public static void ResetAllTiles() { PopulateTileList(); foreach (ItemTile tileObject in _tileList) { if (!tileObject.CompareTag("TilePath")) { _myScript = tileObject; _myScript.GetComponent <MeshFilter>().mesh = _tiles.Meshes[0]; ResetTile(); } } }
private static void UpdateObject(ItemTile myScriptInc) { _myScript = myScriptInc; _meshFilter = _myScript.GetComponent <MeshFilter>(); //0 Sides, i[0] /* XXX * XTX * XXX */ ResetTile(); if (IsNorth() && IsNorthEast() && IsEast() && IsSouthEast() && IsSouth() && IsSouthWest() && IsWest() && IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[0]; } //1 Side, i[1] /* OXO * TTT * TTT */ else if (IsWest() && IsEast() && IsSouth() && IsSouthEast() && IsSouthWest() && !IsNorth()) { _meshFilter.mesh = _tiles.Meshes[1]; MeshRot90(); MeshFlipZ(); } //1 Side, i[1] /* OTT * XTT * OTT */ else if (IsNorth() && IsSouth() && IsEast() && IsSouthEast() && !IsWest() && IsNorthEast()) { _meshFilter.mesh = _tiles.Meshes[1]; } //1 Side, i[1] /* TTT * TTT * OXO */ else if (IsNorth() && IsEast() && IsWest() && IsNorthWest() && IsNorthEast() && !IsSouth()) { _meshFilter.mesh = _tiles.Meshes[1]; MeshRot90(); MeshFlipX(); } //1 Side, i[1] /* TTO * TTX * TTO */ else if (IsNorth() && IsSouth() && IsWest() && IsNorthWest() && IsSouthWest() && !IsEast()) { _meshFilter.mesh = _tiles.Meshes[1]; MeshFlipX(); } //2 Side Corner, i[2] /* OXO * XTT * OTT */ else if (IsEast() && IsSouth() && IsSouthEast() && !IsNorth() && !IsWest()) { _meshFilter.mesh = _tiles.Meshes[2]; MeshFlipZ(); } //2 Side Corner, i[2] /* OTT * XTT * OXO */ else if (IsEast() && IsNorth() && IsNorthEast() && !IsSouth() && !IsWest()) { _meshFilter.mesh = _tiles.Meshes[2]; } //2 Side Corner, i[2] /* TTO * TTX * OXO */ else if (IsWest() && IsNorth() && IsNorthWest() && !IsSouth() && !IsEast()) { _meshFilter.mesh = _tiles.Meshes[2]; MeshFlipX(); } //2 Side Corner, i[2] /* OXO * TTX * TTO */ else if (IsWest() && IsSouth() && IsSouthWest() && !IsNorth() && !IsEast()) { _meshFilter.mesh = _tiles.Meshes[2]; MeshFlipX(); MeshFlipZ(); } //2 Sides opposite, i[3] /* OXO * TTT * OXO */ else if (IsWest() && IsEast() && !IsNorth() && !IsSouth()) { _meshFilter.mesh = _tiles.Meshes[3]; } //2 Sides opposite, i[3] /* OTO * XTX * OTO */ else if (IsNorth() && IsSouth() && !IsEast() && !IsWest()) { _meshFilter.mesh = _tiles.Meshes[3]; MeshRot90(); } //3 Sides, i[4] /* OTO * XTX * OXO */ else if (IsNorth() && !IsSouth() && !IsEast() && !IsWest()) { _meshFilter.mesh = _tiles.Meshes[4]; MeshRot90(); MeshFlipX(); } //3 Sides, i[4] /* OXO * XTX * OTO */ else if (IsSouth() && !IsNorth() && !IsEast() && !IsWest()) { _meshFilter.mesh = _tiles.Meshes[4]; MeshRot90(); } //3 Sides, i[4] /* OXO * XTT * OXO */ else if (IsEast() && !IsNorth() && !IsSouth() && !IsWest()) { _meshFilter.mesh = _tiles.Meshes[4]; } //3 Sides, i[4] /* OXO * TTX * OXO */ else if (IsWest() && !IsNorth() && !IsSouth() && !IsEast()) { _meshFilter.mesh = _tiles.Meshes[4]; MeshFlipX(); } //4 Sides, i[5] /* OOO * OTO * OOO */ else if (!IsNorth() && !IsEast() && !IsSouth() && !IsWest()) { _meshFilter.mesh = _tiles.Meshes[5]; } //1 Corner, i[6] /* TTT * TTT * TTX */ else if (IsNorth() && IsNorthEast() && IsEast() && !IsSouthEast() && IsSouth() && IsSouthWest() && IsWest() && IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[6]; MeshFlipZ(); } //1 Corner, i[6] /* TTX * TTT * TTT */ else if (IsNorth() && !IsNorthEast() && IsEast() && IsSouthEast() && IsSouth() && IsSouthWest() && IsWest() && IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[6]; } //1 Corner, i[6] /* XTT * TTT * TTT */ else if (IsNorth() && IsNorthEast() && IsEast() && IsSouthEast() && IsSouth() && IsSouthWest() && IsWest() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[6]; MeshFlipX(); } //1 Corner, i[6] /* TTT * TTT * XTT */ else if (IsNorth() && IsNorthEast() && IsEast() && IsSouthEast() && IsSouth() && !IsSouthWest() && IsWest() && IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[6]; MeshFlipX(); MeshFlipZ(); } //2 Corners SameSide, i[7] /* TTT * TTT * XTX */ else if (IsNorth() && IsNorthEast() && IsEast() && !IsSouthEast() && IsSouth() && !IsSouthWest() && IsWest() && IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[7]; MeshFlipZ(); } //2 Corners SameSide, i[7] /* TTX * TTT * TTX */ else if (IsNorth() && !IsNorthEast() && IsEast() && !IsSouthEast() && IsSouth() && IsSouthWest() && IsWest() && IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[7]; MeshRot90(); } //2 Corners SameSide, i[7] /* XTX * TTT * TTT */ else if (IsNorth() && !IsNorthEast() && IsEast() && IsSouthEast() && IsSouth() && IsSouthWest() && IsWest() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[7]; } //2 Corners SameSide, i[7] /* XTT * TTT * XTT */ else if (IsNorth() && IsNorthEast() && IsEast() && IsSouthEast() && IsSouth() && !IsSouthWest() && IsWest() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[7]; MeshRot90(); MeshFlipZ(); } //2 Corners OppositeSide, i[8] /* TTX * TTT * XTT */ else if (IsNorth() && !IsNorthEast() && IsEast() && IsSouthEast() && IsSouth() && !IsSouthWest() && IsWest() && IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[8]; } //2 Corners OppositeSide, i[8] /* XTT * TTT * TTX */ else if (IsNorth() && IsNorthEast() && IsEast() && !IsSouthEast() && IsSouth() && IsSouthWest() && IsWest() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[8]; MeshRot90(); } //3 Corners, i[9] /* XTX * TTT * TTX */ else if (IsNorth() && !IsNorthEast() && IsEast() && !IsSouthEast() && IsSouth() && IsSouthWest() && IsWest() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[9]; MeshRot90(); } //3 Corners, i[9] /* TTX * TTT * XTX */ else if (IsNorth() && !IsNorthEast() && IsEast() && !IsSouthEast() && IsSouth() && !IsSouthWest() && IsWest() && IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[9]; MeshFlipZ(); MeshFlipX(); } //3 Corners, i[9] /* XTT * TTT * XTX */ else if (IsNorth() && IsNorthEast() && IsEast() && !IsSouthEast() && IsSouth() && !IsSouthWest() && IsWest() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[9]; MeshFlipZ(); } //4 Corners, i[10] /* XTX * TTT * XTX */ else if (IsNorth() && !IsNorthEast() && IsEast() && !IsSouthEast() && IsSouth() && !IsSouthWest() && IsWest() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[10]; } //1 