示例#1
0
        public override void DoAction(IEventArgs args)
        {
            FreeRuleEventArgs fr     = (FreeRuleEventArgs)args;
            IGameUnit         player = GetPlayer(args);

            if (StringUtil.IsNullOrEmpty(count) || count.Equals("0"))
            {
                count = "0";
            }
            method = new SelectMethod(FreeUtil.ReplaceVar(exp, args));
            if (player != null)
            {
                FreeData       fd           = (FreeData)player;
                ItemPosition[] currentItems = fd.freeInventory.Select(method);
                fr.TempUse("current", fd);
                int c = FreeUtil.ReplaceInt(count, args);
                for (int i = 0; i < currentItems.Length; i++)
                {
                    ItemPosition ip = currentItems[i];
                    ip.SetCount(c);
                    ip.GetKey().SetCount(c);
                    ip.GetInventory().GetInventoryUI().UpdateItem(fr, ip.GetInventory(), ip);
                }
                fr.Resume("current");
            }
        }
示例#2
0
 public static void UseItem(ItemPosition ip, FreeData fd, FreeRuleEventArgs fr)
 {
     if (ip != null)
     {
         fr.TempUse(PARA_ITEM, ip.GetKey());
         if (ip.GetKey().Effect(fr))
         {
             if (!ip.GetKey().IsGoods())
             {
                 if (ip.GetKey().IsUseClose())
                 {
                     CloseInventory(ip.GetInventory(), fr);
                 }
                 ip.GetInventory().UseItem(fr, ip);
                 if (ip.GetCount() <= 0 && ip.GetKey().IsConsume())
                 {
                     RemoveUI(ip, fr);
                 }
             }
         }
         fr.Resume(PARA_ITEM);
         if (!ip.GetKey().IsGoods())
         {
             fd.freeInventory.SetCurrentItem(ip, fr);
         }
         ip.GetKey().GetParameters().AddPara(new IntPara(PARA_ITEM_USE_TIME, fr.GameContext.session.currentTimeObject.CurrentTime));
     }
 }
示例#3
0
        private static float ReduceDamage(IEventArgs args, FreeData fd, PlayerDamageInfo damage, ItemPosition ip, int percent, ItemType itemType)
        {
            if (ip != null)
            {
                float realDamage = damage.damage;
                float reduce     = damage.damage * percent / 100;
                float realReduce = reduce;

                damage.damage -= realReduce;
                fd.Player.statisticsData.Statistics.DefenseDamage += reduce;

                // 普通帽子不减少
                if (reduce > 0)
                {
                    ip.SetCount(ip.GetCount() - (int)realDamage);
                    UpdateGamePlayData(fd, ip, itemType);

                    args.TempUse("current", fd);

                    if (ip.GetCount() <= 0)
                    {
                        ip.GetInventory().RemoveItem((FreeRuleEventArgs)args, ip);
                        FuntionUtil.Call(args, "showBottomTip", "msg", "{desc:10075," + ip.key.GetName() + "}");
                    }
                    else
                    {
                        ip.GetInventory().GetInventoryUI().UpdateItem((FreeRuleEventArgs)args, ip.GetInventory(), ip);
                    }

                    args.Resume("current");
                }
            }

            return(damage.damage);
        }
示例#4
0
        public void Handle(ServerRoom room, PlayerEntity player, SimpleProto message)
        {
            FreeData fd = (FreeData)player.freeData.FreeData;

            room.FreeArgs.TempUse(PARA_PLAYER_CURRENT, fd);

            string key   = message.Ss[0];
            int    count = message.Ins[0];

            if (key.StartsWith(ChickenConstant.BagDefault))
            {
                ItemPosition ip   = FreeItemManager.GetItemPosition(room.FreeArgs, key, fd.GetFreeInventory().GetInventoryManager());
                FreeItemInfo info = FreeItemConfig.GetItemInfo(ip.key.GetKey());

                if (ip.GetCount() > count)
                {
                    ip.SetCount(ip.GetCount() - count);
                    ip.GetInventory().GetInventoryUI().ReDraw((ISkillArgs)room.FreeArgs, ip.GetInventory(), true);
                }
                else
                {
                    ip.GetInventory().RemoveItem((ISkillArgs)room.FreeArgs, ip);
                }

