public void StartUiPot() { ItemPot = transform.parent.GetComponent <ItemPotFSM>(); Debug.Log(ItemPot.NumIngedientsOfPot); for (int i = 0; i < ItemPot.NumIngedientsOfPot; i++) { GameObject ingPot = Instantiate(ItemPotUIPrefab); listUIItems.Add(ingPot.GetComponent <ItemUIPot>()); Debug.Log("Add UI item"); if (ItemPot.ShowSlotsIngEmpty) { ingPot.GetComponent <ItemUIPot>().showWhenIsEmpty = true; } ingPot.GetComponent <ItemUIPot>().setDefault(); ingPot.transform.SetParent(ListIng.transform); } }
public override void LeaveObjOn(CharacterControllerAct player) { /// si tinc objecte a sobre if (item != null) { // si obj q tinx es pot if (item.itemType == ItemType.Pot) { // si player be amb obj i es ingredient Item itemPlayer = player.attachedObject.GetComponent <Item>(); if (itemPlayer.itemType == ItemType.Ing) { /// si ingredient esta cutted if (itemPlayer.stateIngredient == StateIngredient.cutted) { //clono itemplayer Debug.Log("is put insede pot"); Item ItemClonIngredient = itemPlayer.Clone(); ItemPotFSM itempot = item.GetComponent <ItemPotFSM>(); if (itempot.listItem.Count < itempot.potUi.listUIItems.Count) { // if (itempot.currentStatePot != ItemPotStateIngredients.Burning || itempot.currentStatePot != ItemPotStateIngredients.BurnedToTrash) //{ Debug.Log("is inseidetemp and check"); //Affegeixo ItemClon a llista items del ItemPot que tinc a sobre itempot.LeaveObjIn(ItemClonIngredient); // desparent the player attached obj player.attachedObject = null; // put the ItemClonIngredient child of itemPot ItemClonIngredient.transform.parent = item.transform; // if ItemPlayer type is Ingredient2 if (itemPlayer.GetType() == typeof(Ingredient2)) { // return to pool Ingredient2Pool.Instance.ReturnToPool(itemPlayer.GetComponent <Ingredient2>()); } else { //Return to pool Ing1Pool.Instance.ReturnToPool(itemPlayer.GetComponent <Ing11>()); } // flag xq no pugui afegir 2 cops els igredients hasPassIngToVial = false; // } } } } else if (itemPlayer.itemType == ItemType.Vial) { ItemPotFSM ItemPot = item.GetComponent <ItemPotFSM>(); // if ((ItemPot.currentStatePot == ItemPotStateIngredients.Alert || ItemPot.currentStatePot == ItemPotStateIngredients.CookedDone) && !hasPassIngToVial) //{ player.attachedObject.GetComponent <VialItem>().listItem = new List <Item>(ItemPot.listItem); ItemPot.ResetPot(); hasPassIngToVial = true; //} //else //{ //Todo ErrorOnScreen //} } } } else { Item itemPlayer = player.attachedObject.GetComponent <Item>(); if (itemPlayer.itemType == ItemType.Pot) { base.LeaveObjOn(player); } } // mirar al joc si es poden fgr }