protected override void Init()
    {
        firstKeyUP = false;
        base.Init();
        //清理之前的道具
        ItemUIList.Init();
        //更新商店
        base.UpdateBusinessman();
        //显示包裹道具
        List <PlayGoods> playGoodsList = playerState.PlayerAllGoods.Where(temp => temp.GoodsLocation == GoodsLocation.Package).ToList();

        ResetItems(playGoodsList);
    }
示例#2
0
 protected override void Init()
 {
     firstKeyUP = false;
     base.Init();
     //清理之前的道具
     ItemUIList.Init();
     //更新商店
     base.UpdateBusinessman();
     //显示商品道具
     if (businessman != null)
     {
         List <PlayGoods> allPlayGoodses = new List <PlayGoods>();
         allPlayGoodses.AddRange(businessman.BaseList);      //首先添加基础商品
         allPlayGoodses.AddRange(businessman.SellPropsList); //然后添加回购商品
         ResetItems(allPlayGoodses);
     }
 }