示例#1
0
    protected void Page_Load(object sender, EventArgs e)
    {
        ItemBuilder item = new ItemBuilder("Pieza", "Playmobil");

        this.LtById.Text     = ItemTools.QueryById(item, 2);
        this.LtByIdData.Text = Read.JsonById(2, item.ItemName, "Playmobil");
    }
示例#2
0
        public static string JsonById(long id, string itemName, string instanceName)
        {
            var instance = CustomerFramework.Load(instanceName);
            var item     = new ItemBuilder(itemName, instanceName);

            return(SqlStream.GetByQuerySimple(ItemTools.QueryById(item, id), instance.Config.ConnectionString));
        }
示例#3
0
        public static string GetFKStream(ItemBuilder item, Dictionary <string, string> parameters, string connectionString)
        {
            if (item.Definition.FKList == null)
            {
                return(GetSqlStreamNoParams("Item_FK_" + item.ItemName, connectionString));
            }

            return(GetSqlQueryStreamNoParams(ItemTools.QueryFKList(item, parameters), connectionString));
        }
示例#4
0
    private string GetList()
    {
        var res        = new StringBuilder();
        var listId     = this.Request.QueryString["ListId"];
        var itemName   = this.Request.QueryString["ItemName"];
        var item       = new ItemBuilder(itemName, "Playmobil");
        var parameters = Request.QueryString.Keys.Cast <string>().ToDictionary(k => k, v => Request.QueryString[v]);

        parameters = parameters.Where(p => p.Key != "ApplicationUserId" && p.Key != "_" && p.Key != "Action" && p.Key != "ItemName" && p.Key != "ListId").ToDictionary(v => v.Key, v => v.Value);
        var query    = ItemTools.QueryByListId(item, parameters, listId);
        var instance = CustomerFramework.Load("Playmobil");

        return(SqlStream.GetByQuery(query, instance.Config.ConnectionString));
    }
示例#5
0
    //set all the reference scripts
    private void SetScripts()
    {
        GameObject scriptHolder = GameObject.Find("ScriptHolder");
        int        currentScene = SceneManager.GetActiveScene().buildIndex;

        if (currentScene == 1)
        {
            userTools          = scriptHolder.GetComponent <UserTools>();
            itemTools          = scriptHolder.GetComponent <ItemTools>();
            tempGetDefaultItem = scriptHolder.GetComponent <TempGetDefaultItem>();
            selectedItemScript = scriptHolder.GetComponent <SelectedItemScript>();
            afkTimeScript      = scriptHolder.GetComponent <AfkTimeScript>();
            playTimeScript     = scriptHolder.GetComponent <PlayTimeScript>();
            statsUI            = scriptHolder.GetComponent <StatsUI>();
            customiseUserUI    = scriptHolder.GetComponent <CustomiseUserUI>();
            shopItemsManager   = scriptHolder.GetComponent <ShopItemsManager>();
            leftItemManager    = scriptHolder.GetComponent <LeftItemManager>();
            playerUI           = scriptHolder.GetComponent <PlayerUI>();
        }
        else if (currentScene == 2)
        {
        }
    }
示例#6
0
 /// <summary>
 /// Constructs a new Item instance based on the data of this object.
 /// </summary>
 /// <returns></returns>
 public Item ToItem()
 {
     return(new Item {
         Name = Name, Price = Price, Type = ItemTools.FromString(Type), NormalizedImageName = ImageName, Count = Count, Logs = new List <ItemLog>()
     });
 }
示例#7
0
        public DefaultClass()
        {
            INVOICE_TOOLS.InitDetails();
            //OtherSettingTools.InitEstimateDetails();
            //OtherSettingTools.InitChallanDetails();
            //OtherSettingTools.InitCreditNoteDetails();
            //OtherSettingTools.InitPurchaseOrderDetails();
            //OtherSettingTools.InitAdvanceReceiptVoucherDetails();
            //OtherSettingTools.InitRefundVoucherDetails();
            //OtherSettingTools.InitReceiptVoucherDetails();
            //OtherSettingTools.InitAdvancePaymentVoucherDetails();
            //OtherSettingTools.InitPaymentVoucherDetails();
            //OtherSettingTools.InitDebitNoteDetails();
            OtherSettingTools.CallAllFunctionOfOtherSettingTools();

