// Update is called once per frame void Update() { mSRender.enabled = visiable; if (itemsBox.objPickedUp.Count > 0 && this.gameObject.name == "SceneObjPuzzle") { //Debug.Log(receiveItems.ToString() + (!showQuiz).ToString() + (itemsBox.objPickedUp.Count > 0).ToString() // + itemsBox.objPickedUp[0].GetComponent<Item>().objToGive.name); } if (receiveItems && !showQuiz && itemsBox.objPickedUp.Count > 0 && itemsBox.objPickedUp[0].GetComponent <Item>().objToGive == this.gameObject && Common.Utils.ClickedOn(this.gameObject)) // collect item { var item = itemsBox.objPickedUp[0].GetComponent <Item>(); var cpy = Instantiate(item.objCarried); relatedQuiz.GetComponent <QuizReception>().AddItem(cpy); itemsBox.RemoveItem(item.gameObject); } else if (hasQuiz && Common.Utils.ClickedOn(this.gameObject)) // focus on quiz { //itemsBox.gameObject.SetActive(false); // don't change quizCamera's layerMask Common.Utils.SetActiveLayer("Quiz"); relatedQuiz.SetActive(true); showQuiz = true; } }
// Update is called once per frame void Update() { mSRender.enabled = visiable; if (itemsBox.objPickedUp.Count > 0 && this.gameObject.name == "SceneObjPuzzle") { //Debug.Log(receiveItems.ToString() + (!showQuiz).ToString() + (itemsBox.objPickedUp.Count > 0).ToString() // + itemsBox.objPickedUp[0].GetComponent<Item>().objToGive.name); } if (receiveItems && !showQuiz && itemsBox.objPickedUp.Count > 0 && itemsBox.objPickedUp[0].GetComponent <Item>().objToGive == this.gameObject && Common.Utils.ClickedOn(this.gameObject)) // collect item { var item = itemsBox.objPickedUp[0].GetComponent <Item>(); var cpy = Instantiate(item.objCarried); relatedQuiz.GetComponent <QuizReception>().AddItem(cpy); itemsBox.RemoveItem(item.gameObject); } else if (hasQuiz && (!showQuiz || relatedQuiz.GetComponent <QuizCamera>() != null) && Common.Utils.ClickedOn(this.gameObject)) // focus on quiz { //itemsBox.gameObject.SetActive(false); // don't change quizCamera's layerMask if (relatedQuiz.GetComponent <QuizCamera>() == null) { Common.Utils.SetActiveLayer("Quiz"); } relatedQuiz.SetActive(true); showQuiz = true; } else if (hasQuiz && showQuiz && (!Common.Utils.ClickedOnChildenOf(itemsBox.gameObject)) && Common.Utils.ClickedAnywhereOut(itemsBox.gameObject) && Common.Utils.ClickedAnywhereOut(relatedQuizArea) && relatedQuiz.gameObject.GetComponent <QuizCamera>() == null && FindObjectOfType <QuizCamera>() == null // if QuizCamera is active it will return nonnull else null ) // exit quiz, dont influence QuizCamera UI which will exit by itself { //itemsBox.gameObject.SetActive(true); relatedQuiz.SetActive(false); mNeedSetLayerMask = true; showQuiz = false; } if (pickable && Common.Utils.ClickedOn(this.gameObject)) { bool ret = itemsBox.AddItem(relatedItem, picIdle, picPicked, objToGive, objCarried); Debug.Assert(ret); // get false only if itemsbox is full, meaning should redesign the itemsbox Destroy(this.gameObject); } }