                room.RoomContexts.session.entityFactoryObject.SceneObjectEntityFactory.CreateSimpleEquipmentEntity(
                    (Assets.XmlConfig.ECategory)info.cat,
                    info.id,
                    count,
                    fd.Player.position.Value);
            }

            room.FreeArgs.Resume(PARA_PLAYER_CURRENT);
        }
示例#5
0
        public void Handle(ServerRoom room, PlayerEntity player, SimpleProto message)
        {
            FreeData fd = (FreeData)player.freeData.FreeData;

            room.ContextsWrapper.FreeArgs.TempUse(PARA_PLAYER_CURRENT, fd);

            string key   = message.Ss[0];
            int    count = message.Ins[0];

            if (key.StartsWith(ChickenConstant.BagDefault))
            {
                ItemPosition ip   = FreeItemManager.GetItemPosition(room.ContextsWrapper.FreeArgs, key, fd.GetFreeInventory().GetInventoryManager());
                FreeItemInfo info = FreeItemConfig.GetItemInfo(ip.key.GetKey());

                if (ip.GetCount() > count)
                {
                    if (info.cat == (int)ECategory.Weapon && SingletonManager.Get <WeaponResourceConfigManager>().GetConfigById(info.id).Type == (int)EWeaponType_Config.ThrowWeapon)
                    {
                        CarryClipUtil.DeleteGrenade(count, info.id, fd, room.ContextsWrapper.FreeArgs);
                        for (int i = 0; i < count; i++)
                        {
                            player.WeaponController().RemoveGreande(info.id);
                        }
                    }
                    else
                    {
                        ip.SetCount(ip.GetCount() - count);
                        ip.GetInventory().GetInventoryUI().ReDraw((ISkillArgs)room.ContextsWrapper.FreeArgs, ip.GetInventory(), true);
                    }
                }
                else
                {
                    ip.GetInventory().RemoveItem((ISkillArgs)room.ContextsWrapper.FreeArgs, ip);
                }

                room.RoomContexts.session.entityFactoryObject.SceneObjectEntityFactory.CreateSimpleObjectEntity(
                    (ECategory)info.cat, info.id, count, fd.Player.position.Value);

                if (info.cat == (int)ECategory.GameItem && SingletonManager.Get <GameItemConfigManager>().GetConfigById(info.id).Type == (int)GameItemType.Bullet)
                {
                    player.WeaponController().SetReservedBullet((EBulletCaliber)info.id, CarryClipUtil.GetClipCount(info.id, fd, room.ContextsWrapper.FreeArgs));
                }

                SimpleProto sp = FreePool.Allocate();
                sp.Key = FreeMessageConstant.PlaySound;
                sp.Ks.Add(2);
                sp.Ins.Add(5017);
                sp.Bs.Add(false);
                FreeMessageSender.SendMessage(fd.Player, sp);
            }

            room.ContextsWrapper.FreeArgs.Resume(PARA_PLAYER_CURRENT);
        }
示例#6
0
        public static void MovePosition(ItemPosition ip, ItemInventory toIn, int x, int y, ISkillArgs args)
        {
            ItemInventory     fromIn = ip.GetInventory();
            IInventoryUI      fromUI = fromIn.GetInventoryUI();
            IInventoryUI      toUI   = toIn.GetInventoryUI();
            FreeRuleEventArgs fr     = (FreeRuleEventArgs)args;

            Move(fromIn, toIn, ip, x, y, args, fr, fromUI, toUI);
        }
示例#7
0
        public static void MoveItem(string key, FreeData fd, ISkillArgs args, int x, int y, int toGlobalX, int toGlobalY, int stageWidth, int stageHeigth, int fromGlobalX, int fromGlobalY)
        {
            toGlobalY   = stageHeigth - toGlobalY;
            fromGlobalY = stageHeigth - fromGlobalY;
            ItemPosition ip = GetItemPosition(args, key, fd.freeInventory.GetInventoryManager());

