示例#1
0
 public void ClickCombineItme(ItemeEquipOutSide3cr item)
 {
     if (_chooseCombineItem != null)
     {
         _chooseCombineItem.UnSelect();
         _chooseCombineItem = item;
         _chooseCombineItem.Select();
         ShowChooseItemInfo(_chooseCombineItem.Data as ConfigEquip);
     }
 }
示例#2
0
    ItemeEquipOutSide3cr CreateSynthesisItem(ConfigEquip equip, float x, float y, bool isRoot = false)
    {
        GameObject renderPrefab = ResourceManager.Instance.LoadExistsAsset <GameObject>("Prefab/UI/EquipsOutside/ItemeEquipOutSide3cr");
        GameObject item         = UGUITools.AddChild(go_EquipSynthesiscr, renderPrefab);

        synthesisItemList.Add(item);
        ItemeEquipOutSide3cr itemScript = item.AddMissingComponent <ItemeEquipOutSide3cr>();

        itemScript.type = 1;
        itemScript.SetData(equip);
        if (isRoot)
        {
            itemScript.Select();
        }
        item.GetComponent <RectTransform>().anchoredPosition = new Vector2(x, y);
        return(itemScript);
    }
示例#3
0
    private void DrawSynthesis(ConfigEquip equipConfig)
    {
        for (int i = 0; i < synthesisItemList.Count; i++)
        {
            Destroy(synthesisItemList[i]);
        }
        synthesisItemList.Clear();

        float rootX   = 410f;
        float rooty   = 320f;
        int   secondW = 240;
        int   threew  = 120;
        int   height  = 100;

        ItemeEquipOutSide3cr itemScript = CreateSynthesisItem(equipConfig, rootX, rooty, true);

        _chooseCombineItem = itemScript;

        int[] combine = equipConfig.combine;
        if (combine.Length > 0)
        {
            if (combine.Length == 1)
            {
                itemScript.SetLineInfo(3, 0, 0);
            }
            else
            {
                itemScript.SetLineInfo(2, secondW * (combine.Length - 1), 0);
            }

            bool fx = combine.Length % 2 == 0;
            for (int i = 0; i < combine.Length; i++)
            {
                int equipid = combine[i];
                equipConfig = ConfigManager.Instance.GetConfig <ConfigEquip>(equipid);
                float x = rootX + i * secondW;
                x = x - ((secondW / 2) * combine.Length) / 2f;
                if (fx == false)
                {
                    x += (secondW / 4);
                }

                float y = rooty - height;
                itemScript = CreateSynthesisItem(equipConfig, x, y);

                int[] three = equipConfig.combine;

                if (three.Length > 0)
                {
                    if (three.Length == 1)
                    {
                        itemScript.SetLineInfo(3, 0, 0);
                    }
                    else
                    {
                        itemScript.SetLineInfo(2, threew * (three.Length - 1), 0);
                    }
                    itemScript.SetTopLine();

                    bool fx1 = three.Length % 2 == 0;
                    for (int j = 0; j < three.Length; j++)
                    {
                        equipid     = three[j];
                        equipConfig = ConfigManager.Instance.GetConfig <ConfigEquip>(equipid);
                        float threex = x + (j * threew);
                        threex = threex - ((threew / 2) * three.Length) / 2f;
                        if (fx1 == false)
                        {
                            threex += (threew / 4);
                        }

                        y          = y - height;
                        itemScript = CreateSynthesisItem(equipConfig, threex, y);
                        itemScript.SetLineInfo(1, 0, 0);
                    }
                }
                else
                {
                    itemScript.SetLineInfo(1, 0, 0);
                }
            }
        }
    }