Side 1 corner /* OXO * TTT * TTX */ else if (IsWest() && IsEast() && IsSouth() && IsSouthWest() && !IsNorth() && !IsSouthEast()) { _meshFilter.mesh = _tiles.Meshes[11]; MeshFlipZ(); } //1 Side 1 corner /* OTX * XTT * OTT */ else if (IsNorth() && IsSouth() && IsEast() && IsSouthEast() && !IsWest() && !IsNorthEast()) { _meshFilter.mesh = _tiles.Meshes[11]; MeshRot90(); MeshFlipX(); } //1 Side 1 corner /* XTT * TTT * OXO */ else if (IsWest() && IsEast() && IsNorth() && IsNorthEast() && !IsSouth() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[11]; MeshFlipX(); } //1 Side 1 corner /* TTO * TTX * XTO */ else if (IsNorth() && IsSouth() && IsWest() && IsNorthWest() && !IsEast() && !IsSouthWest()) { _meshFilter.mesh = _tiles.Meshes[11]; MeshRot90(); MeshFlipZ(); } //1 Side 1 corner /* OXO * TTT * XTT */ else if (IsWest() && IsEast() && IsSouth() && IsSouthEast() && !IsNorth() && !IsSouthWest()) { _meshFilter.mesh = _tiles.Meshes[11]; MeshFlipZ(); MeshFlipX(); } //1 Side 1 corner /* XTO * TTX * TTO */ else if (IsNorth() && IsSouth() && IsWest() && IsSouthWest() && !IsEast() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[11]; MeshRot90(); MeshFlipZ(); MeshFlipX(); } //1 Side 1 corner /* TTX * TTT * OXO */ else if (IsWest() && IsEast() && IsNorth() && IsNorthWest() && !IsSouth() && !IsNorthEast()) { _meshFilter.mesh = _tiles.Meshes[11]; } //1 Side 1 corner /* OTT * XTT * OTX */ else if (IsNorth() && IsSouth() && IsEast() && IsNorthEast() && !IsWest() && !IsSouthEast()) { _meshFilter.mesh = _tiles.Meshes[11]; MeshRot90(); } //2 Side 1 Corner, i[12] /* OXO * XTT * OTX */ else if (IsEast() && IsSouth() && !IsNorth() && !IsWest() && !IsSouthEast()) { _meshFilter.mesh = _tiles.Meshes[12]; MeshFlipZ(); } //2 Side 1 Corner, i[12] /* OTX * XTT * OXO */ else if (IsEast() && IsNorth() && !IsSouth() && !IsWest() && !IsNorthEast()) { _meshFilter.mesh = _tiles.Meshes[12]; } //2 Side 1 Corner, i[12] /* XTO * TTX * OXO */ else if (IsWest() && IsNorth() && !IsSouth() && !IsEast() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[12]; MeshFlipX(); } //2 Side 1 Corner, i[12] /* OXO * TTX * XTO */ else if (IsWest() && IsSouth() && !IsNorth() && !IsEast() && !IsSouthWest()) { _meshFilter.mesh = _tiles.Meshes[12]; MeshFlipX(); MeshFlipZ(); } //1 Side 2 corner, i[13] /* OXO * TTT * XTX */ else if (IsWest() && IsEast() && IsSouth() && !IsNorth() && !IsSouthEast() && !IsSouthWest()) { _meshFilter.mesh = _tiles.Meshes[13]; MeshFlipZ(); } //1 Side 2 corner, i[13] /* XTX * TTT * OXO */ else if (IsWest() && IsEast() && IsNorth() && !IsSouth() && !IsNorthEast() && !IsNorthWest()) { _meshFilter.mesh = _tiles.Meshes[13]; } //1 Side 2 corner, i[13] /* OTX * XTT * OTX */ else if (IsNorth() && IsSouth() && IsEast() && !IsWest() && !IsNorthEast() && !IsSouthEast()) { _meshFilter.mesh = _tiles.Meshes[13]; MeshRot90(); } //1 Side 2 corner, i[13] /* XTO * TTX * XTO */ else if (IsNorth() && IsSouth() && IsWest() && !IsEast() && !IsNorthWest() && !IsSouthWest()) { _meshFilter.mesh = _tiles.Meshes[13]; MeshRot90(); MeshFlipZ(); } _myScript = null; _meshFilter = null; }