            UnitTools.GetUnit();
            ComodityCodeTools.GetHSNCode();
            ComodityCodeTools.GetSACCode();

            BillingTermTools.GetBillingTerms();
            EmployeeDesignationTools.GetDesignation();
            BAnkTools.GetBank();
            UserTools.GetUserName();
            StateTool.GetState();

            FinancialYearTools.GetYear();
            SubGroupTools.GetIncomeExpenseGroup();
            SubGroupTools.GetUnder();

            CashOrBankAccountTools.GetCashAccount();
            CashOrBankAccountTools.GetBankAcHead();

            Supplier.GetSuppliers();
            BillClas.GetAccountHeadForExpense();
            ExpenseTools.GetExpenseAccountHead();
            AccountHeadTools.SetCategory();

            ItemTools.GetItem();
            ItemTools.GetItemCategory();
            ItemTools.GetSubCategory();
            ItemTools.GetItemCompany();

            AccountHeadTools.GetSalesLedgerID();
            AccountHeadTools.GetSalesReturnLedgerID();
            AccountHeadTools.GetPurchaseLedgerID();
            AccountHeadTools.GetPurchaseReturnLedgerID();
            Customertools.GetCustomers();
            ///ledgers
            LedgerTools.GetAllLedgers();
            LedgerTools.GetAccountLedgers();
            LedgerTools.GetPartyLedgers();
            LedgerTools.GetBankLedgers();
            LedgerTools.GetCashLedgers();
            LedgerTools.GetCash_BankLedgers();
            LedgerTools.GetCustomerLedgers();
            LedgerTools.GetSupplierLedgers();
            LedgerTools.GetOtherLedgers();
            LedgerTools.GetReceivableAccountHeadID();

            SubAccountTools.GetSubAccountForExpense();

            CashCustomersTools.GetCashCustomers();
        }
        /// <summary>
        /// Constructor that instantiates FFACE
        /// </summary>
        /// <param name="processID">The Process ID of the POL Process you want to interface with.</param>
        public FFACE (int processID)
        {
            // create our FFACE instance
            _InstanceID = CreateInstance((UInt32)processID);

            #region Find Windower Plugin Path

            System.Diagnostics.Process[] Processes = System.Diagnostics.Process.GetProcessesByName("pol");
            if (Processes.Length > 0)
                foreach (System.Diagnostics.ProcessModule mod in Processes[0].Modules)
                {
                    if (mod.ModuleName.ToLower() == "hook.dll")
                    {
                        WindowerPath = mod.FileName.Substring(0, mod.FileName.Length - 8) + @"\plugins\";
                        ParseResources.UseFFXIDatFiles = false;
                        break;
                    }
                }
            // Fix for non-windower users
            if (String.IsNullOrEmpty(WindowerPath))
            {
                string ExePath = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location);
                // If we have a resources folder, use the resource parser otherwise let it default to using .dat reader
                if (System.IO.Directory.Exists(ExePath + @"\resources\"))
                {
                    WindowerPath = ExePath;
                    ParseResources.UseFFXIDatFiles = false;
                }
            }

            #endregion

            // Find out if we should be using structs or not
            System.Diagnostics.FileVersionInfo fileInfo = System.Diagnostics.FileVersionInfo.GetVersionInfo(FFACE_LIBRARY);

            // Need 4, 1, 0, 14 or later.  Adjust these settings as needed.
            UInt64 version = ( (UInt64)fileInfo.FileMajorPart << 48 ) + ( (UInt64)fileInfo.FileMinorPart << 32 ) + ( (UInt64)fileInfo.FileBuildPart << 16 ) + (UInt64)fileInfo.FilePrivatePart;
            if (fileInfo.FileMajorPart != 4)
                throw new Exception(NEED_v410_24_OR_HIGHER);
            else if (version < 0x0004000100000018UL)			// 0004 0001 0000 000E (4, 1, 0, 14) // // 0004 0001 0000 0018 (4, 1, 0, 24)
                throw new Exception(NEED_v410_24_OR_HIGHER);

            /*if (fileInfo.FileMajorPart != 4)
                throw new Exception(NEED_v410_24_OR_HIGHER);
            else if (fileInfo.FileMinorPart < 1)
                throw new Exception(NEED_v410_24_OR_HIGHER);
            else if (fileInfo.FileBuildPart < 0)
                throw new Exception(NEED_v410_24_OR_HIGHER);
            else if (fileInfo.FilePrivatePart < 14)
                throw new Exception(NEED_v410_24_OR_HIGHER);*/


