public void MarkOccupied(ItemWeaponBase weaponItem) { itemIcon.sprite = weaponItem.image; button.interactable = false; itemIcon.gameObject.SetActive(true); var iconColor = itemIcon.color; iconColor.a = 0.5f; itemIcon.color = iconColor; equippedItem = null; }
public void SetEquippedWeapon(ItemWeaponBase itemWeapon) { Transform weaponRestSpot = null; if (itemWeapon.equipmentSlot == ItemEquipment.EquipmentSlot.WeaponRightHand) { var itemWeaponRgihtHand = itemWeapon as ItemWeapon; if (itemWeaponRgihtHand.isTwoHandedWeapon) { weaponRestSpot = twoHandedWeaponRestSlot; } else { weaponRestSpot = oneHandWeaponRestSlot; } } else if (itemWeapon.equipmentSlot == ItemEquipment.EquipmentSlot.WeaponLeftHand) { weaponRestSpot = shieldRestSlot; } var weaponInstance = Instantiate(itemWeapon.weaponModel, weaponRestSpot.position, weaponRestSpot.rotation); if (itemWeapon.equipmentSlot == ItemEquipment.EquipmentSlot.WeaponLeftHand) { equippedShield = weaponInstance; } else { equippedWeapon = weaponInstance; } weaponInstance.transform.SetParent(weaponRestSpot); }