            if (ip != null)
            {
                InventoryManager     invManager = fd.freeInventory.GetInventoryManager();
                ItemInventory        fromInv    = ip.GetInventory();
                ItemInventory        toInv      = null;
                FreeUIUtil.Rectangle rec        = null;
                foreach (string inv in invManager.GetInventoryNames())
                {
                    ItemInventory ii = invManager.GetInventory(inv);
                    if (ii != null && ii.IsOpen())
                    {
                        rec = ((SimpleInventoryUI)ii.GetInventoryUI()).GetItemRegion(args, stageWidth, stageHeigth);
                        if (rec.In(toGlobalX, toGlobalY))
                        {
                            toInv = ii;
                            break;
                        }
                    }
                }
                if (toInv == fromInv || toInv == null)
                {
                    ItemInventoryUtil.MovePosition(ip.GetInventory(), ip.GetInventory(), (SimpleInventoryUI)fromInv.GetInventoryUI(), (SimpleInventoryUI)fromInv.GetInventoryUI(), ip, x, y, args);
                }
                else
                {
                    FreeUIUtil.Rectangle itemRec = ((SimpleInventoryUI)fromInv.GetInventoryUI()).GetItemRegion(fromInv, args, stageWidth, stageHeigth, ip);
                    ItemInventoryUtil.MovePosition(ip.GetInventory(), invManager.GetInventory(toInv.GetName()), (SimpleInventoryUI)fromInv.GetInventoryUI(), (SimpleInventoryUI)toInv.GetInventoryUI(), ip, toGlobalX - rec.x - (fromGlobalX - itemRec.x), toGlobalY
                                                   - rec.y - (fromGlobalY - itemRec.y), args);
                }
            }
        }
示例#8
0
        public override void DoAction(IEventArgs args)
        {
            FreeRuleEventArgs fr     = (FreeRuleEventArgs)args;
            IGameUnit         player = GetPlayer(args);

            if (player != null)
            {
                if (!StringUtil.IsNullOrEmpty(item))
                {
                    IParable pe = args.GetUnit(item);
                    if (pe != null && pe is ItemPosition)
                    {
                        args.TempUse("current", (FreeData)player);
                        ItemPosition ip = (ItemPosition)pe;
                        ip.GetInventory().RemoveItem(fr, ip);
                        RemoveUI(ip, fr);
                        args.Resume("current");
                    }
                }
                else
                {
                    method = new SelectMethod(FreeUtil.ReplaceVar(exp, args));

                    FreeData       fd           = (FreeData)player;
                    ItemPosition[] currentItems = fd.freeInventory.Select(method);
                    if (StringUtil.IsNullOrEmpty(count))
                    {
                        count = "1";
                    }
                    int c = FreeUtil.ReplaceInt(count, args);
                    for (int i = 0; i < MyMath.Min(c, currentItems.Length); i++)
                    {
                        args.TempUse("current", (FreeData)player);
                        ItemPosition ip = currentItems[i];
                        ip.GetInventory().RemoveItem(fr, ip);
                        RemoveUI(ip, fr);
                        args.Resume("current");
                    }
                }
            }
        }
示例#9
0
        public override void DoAction(IEventArgs args)
        {
            FreeRuleEventArgs fr     = (FreeRuleEventArgs)args;
            IGameUnit         player = GetPlayer(args);

            if (player != null)
            {
                FreeData fd = (FreeData)player;
                try
                {
                    ItemPosition currentItem = fd.freeInventory.GetCurrentItem();
                    if (!StringUtil.IsNullOrEmpty(cat))
                    {
                        currentItem = fd.freeInventory.GetCurrentItem(FreeUtil.ReplaceVar(cat, args));
                    }
                    if (currentItem != null)
                    {
                        currentItem.GetInventory().RemoveItem(fr, currentItem);
                        if (drop != null)
                        {
                            fr.TempUse("item", currentItem.GetKey());
                            drop.Act(args);
                            fr.Resume("item");
                        }
                    }
                }
                catch (Exception e)
                {
                    StringPara sp = new StringPara("message", e.Message);
                    args.GetDefault().GetParameters().TempUse(sp);
                    if (message != null)
                    {
                        message.Act(args);
                    }
                    args.GetDefault().GetParameters().Resume("message");
                }
            }
        }
示例#10
0
        public virtual string GetHotKey(IEventArgs args, ItemPosition ip)
        {
            ConditionHotKey result = null;

            args.TempUse("item", ip);
            foreach (ConditionHotKey pk in keys)
            {
                if (pk.Meet(args))
                {
                    result = pk;
                    break;
                }
            }
            args.Resume("item");
            FreeData fd = (FreeData)args.GetUnit("current");