            // instantiate our classes
            Player = new PlayerTools(_InstanceID);
            Target = new TargetTools(_InstanceID);
            Party = new PartyTools(_InstanceID);
            Fish = new FishTools(_InstanceID);
            Windower = new WindowerTools(_InstanceID);
            Timer = new TimerTools(_InstanceID);
            Chat = new ChatTools(_InstanceID);
            Item = new ItemTools(this);
            NPC = new NPCTools(_InstanceID);
            Menu = new MenuTools(this);
            Search = new SearchTools(_InstanceID);
            Navigator = new NavigatorTools(this);
            Resources = ParseResources.Instance;

            #region Party Members

            // instantiate our party members
            PartyMember = new System.Collections.Generic.Dictionary<byte, PartyMemberTools>();
            PartyMember.Add(0, new PartyMemberTools(_InstanceID, 0));
            PartyMember.Add(1, new PartyMemberTools(_InstanceID, 1));
            PartyMember.Add(2, new PartyMemberTools(_InstanceID, 2));
            PartyMember.Add(3, new PartyMemberTools(_InstanceID, 3));
            PartyMember.Add(4, new PartyMemberTools(_InstanceID, 4));
            PartyMember.Add(5, new PartyMemberTools(_InstanceID, 5));
            PartyMember.Add(6, new PartyMemberTools(_InstanceID, 6));
            PartyMember.Add(7, new PartyMemberTools(_InstanceID, 7));
            PartyMember.Add(8, new PartyMemberTools(_InstanceID, 8));
            PartyMember.Add(9, new PartyMemberTools(_InstanceID, 9));
            PartyMember.Add(10, new PartyMemberTools(_InstanceID, 10));
            PartyMember.Add(11, new PartyMemberTools(_InstanceID, 11));
            PartyMember.Add(12, new PartyMemberTools(_InstanceID, 12));
            PartyMember.Add(13, new PartyMemberTools(_InstanceID, 13));
            PartyMember.Add(14, new PartyMemberTools(_InstanceID, 14));
            PartyMember.Add(15, new PartyMemberTools(_InstanceID, 15));
            PartyMember.Add(16, new PartyMemberTools(_InstanceID, 16));
            PartyMember.Add(17, new PartyMemberTools(_InstanceID, 17));

            #endregion

        } // @ public FFACEWrapper(uint processID)
示例#9
0
        /// <summary>
        /// Constructor that instantiates FFACE
        /// </summary>
        /// <param name="processID">The Process ID of the POL Process you want to interface with.</param>
        public FFACE(int processID)
        {
            // create our FFACE instance
            _InstanceID = CreateInstance((UInt32)processID);

            #region Find Windower Plugin Path

            System.Diagnostics.Process[] Processes = System.Diagnostics.Process.GetProcessesByName("pol");
            if (Processes.Length > 0)
            {
                foreach (System.Diagnostics.ProcessModule mod in Processes[0].Modules)
                {
                    if (mod.ModuleName.ToLower() == "hook.dll")
                    {
                        WindowerPath = mod.FileName.Substring(0, mod.FileName.Length - 8) + @"\plugins\";
                        ParseResources.UseFFXIDatFiles = false;
                        break;
                    }
                }
            }
            // Fix for non-windower users
            if (String.IsNullOrEmpty(WindowerPath))
            {
                string ExePath = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location);
                // If we have a resources folder, use the resource parser otherwise let it default to using .dat reader
                if (System.IO.Directory.Exists(ExePath + @"\resources\"))
                {
                    WindowerPath = ExePath;
                    ParseResources.UseFFXIDatFiles = false;
                }
            }

            #endregion

            // Find out if we should be using structs or not
            System.Diagnostics.FileVersionInfo fileInfo = System.Diagnostics.FileVersionInfo.GetVersionInfo(FFACE_LIBRARY);

