void ModifySpeed() { ItemProto assemblerMk2 = LDB.items.Select(2304); CustomAssemblerDesc assDesc2 = new CustomAssemblerDesc() { tier = 2, assembleSpeed = 1f }; assDesc2.ApplyProperties(new PrefabDesc()); assemblerMk2.prefabDesc.assemblerSpeed = (int)(assDesc2.assembleSpeed * 10000); ItemProto assemblerMk3 = LDB.items.Select(2305); CustomAssemblerDesc assDesc3 = new CustomAssemblerDesc() { tier = 3, assembleSpeed = 1.5f }; assDesc3.ApplyProperties(new PrefabDesc()); assemblerMk3.prefabDesc.assemblerSpeed = (int)(assDesc3.assembleSpeed * 10000); // Spray coater grid index LDB.recipes.Select(109).GridIndex = ProtoRegistry.GetGridIndex(2, 7, 4); LDB.items.Select(2313).GridIndex = ProtoRegistry.GetGridIndex(2, 8, 4); // Arc smelter grid index LDB.recipes.Select(56).GridIndex = ProtoRegistry.GetGridIndex(2, 4, 4); ItemProto smelterMk1Item = LDB.items.Select(2302); ItemProto smelterMk3Item = LDB.items.Select(2315); ItemProto chemicalPlantMk1Item = LDB.items.Select(2309); ItemProto beltMk3 = LDB.items.Select(2003); beltMk3.recipes = null; beltMk3.FindRecipes(); smelterMk1Item.FindRecipes(); // Plane smelter grid index smelterMk3Item.GridIndex = ProtoRegistry.GetGridIndex(2, 6, 4); smelterMk1Item.recipes = null; //Reload smelter recipes smelterMk2item.recipes = null; smelterMk3Item.recipes = null; smelterMk1Item.FindRecipes(); smelterMk2item.FindRecipes(); smelterMk3Item.FindRecipes(); // Chemical plant mk1 grid index chemicalPlantMk1Item.GridIndex = ProtoRegistry.GetGridIndex(2, 4, 5); chemicalPlantMk1Item.recipes = null; chemicalPlantMk1Item.FindRecipes(); LDB.recipes.Select(22).GridIndex = ProtoRegistry.GetGridIndex(2, 4, 5); ColorUtility.TryParseHtmlString("#F9D352FF", out Color yellow); smelterMk3 = LDB.models.Select(194); smelterMk3.prefabDesc.lodMaterials[0][0].color = yellow; smelterMk3.prefabDesc.lodMaterials[1][0].color = yellow; smelterMk3.prefabDesc.lodMaterials[2][0].color = yellow; SmelterDesc desc = new SmelterDesc() { tier = 3, smeltSpeed = 2f }; desc.ApplyProperties(new PrefabDesc()); smelterMk3.prefabDesc.assemblerSpeed = (int)(desc.smeltSpeed * 10000); smelterMk3.prefabDesc.workEnergyPerTick = 24000; smelterMk3.prefabDesc.idleEnergyPerTick = 800; beltMk4Item.BuildMode = 2; //Belt Build mode beltMk4.prefabDesc.beltPrototype = beltMk4Item.ID; BeltFixes.AddMatAndMesh(); }