            if (fd != null && result != null)
            {
                fd.GetUnitSkill().RemoveSkill("skill_hotkey_" + result.key);
                PlayerActionSkill skill = new PlayerActionSkill();
                skill.SetKey("skill_hotkey_" + result.key);
                SkillClickTrigger trigger = new SkillClickTrigger();
                trigger.SetKey(int.Parse(result.key));
                skill.SetTrigger(trigger);
                skill.SetEffect(new PositionHotKey.ItemHotkeyAction(this, ip, fd, ip.GetInventory().GetName()));
                fd.GetUnitSkill().AddSkill(skill);
            }
            if (result != null)
            {
                return(result.ui);
            }
            else
            {
                return(string.Empty);
            }
        }
示例#11
0
        public static void Move(ItemInventory fromIn, ItemInventory toIn, ItemPosition ip, int countX, int countY, ISkillArgs args, FreeRuleEventArgs fr, IInventoryUI fromUI, IInventoryUI toUI)
        {
            if (fromIn != toIn)
            {
                fr.TempUse(PARA_ITEM, ip);
                bool canDrop = toIn.IsCanDrop(ip, args);
                // 如果toIn 不可以拖入物品
                if (!canDrop)
                {
                    fromUI.UpdateItem(args, fromIn, ip);
                    if (toIn.GetDropAction() != null)
                    {
                        toIn.GetDropAction().Act(args);
                    }
                    //HandleMoveAction(fromIn, toIn, fromUI, toUI, ip, args);
                    fr.Resume(PARA_ITEM);
                    return;
                }
                fr.Resume(PARA_ITEM);
            }
            // 已有
            ItemPosition[] olds = toIn.GetItem(countX, countY, ip.GetKey().GetGridWidth(), ip.GetKey().GetGridHeight());
            ItemPosition   old  = null;

            if (olds.Length == 1)
            {
                old = olds[0];
                if (old != ip)
                {
                    fr.TempUse(PARA_ITEM, ip);
                    if (old.GetKey().GetKey().Equals(ip.GetKey().GetKey()))
                    {
                        int delta = old.GetKey().GetItemStack() - old.GetCount();
                        if (delta > 0)
                        {
                            // 堆叠物品
                            ChangeItemStack(delta, fromIn, toIn, fromUI, toUI, ip, old, args);
                        }
                        else
                        {
                            // 交换物品位置
                            ExchangeItem(fromIn, toIn, fromUI, toUI, ip, old, args);
                        }
                    }
                    else
                    {
                        if (!ip.DragTo(args, old))
                        {
                            ExchangeItem(fromIn, toIn, fromUI, toUI, ip, old, args);
                        }
                        else
                        {
                            if (ip.GetInventory() != null)
                            {
                                fromUI.UpdateItem(args, fromIn, ip);
                            }
                        }
                    }
                    fr.Resume(PARA_ITEM);
                    return;
                }
            }
            fr.TempUse(PARA_ITEM, ip);
            MoveItem(countX, countY, fromIn, toIn, fromUI, toUI, ip, old, args);
            fr.Resume(PARA_ITEM);
        }
示例#12
0
        public static void DragItem(string key, FreeData fd, ISkillArgs args, string toKey)
        {
            ItemPosition ip = GetItemPosition(args, key, fd.freeInventory.GetInventoryManager());

            if (ip == null)
            {
                ItemInventory inv = fd.freeInventory.GetInventoryManager().GetInventory(key.Trim());
                if (inv != null && inv.GetInventoryUI() is UnityOneInventoryUi)
                {
                    if (inv.posList.Count > 0)
                    {
                        ip = inv.posList[0];
                    }
                }
            }
            ItemPosition toIp = null;

            if (!StringUtil.IsNullOrEmpty(toKey))
            {
                toIp = GetItemPosition(args, toKey, fd.freeInventory.GetInventoryManager());
            }
            if (ip != null)
            {
                InventoryManager invManager = fd.freeInventory.GetInventoryManager();
                ItemInventory    fromInv    = ip.GetInventory();

