public void UpdateState()
    {
        actualSpeed = speed * SPEED_COEFFICIENT_BY_LEVEL / (state.GetLevel() + 1) * (gameManagerComponent.level + 1);
        actualScale = scale * SCALE_COEFFICIENT_BY_LEVEL * (state.GetLevel() + 1) / (gameManagerComponent.level + 1);

        transform.localScale = new Vector3(localScale.x * actualScale, localScale.y * actualScale, localScale.z * actualScale);
        if (state.GetCanTakePlayerSize() > gameManagerComponent.size)
        {
            spriteRenderer.color = Const.ColorConst.RED;
        }
        else
        {
            spriteRenderer.color = Const.ColorConst.BLUE;
        }
    }