// Use this for initialization void Start() { _item = AriaObject.GetComponent <ItemRespawn> (); _mouse = mouseObject.GetComponent <MouseMove> (); //Exist = true; }
private void Start() { m_Stats = FindObjectOfType <PlayerStats>(); m_Player = FindObjectOfType <PlayerStatement>(); m_Respawns = FindObjectOfType <ItemRespawn>(); playerUI = FindObjectOfType <PlayerItemsCount>(); finish = FindObjectOfType <FinishPoint>(); alert = FindObjectOfType <Alert>(); }
public override void PostLevelLoaded() { base.PostLevelLoaded(); ItemRespawn.Init(); _ = StartSecondTimer(); SetRound(new WaitingRound()); }
void Start() { PauseController.pc.onToggleXPMenu += OnXPMenuToggle; stats = Stats.instance; ir = GetComponent <ItemRespawn>(); connection = GetComponent <Connection>(); pc = GetComponent <PauseController>(); charactercontroller = GetComponent <CharacterController>(); eventEmitterRef = GetComponent <FMODUnity.StudioEventEmitter>(); AudioListener.volume = 1; //turn sound on }
public override bool Add(Entity ent, bool makeActive = false) { var player = Owner as DeathmatchPlayer; player.GiveAmmo(AmmoType.Pistol, 2); var weapon = ent as BaseDmWeapon; var notices = !player.SupressPickupNotices; // // We don't want to pick up the same weapon twice // But we'll take the ammo from it Winky Face // if (weapon != null && IsCarryingType(ent.GetType())) { var ammo = weapon.AmmoClip; var ammoType = weapon.AmmoType; if (ammo > 0) { player.GiveAmmo(ammoType, ammo); if (notices) { Sound.FromWorld("dm.pickup_ammo", ent.WorldPos); PickupFeed.OnPickup(player, $"+{ammo} {ammoType}"); } } ItemRespawn.Taken(ent); // Despawn it ent.Delete(); return(false); } if (weapon != null && notices) { Sound.FromWorld("dm.pickup_weapon", ent.WorldPos); PickupFeed.OnPickup(player, $"{ent.ClassInfo.Title}"); } ItemRespawn.Taken(ent); return(base.Add(ent, makeActive)); }
public override bool Add(Entity ent, bool makeActive = false) { (Owner as DeathmatchPlayer).GiveAmmo(AmmoType.Pistol, 2); var weapon = ent as BaseDmWeapon; // // We don't want to pick up the same weapon twice // But we'll take the ammo from it Winky Face // if (weapon != null && IsCarryingType(ent.GetType())) { var ammo = weapon.AmmoClip; var ammoType = weapon.AmmoType; if (ammo > 0) { (Owner as DeathmatchPlayer).GiveAmmo(ammoType, ammo); Sound.FromWorld("dm.pickup_ammo", ent.WorldPos); } ItemRespawn.Taken(ent); // Despawn it ent.Delete(); return(false); } if (weapon != null) { Sound.FromWorld("dm.pickup_weapon", ent.WorldPos); } ItemRespawn.Taken(ent); return(base.Add(ent, makeActive)); }
public override void PostLevelLoaded() { base.PostLevelLoaded(); ItemRespawn.Init(); }
public bool connectioner; //Connectioner set to a bool void Start() { //Setting up references ir = GetComponent <ItemRespawn>(); }