private void Awake()
    {
        statsPanel.SetStats(GameObject.FindGameObjectWithTag("CharacterStat").GetComponent <CharacterStats>());
        statsPanel.UpdateStatValues();

        // Setup Events
        // RightClick
        inventory.OnRightClickEvent      += InventoryRightClick;
        equipmentPanel.OnRightClickEvent += EquipmentPanelRightClick;
        // Pointer Enter
        inventory.OnPointerEnterEvent      += ShowTooltip;
        equipmentPanel.OnPointerEnterEvent += ShowTooltip;
        // Point Exit
        inventory.OnPointerExitEvent      += HideTooltip;
        equipmentPanel.OnPointerExitEvent += HideTooltip;
        // Begin Drag
        inventory.OnBeginDragEvent      += BeginDrag;
        equipmentPanel.OnBeginDragEvent += BeginDrag;
        // End Drag
        inventory.OnEndDragEvent      += EndDrag;
        equipmentPanel.OnEndDragEvent += EndDrag;
        // Drag
        inventory.OnDragEvent      += Drag;
        equipmentPanel.OnDragEvent += Drag;
        // Drop
        inventory.OnDropEvent      += Drop;
        equipmentPanel.OnDropEvent += Drop;

        itemSaveManager.LoadEquipment(this);
        itemSaveManager.LoadInventory(this);
    }
    private void Awake()
    {
        statPanel.SetStats(Strength, Agility, Intelligence, Defence, Damage, HP, Mana, DodgeChance, CritChance);
        statPanel.UpdateStatValues();


        Inventory.OnRightClickEvent      += InventoryRightClick;
        EquipmentPanel.OnRightClickEvent += EquipmentPanelRightClick;

        Inventory.OnPointerEnterEvent      += ShowTooltip;
        EquipmentPanel.OnPointerEnterEvent += ShowTooltip;

        Inventory.OnPointerExitEvent      += HideTooltip;
        EquipmentPanel.OnPointerExitEvent += HideTooltip;

        Inventory.OnBeginDragEvent      += BeginDrag;
        EquipmentPanel.OnBeginDragEvent += BeginDrag;

        Inventory.OnEndDragEvent      += EndDrag;
        EquipmentPanel.OnEndDragEvent += EndDrag;

        Inventory.OnDragEvent      += Drag;
        EquipmentPanel.OnDragEvent += Drag;

        Inventory.OnDropEvent      += Drop;
        EquipmentPanel.OnDropEvent += Drop;

        itemSaveManager.LoadEquipment(this);
        itemSaveManager.LoadInventory(this);
    }
示例#3
0
 private void Start()
 {
     if (itemSaveManager != null)
     {
         itemSaveManager.LoadEquipment(this);
         itemSaveManager.LoadInventory(this);
     }
 }
示例#4
0
 private void Start()
 {
     if (itemSaveManager != null)
     {
         itemSaveManager.LoadEquipment(this);
         itemSaveManager.LoadInventory(this);
     }
     playerNumber = GameHandler.Instance.AddCharacter(this);
 }
示例#5
0
        private void Start()
        {
            if (itemTooltip == null)
            {
                itemTooltip = FindObjectOfType <ItemTooltip>();
            }
            statPanel.SetStats(Strength, Agility, Intelligence, Vitality);
            statPanel.UpdateStatValues();

            //Setup Events;
            //Right Click
            Inventory.OnRigtClickEvent      += InventoryRightClick;
            EquipmentPanel.OnRigtClickEvent += EquipmentPanelRightClick;

            //Pointer Enter
            Inventory.OnPointerEnterEvent      += ShowTooltip;
            EquipmentPanel.OnPointerEnterEvent += ShowTooltip;
            craftingWindow.OnPointerEnterEvent += ShowTooltip;

            //Pointer Exit
            Inventory.OnPointerExitEvent      += HideTooltip;
            EquipmentPanel.OnPointerExitEvent += HideTooltip;
            craftingWindow.OnPointerExitEvent += HideTooltip;

            //Begin Drag
            Inventory.OnBeginDragEvent      += BeginDrag;
            EquipmentPanel.OnBeginDragEvent += BeginDrag;

            //End Drag
            Inventory.OnEndDragEvet      += EndDrag;
            EquipmentPanel.OnEndDragEvet += EndDrag;

            //Drag
            Inventory.OnDragEvent      += Drag;
            EquipmentPanel.OnDragEvent += Drag;

            //Drop
            Inventory.OnDropEvent      += Drop;
            EquipmentPanel.OnDropEvent += Drop;
            dropItemArea.OnDropEvent   += DropItemOutSideUI;

            itemSaveManager.LoadEquipment(this);
            itemSaveManager.LoadInventory(this);
        }
示例#6
0
    public void Init()
    {
        statPanel.SetStats(player.Health, player.Mana, player.Stamina, player.Attack, player.MagicAttack, player.BowAttack, player.Defense, player.AttackSpeed, player.Vitality, player.Crit, player.Spirit, player.Endurance, player.Strength, player.Dexterity, player.Intelligence, player.Agility, player.Toughness);
        statPanel.UpdateStatValues();
        im = InventoryManager.instance;
        //Setup Events:
        //RightClick
        inventory.OnRightClickEvent      += InventoryRightClick;
        equipmentPanel.OnRightClickEvent += EquipmentPanelRightClick;
        //Pointer Enter
        inventory.OnPointerEnterEvent      += ShowTooltip;
        equipmentPanel.OnPointerEnterEvent += ShowTooltip;
        craftingWindow.OnPointerEnterEvent += ShowTooltip;
        //Pointer Exit
        inventory.OnPointerExitEvent      += HideTooltip;
        equipmentPanel.OnPointerExitEvent += HideTooltip;
        craftingWindow.OnPointerExitEvent += HideTooltip;
        //Begin Drag
        inventory.OnBeginDragEvent      += im.BeginDrag;
        equipmentPanel.OnBeginDragEvent += im.BeginDrag;
        //End Drag
        inventory.OnEndDragEvent      += im.EndDrag;
        equipmentPanel.OnEndDragEvent += im.EndDrag;
        //Drag
        inventory.OnDragEvent      += im.Drag;
        equipmentPanel.OnDragEvent += im.Drag;
        //Drop
        inventory.OnDropEvent      += im.Drop;
        equipmentPanel.OnDropEvent += im.Drop;
        dropItemArea.OnDropEvent   += im.DropItemOutsideUI;

        itemSaveManager.LoadEquipment(this);
        itemSaveManager.LoadInventory(this);

        curPanel = invPanel;
    }
 private void Start()
 {
     itemSaveManager.LoadInventory(playerInventory);
 }
 /// <summary>
 /// Loads Inventory state stored in the last session.
 /// </summary>
 private void Start()
 {
     itemSaveManager.LoadInventory(this);
     itemSaveManager.LoadEquipments(this);
 }