            // Need 4, 1, 0, 14 or later.  Adjust these settings as needed.
            UInt64 version = ((UInt64)fileInfo.FileMajorPart << 48) + ((UInt64)fileInfo.FileMinorPart << 32) + ((UInt64)fileInfo.FileBuildPart << 16) + (UInt64)fileInfo.FilePrivatePart;
            if (fileInfo.FileMajorPart != 4)
            {
                throw new Exception(NEED_v410_24_OR_HIGHER);
            }
            else if (version < 0x0004000100000018UL)                    // 0004 0001 0000 000E (4, 1, 0, 14) // // 0004 0001 0000 0018 (4, 1, 0, 24)
            {
                throw new Exception(NEED_v410_24_OR_HIGHER);
            }

            /*if (fileInfo.FileMajorPart != 4)
             *  throw new Exception(NEED_v410_24_OR_HIGHER);
             * else if (fileInfo.FileMinorPart < 1)
             *  throw new Exception(NEED_v410_24_OR_HIGHER);
             * else if (fileInfo.FileBuildPart < 0)
             *  throw new Exception(NEED_v410_24_OR_HIGHER);
             * else if (fileInfo.FilePrivatePart < 14)
             *  throw new Exception(NEED_v410_24_OR_HIGHER);*/


            // instantiate our classes
            Player    = new PlayerTools(_InstanceID);
            Target    = new TargetTools(_InstanceID);
            Party     = new PartyTools(_InstanceID);
            Fish      = new FishTools(_InstanceID);
            Windower  = new WindowerTools(_InstanceID);
            Timer     = new TimerTools(_InstanceID);
            Chat      = new ChatTools(_InstanceID);
            Item      = new ItemTools(this);
            NPC       = new NPCTools(_InstanceID);
            Menu      = new MenuTools(this);
            Search    = new SearchTools(_InstanceID);
            Navigator = new NavigatorTools(this);
            Resources = ParseResources.Instance;

            #region Party Members

            // instantiate our party members
            PartyMember = new System.Collections.Generic.Dictionary <byte, PartyMemberTools>();
            PartyMember.Add(0, new PartyMemberTools(_InstanceID, 0));
            PartyMember.Add(1, new PartyMemberTools(_InstanceID, 1));
            PartyMember.Add(2, new PartyMemberTools(_InstanceID, 2));
            PartyMember.Add(3, new PartyMemberTools(_InstanceID, 3));
            PartyMember.Add(4, new PartyMemberTools(_InstanceID, 4));
            PartyMember.Add(5, new PartyMemberTools(_InstanceID, 5));
            PartyMember.Add(6, new PartyMemberTools(_InstanceID, 6));
            PartyMember.Add(7, new PartyMemberTools(_InstanceID, 7));
            PartyMember.Add(8, new PartyMemberTools(_InstanceID, 8));
            PartyMember.Add(9, new PartyMemberTools(_InstanceID, 9));
            PartyMember.Add(10, new PartyMemberTools(_InstanceID, 10));
            PartyMember.Add(11, new PartyMemberTools(_InstanceID, 11));
            PartyMember.Add(12, new PartyMemberTools(_InstanceID, 12));
            PartyMember.Add(13, new PartyMemberTools(_InstanceID, 13));
            PartyMember.Add(14, new PartyMemberTools(_InstanceID, 14));
            PartyMember.Add(15, new PartyMemberTools(_InstanceID, 15));
            PartyMember.Add(16, new PartyMemberTools(_InstanceID, 16));
            PartyMember.Add(17, new PartyMemberTools(_InstanceID, 17));

            #endregion
        } // @ public FFACEWrapper(uint processID)
示例#10
0
        /// <summary>
        /// Constructor that instantiates FFACE
        /// </summary>
        /// <param name="processID">The Process ID of the POL Process you want to interface with.</param>
        public FFACE(int processID)
        {
            // create our FFACE instance
            _InstanceID = CreateInstance((UInt32)processID);

            if (!System.IO.Directory.Exists(WindowerPath) && !ParseResources.UseFFXIDatFiles)
                ParseResources.UseFFXIDatFiles = true;

            //#region Find Windower Plugin Path

            //System.Diagnostics.Process[] Processes = System.Diagnostics.Process.GetProcessesByName("pol");
            //if (Processes.Length > 0)
            //	foreach (System.Diagnostics.ProcessModule mod in Processes[0].Modules)
            //	{
            //		if (mod.ModuleName.ToLower() == "hook.dll")
            //		{
            //			WindowerPath = mod.FileName.Substring(0, mod.FileName.Length - 8) + @"\plugins\";
            //			break;
            //		}
            //	}