                ItemInventory toInv = null;
                if (toIp != null)
                {
                    toInv = toIp.GetInventory();
                }
                else
                {
                    string[] ss = toKey.Split(',');
                    toInv = fd.freeInventory.GetInventoryManager().GetInventory(ss[0].Trim());
                }

                int x = -1;
                int y = -1;
                if (toIp != null)
                {
                    x = toIp.x;
                    y = toIp.y;
                }
                else if (toInv != null)
                {
                    if (toInv.GetName() == ChickenConstant.BagDefault)
                    {
                        foreach (ItemPosition old in toInv.GetItems())
                        {
                            if (old.GetKey().GetKey() == ip.GetKey().GetKey() && old.GetCount() < ip.GetKey().GetItemStack())
                            {
                                x = old.GetX();
                                y = old.GetY();
                                break;
                            }
                        }
                    }

                    if (x < 0)
                    {
                        int[] pos = toInv.GetNextEmptyPosition(ip.GetKey());
                        x = pos[0];
                        y = pos[1];
                    }
                }

                if (toInv != null && fromInv != toInv)
                {
                    if (toInv.GetName() == ChickenConstant.BagDefault)
                    {
                        if (BagCapacityUtil.CanAddToBag(args, fd, ip))
                        {
                            ItemInventoryUtil.Move(fromInv, toInv, ip, x, y, args, (FreeRuleEventArgs)args, fromInv.GetInventoryUI(), toInv.GetInventoryUI());
                        }
                    }
                    else
                    {
                        ItemInventoryUtil.Move(fromInv, toInv, ip, x, y, args, (FreeRuleEventArgs)args, fromInv.GetInventoryUI(), toInv.GetInventoryUI());
                    }
                }
                else
                {
                    if (toInv == null)
                    {
                        //fromInv.GetInventoryUI().ReDraw(args, fromInv, true);
                    }
                    else
                    {
                        //fromInv.GetInventoryUI().ReDraw(args, fromInv, true);
                    }
                }
            }
        }
示例#13
0
        public void Handle(ServerRoom room, PlayerEntity player, SimpleProto message)
        {
            FreeData fd       = (FreeData)player.freeData.FreeData;
            var      freeArgs = room.ContextsWrapper.FreeArgs as FreeRuleEventArgs;

            freeArgs.TempUse(PARA_PLAYER_CURRENT, fd);
            eventKey.SetValue(message.Ss[0]);
            freeArgs.GetDefault().GetParameters().TempUse(eventKey);

            Debug.Log("drag from:" + message.Ss[0] + " to:" + message.Ss[1]);
            string from = message.Ss[0];
            string to   = message.Ss[1];

            ItemPosition fromIp = FreeItemManager.GetItemPosition(freeArgs, from, fd.freeInventory.GetInventoryManager());
            ItemPosition toIp   = FreeItemManager.GetItemPosition(freeArgs, to, fd.freeInventory.GetInventoryManager());

            // 显示拆分UI
            if (message.Bs[0] && from.StartsWith(ChickenConstant.BagDefault))
            {
                PickupItemUtil.ShowSplitUI(room, fd, from);
            }
            else if (!HandleBag(from, to, room, fd))
            {
            }
            else if (player.gamePlay.GameState == GameState.AirPlane || player.gamePlay.GameState == GameState.Gliding || player.gamePlay.GameState == GameState.JumpPlane)
            {
            }

