internal void SetWearableLoadingSpinner(WearableItem wearable, bool isActive) { selectorsByCategory[wearable.data.category].SetWearableLoadingSpinner(wearable.id, isActive); collectiblesItemSelector.SetWearableLoadingSpinner(wearable.id, isActive); if (isActive) { wearablesWithLoadingSpinner.Add(wearable); } else { wearablesWithLoadingSpinner.Remove(wearable); } }