += "," + regexMatch.Groups["items"].Value; } _items += regexMatch.Groups["items"].Value; } else { throw new InventoryParseException("Inventory string did not match the regular expression."); } using (var itemDatabase = new ItemsDataModel()) { if (_items == null) { return; } var matchList = itemSplitRegex.Matches(_items); var playerItems = matchList.Cast <Match>().Select(match => match.Value).ToList(); playerItems = playerItems.Select(str => str.Replace("\"", "")).ToList(); foreach (string playerItem in playerItems) { var item = (from i in itemDatabase.Items where i.Class.ToLower() == playerItem.ToLower() select i).FirstOrDefault(); if (item == null) { continue; } var newItem = new Item(item.Name, item.Subtitle, item.Description, item.Class, item.Image); switch (item.Category) { case "Primary": this.PrimaryWeapon = newItem; break; case "Secondary": this.SecondaryWeapon = newItem; break; case "Backpack": this.Backpack = newItem; break; case "Item": this.Items.Add(newItem); break; case "Optic": this.Optics.Add(newItem); break; case "Tool": this.Tools.Add(newItem); break; } } } }