            //if (String.IsNullOrEmpty(WindowerPath))
            //	WindowerPath = "Windower path could not be found";

            //#endregion

            // Find out if we should be using structs or not
            System.Diagnostics.FileVersionInfo fileInfo = System.Diagnostics.FileVersionInfo.GetVersionInfo(FFACE_LIBRARY);

            // Need 4, 1, 0, 14 or later.  Adjust these settings as needed.
            UInt64 version = ((UInt64)fileInfo.FileMajorPart << 48) + ((UInt64)fileInfo.FileMinorPart << 32) + ((UInt64)fileInfo.FileBuildPart << 16) + (UInt64)fileInfo.FilePrivatePart;
            if (fileInfo.FileMajorPart != 4)
                throw new Exception(NEED_v410_14_OR_HIGHER);
            else if (version < 0x000400010000000EUL)			// 0004 0001 0000 000E (4, 1, 0, 14)
                throw new Exception(NEED_v410_14_OR_HIGHER);

            /*if (fileInfo.FileMajorPart != 4)
                throw new Exception(NEED_v410_14_OR_HIGHER);
            else if (fileInfo.FileMinorPart < 1)
                throw new Exception(NEED_v410_14_OR_HIGHER);
            else if (fileInfo.FileBuildPart < 0)
                throw new Exception(NEED_v410_14_OR_HIGHER);
            else if (fileInfo.FilePrivatePart < 14)
                throw new Exception(NEED_v410_14_OR_HIGHER);*/

            // instantiate our classes
            Player = new PlayerTools(_InstanceID);
            Target = new TargetTools(_InstanceID);
            Party = new PartyTools(_InstanceID);
            Fish = new FishTools(_InstanceID);
            Windower = new WindowerTools(_InstanceID);
            Timer = new TimerTools(_InstanceID);
            Chat = new ChatTools(_InstanceID);
            Item = new ItemTools(this);
            NPC = new NPCTools(_InstanceID);
            Menu = new MenuTools(this);
            Search = new SearchTools(_InstanceID);
            Navigator = new NavigatorTools(this);
            //Resources = ParseResources.Instance;

            #region Party Members

            // instantiate our party members
            PartyMember = new System.Collections.Generic.Dictionary<byte, PartyMemberTools>();
            PartyMember.Add(0, new PartyMemberTools(_InstanceID, 0));
            PartyMember.Add(1, new PartyMemberTools(_InstanceID, 1));
            PartyMember.Add(2, new PartyMemberTools(_InstanceID, 2));
            PartyMember.Add(3, new PartyMemberTools(_InstanceID, 3));
            PartyMember.Add(4, new PartyMemberTools(_InstanceID, 4));
            PartyMember.Add(5, new PartyMemberTools(_InstanceID, 5));
            PartyMember.Add(6, new PartyMemberTools(_InstanceID, 6));
            PartyMember.Add(7, new PartyMemberTools(_InstanceID, 7));
            PartyMember.Add(8, new PartyMemberTools(_InstanceID, 8));
            PartyMember.Add(9, new PartyMemberTools(_InstanceID, 9));
            PartyMember.Add(10, new PartyMemberTools(_InstanceID, 10));
            PartyMember.Add(11, new PartyMemberTools(_InstanceID, 11));
            PartyMember.Add(12, new PartyMemberTools(_InstanceID, 12));
            PartyMember.Add(13, new PartyMemberTools(_InstanceID, 13));
            PartyMember.Add(14, new PartyMemberTools(_InstanceID, 14));
            PartyMember.Add(15, new PartyMemberTools(_InstanceID, 15));
            PartyMember.Add(16, new PartyMemberTools(_InstanceID, 16));
            PartyMember.Add(17, new PartyMemberTools(_InstanceID, 17));

            #endregion
        }
示例#11
0
        /// <summary>
        /// Constructor that instantiates FFACE
        /// </summary>
        /// <param name="processID">The Process ID of the POL Process you want to interface with.</param>
        public FFACE(int processID)
        {
            // create our FFACE instance
            _InstanceID = CreateInstance((UInt32)processID);

            if (!System.IO.Directory.Exists(WindowerPath) && !ParseResources.UseFFXIDatFiles)
            {
                ParseResources.UseFFXIDatFiles = true;
            }

