/// <summary> /// Send a WAAPI call to create a transport in Wwise. /// Subscribe to the ak.wwise.core.transport.stateChanged topic of the new transport. /// Add the transport info to ItemTransports. /// </summary> /// <param name="guid">GUID of the Event</param> /// <returns></returns> static async private Task <TransportInfo> CreateTransport(System.Guid guid) { var args = new ArgsObject(guid.ToString("B")); var result = await WaapiClient.Call(ak.wwise.core.transport.create, args, null, timeout : 1000); int transportID = UnityEngine.JsonUtility.FromJson <ReturnTransport>(result).transport; var options = new TransportOptions(transportID); uint subscriptionID = await WaapiClient.Subscribe(ak.wwise.core.transport.stateChanged, options, HandleTransportStateChanged); var transport = new TransportInfo(transportID, subscriptionID); ItemTransports.Add(guid, transport); return(transport); }
/// <summary> /// Handle the messages published by a transport when its state is changed. /// If stopped, enqueue a command with DestroyTransport as its payload. /// </summary> /// <param name="message"></param> static private void HandleTransportStateChanged(string message) { TransportState transport = UnityEngine.JsonUtility.FromJson <TransportState>(message); System.Guid itemID = new System.Guid(transport.@object); int transportID = transport.transport; if (transport.state == WaapiKeywords.STOPPED) { waapiCommandQueue.Enqueue(new WaapiCommand( async() => await DestroyTransport(itemID))); } else if (transport.state == WaapiKeywords.PLAYING && !ItemTransports.ContainsKey(itemID)) { ItemTransports.Add(itemID, new TransportInfo(transportID, 0)); } }