Inheritance: MonoBehaviour
示例#1
0
        //-----------------------------------------------------------------------------
        // Sword Methods
        //-----------------------------------------------------------------------------

        private void SpawnSwordBeam()
        {
            ItemSword itemSword = Weapon as ItemSword;

            if (itemSword.BeamTracker.IsAvailable && player.IsAtFullHealth && itemSword.Level > Item.Level1)
            {
                // Spawn a sword beam.
                SwordBeam beam = new SwordBeam();
                beam.Owner            = Player;
                beam.Position         = Player.Center + (Directions.ToVector(Player.Direction) * 12.0f);
                beam.ZPosition        = Player.ZPosition;
                beam.Direction        = Player.Direction;
                beam.Physics.Velocity = Directions.ToVector(Player.Direction) * GameSettings.PROJECTILE_SWORD_BEAM_SPEED;

                // Adjust the beam spawn position based on player direction.
                if (Directions.IsHorizontal(player.Direction))
                {
                    beam.Position += new Vector2F(0, 4);
                }
                else if (player.Direction == Directions.Up)
                {
                    beam.Position -= new Vector2F(4, 0);
                }
                else if (player.Direction == Directions.Down)
                {
                    beam.Position += new Vector2F(3, 0);
                }

                player.RoomControl.SpawnEntity(beam);
                itemSword.BeamTracker.TrackEntity(beam);

                AudioSystem.PlaySound(GameData.SOUND_SWORD_BEAM);
            }
        }
示例#2
0
        //-----------------------------------------------------------------------------
        // Overridden Methods
        //-----------------------------------------------------------------------------

        public override void OnInitialize()
        {
            base.OnInitialize();

            itemSword = (ItemSword)unit.GameControl.Inventory.GetItem("item_sword");
        }