示例#1
0
    public void OnDrop(PointerEventData data)
    {
        GameObject droppedObject = data.pointerDrag;
        ItemSprite droppedSprite = droppedObject.GetComponent <ItemSprite>();

        if (transform.childCount > 0 && Active &&
            droppedSprite.Reference.GetComponent <ItemPickable>().Stackable)  // checks if multiple/stackable

        {
            ItemSprite currentSprite    = transform.GetChild(0).gameObject.GetComponent <ItemSprite>();
            bool       stackableCurrent = currentSprite.Reference.GetComponent <ItemPickable>().Stackable;

            if (stackableCurrent)
            {
                int availableToTransfer = currentSprite.Reference.GetComponent <ItemPickable>().MaxStack - currentSprite.Quantity;
                if (droppedSprite.Reference.name == currentSprite.Reference.name)
                {
                    bool limitOfStack = currentSprite.QuantityChange(droppedSprite.Quantity, droppedSprite.Reference.GetComponent <ItemPickable>());
                    if (limitOfStack)
                    {
                        droppedSprite.enableAllBlockRaycast();
                        currentSprite.gameObject.GetComponent <CanvasGroup>().blocksRaycasts = true;
                        currentSprite.QuantityChangeImplicit(droppedSprite.Quantity);
                        currentSprite.UpdateQuickSlotInfo();
                        droppedSprite.ClearQuickSlotInfo();
                        droppedSprite.willDestroy();
                        Destroy(droppedSprite.Reference.gameObject);
                        Destroy(droppedObject, 0.25f);
                    }
                    else
                    {
                        if (droppedSprite.Quantity > 0 && availableToTransfer > 0)
                        {
                            currentSprite.UpdateQuickSlotInfo();
                            droppedSprite.UpdateQuickSlotInfo();
                            droppedSprite.QuantityChangeImplicit(-availableToTransfer);
                            currentSprite.QuantityChangeImplicit(availableToTransfer);
                        }
                    }
                }
            }
            else
            {
                if (transform.childCount == 0 && Active)
                {
                    droppedObject.transform.SetParent(transform);
                    droppedObject.GetComponent <CanvasGroup>().blocksRaycasts = true;
                }
            }
        }
        else
        {
            if (transform.childCount == 0 && Active)
            {
                droppedObject.transform.SetParent(transform);
                droppedObject.GetComponent <CanvasGroup>().blocksRaycasts = true;
            }
        }
    }