            //#region Find Windower Plugin Path

            //System.Diagnostics.Process[] Processes = System.Diagnostics.Process.GetProcessesByName("pol");
            //if (Processes.Length > 0)
            //	foreach (System.Diagnostics.ProcessModule mod in Processes[0].Modules)
            //	{
            //		if (mod.ModuleName.ToLower() == "hook.dll")
            //		{
            //			WindowerPath = mod.FileName.Substring(0, mod.FileName.Length - 8) + @"\plugins\";
            //			break;
            //		}
            //	}

            //if (String.IsNullOrEmpty(WindowerPath))
            //	WindowerPath = "Windower path could not be found";

            //#endregion

            // Find out if we should be using structs or not
            System.Diagnostics.FileVersionInfo fileInfo = System.Diagnostics.FileVersionInfo.GetVersionInfo(FFACE_LIBRARY);

            // Need 4, 1, 0, 14 or later.  Adjust these settings as needed.
            UInt64 version = ((UInt64)fileInfo.FileMajorPart << 48) + ((UInt64)fileInfo.FileMinorPart << 32) + ((UInt64)fileInfo.FileBuildPart << 16) + (UInt64)fileInfo.FilePrivatePart;

            if (fileInfo.FileMajorPart != 4)
            {
                throw new Exception(NEED_v410_14_OR_HIGHER);
            }
            else if (version < 0x000400010000000EUL)                                    // 0004 0001 0000 000E (4, 1, 0, 14)
            {
                throw new Exception(NEED_v410_14_OR_HIGHER);
            }

            /*if (fileInfo.FileMajorPart != 4)
             *      throw new Exception(NEED_v410_14_OR_HIGHER);
             * else if (fileInfo.FileMinorPart < 1)
             *      throw new Exception(NEED_v410_14_OR_HIGHER);
             * else if (fileInfo.FileBuildPart < 0)
             *      throw new Exception(NEED_v410_14_OR_HIGHER);
             * else if (fileInfo.FilePrivatePart < 14)
             *      throw new Exception(NEED_v410_14_OR_HIGHER);*/


            // instantiate our classes
            Player    = new PlayerTools(_InstanceID);
            Target    = new TargetTools(_InstanceID);
            Party     = new PartyTools(_InstanceID);
            Fish      = new FishTools(_InstanceID);
            Windower  = new WindowerTools(_InstanceID);
            Timer     = new TimerTools(_InstanceID);
            Chat      = new ChatTools(_InstanceID);
            Item      = new ItemTools(this);
            NPC       = new NPCTools(_InstanceID);
            Menu      = new MenuTools(this);
            Search    = new SearchTools(_InstanceID);
            Navigator = new NavigatorTools(this);
            //Resources = ParseResources.Instance;

            #region Party Members

            // instantiate our party members
            PartyMember = new System.Collections.Generic.Dictionary <byte, PartyMemberTools>();
            PartyMember.Add(0, new PartyMemberTools(_InstanceID, 0));
            PartyMember.Add(1, new PartyMemberTools(_InstanceID, 1));
            PartyMember.Add(2, new PartyMemberTools(_InstanceID, 2));
            PartyMember.Add(3, new PartyMemberTools(_InstanceID, 3));
            PartyMember.Add(4, new PartyMemberTools(_InstanceID, 4));
            PartyMember.Add(5, new PartyMemberTools(_InstanceID, 5));
            PartyMember.Add(6, new PartyMemberTools(_InstanceID, 6));
            PartyMember.Add(7, new PartyMemberTools(_InstanceID, 7));
            PartyMember.Add(8, new PartyMemberTools(_InstanceID, 8));
            PartyMember.Add(9, new PartyMemberTools(_InstanceID, 9));
            PartyMember.Add(10, new PartyMemberTools(_InstanceID, 10));
            PartyMember.Add(11, new PartyMemberTools(_InstanceID, 11));
            PartyMember.Add(12, new PartyMemberTools(_InstanceID, 12));
            PartyMember.Add(13, new PartyMemberTools(_InstanceID, 13));
            PartyMember.Add(14, new PartyMemberTools(_InstanceID, 14));
            PartyMember.Add(15, new PartyMemberTools(_InstanceID, 15));
            PartyMember.Add(16, new PartyMemberTools(_InstanceID, 16));
            PartyMember.Add(17, new PartyMemberTools(_InstanceID, 17));

            #endregion
        }         // @ public FFACEWrapper(uint processID)