private void StartSwingWorldAnimations(ItemRepresentation itemRep) { if (!string.IsNullOrEmpty(this._swingingMovementAnimationGroupName) && (this._swingingMovementAnimationGroupName != base.animationGroupName)) { itemRep.OverrideAnimationGroupName(this._swingingMovementAnimationGroupName); } itemRep.PlayWorldAnimation(GroupEvent.Attack, this.worldSwingAnimationSpeed); }