            /*else if (from.StartsWith(ChickenConstant.BagBelt) || to.StartsWith(ChickenConstant.BagBelt))
             * {
             *  // 腰包不能做任何操作
             *  SimpleProto msg = FreePool.Allocate();
             *  msg.Key = FreeMessageConstant.ChickenTip;
             *  msg.Ss.Add("word63");
             *  FreeMessageSender.SendMessage(fd.Player, msg);
             * }*/
            else if (from.StartsWith(ChickenConstant.BagGround) && !to.StartsWith(ChickenConstant.BagGround))
            {
                // 地面模糊操作
                HandleAuto(from, to, room, fd);
            }
            else if (from.StartsWith(ChickenConstant.BagGround) || to.StartsWith(ChickenConstant.BagGround))
            {
                /*if (from.StartsWith(Ground) && !to.StartsWith(Ground))
                 * {
                 *  handleFromGround(from, to, room, fd);
                 * }*/
                if (!from.StartsWith(ChickenConstant.BagGround) && to.StartsWith(ChickenConstant.BagGround))
                {
                    FreeItemInfo fromInfo = FreeItemConfig.GetItemInfo(fromIp.key.GetKey());
                    if (fromInfo.cat == (int)ECategory.WeaponPart && from.StartsWith("w"))
                    {
                        if (BagCapacityUtil.CanDemountAttachment(room, fd, fromInfo, from, true))
                        {
                            handleToGround(from, to, room, fd);
                        }
                    }
                    else
                    {
                        handleToGround(from, to, room, fd);
                    }
                }
            }
            else if (from.StartsWith(ChickenConstant.BagDefault) && to.StartsWith("w"))
            {
                // 背包物品拖动到武器槽
                if (fromIp != null)
                {
                    FreeItemInfo info = FreeItemConfig.GetItemInfo(fromIp.key.GetKey());
                    if (info.cat == (int)ECategory.WeaponPart)
                    {
                        MovePartToWeapon(room, fd, fromIp, to, info);
                    }
                    else
                    {
                        FreeItemManager.DragItem(from, fd, room.ContextsWrapper.FreeArgs, to);
                    }
                }
            }
            else if (PickupItemUtil.IsDefault(from) && string.IsNullOrEmpty(to))
            {
                // 背包物品拖动到人身上
                if (fromIp != null)
                {
                    FreeItemInfo info = FreeItemConfig.GetItemInfo(fromIp.key.GetKey());
                    if (info.cat == (int)ECategory.WeaponPart)
                    {
                        MovePartToWeapon(room, fd, fromIp, to, info);
                    }
                    else
                    {
                        FreeItemManager.UseItem(from, fd, room.ContextsWrapper.FreeArgs);
                    }
                }
            }
            else if ((from.StartsWith("w1,") && to.StartsWith("w2,")) || (from.StartsWith("w2,") && to.StartsWith("w1,")))
            {
                ExchangeWeapon(room.ContextsWrapper.FreeArgs, fd, from, to);
            }
            else if (from.StartsWith("w") && to.StartsWith("w") && from.IndexOf(",") == 3 && to.IndexOf(",") == 2)
            {
                if (fromIp != null && toIp != null)
                {
                    WeaponBaseAgent toAgent  = fd.Player.WeaponController().GetWeaponAgent((EWeaponSlotType)short.Parse(to.Substring(1, 1)));
                    FreeItemInfo    fromInfo = FreeItemConfig.GetItemInfo(fromIp.key.GetKey());
                    if (!toAgent.WeaponConfigAssy.IsPartMatchWeapon(WeaponPartUtil.GetWeaponFstMatchedPartId(fromInfo.id, toAgent.ConfigId)))
                    {
                        SimpleProto msg = FreePool.Allocate();
                        msg.Key = FreeMessageConstant.ChickenTip;
                        msg.Ss.Add("word77," + toAgent.WeaponConfigAssy.S_Name + "," + fromInfo.name);
                        FreeMessageSender.SendMessage(fd.Player, msg);
                    }
                    else
                    {
                        string          toPosition = to.Substring(0, 2) + from.Substring(2, 1) + ",0,0";
                        ItemPosition    toPart     = FreeItemManager.GetItemPosition(room.ContextsWrapper.FreeArgs, toPosition, fd.freeInventory.GetInventoryManager());
                        WeaponBaseAgent fromAgent  = fd.Player.WeaponController().GetWeaponAgent((EWeaponSlotType)short.Parse(from.Substring(1, 1)));
                        if (toPart != null)
                        {
                            FreeItemInfo toInfo = FreeItemConfig.GetItemInfo(toPart.key.GetKey());
                            if (!fromAgent.WeaponConfigAssy.IsPartMatchWeapon(WeaponPartUtil.GetWeaponFstMatchedPartId(toInfo.id, fromAgent.ConfigId)))
                            {
                                SimpleProto msg = FreePool.Allocate();
                                msg.Key = FreeMessageConstant.ChickenTip;
                                msg.Ss.Add("word77," + fromAgent.WeaponConfigAssy.S_Name + "," + toInfo.name);
                                FreeMessageSender.SendMessage(fd.Player, msg);
                            }
                            else
                            {
                                if (BagCapacityUtil.CanExchangeAttachment(room, fd, fromInfo, toInfo, fromAgent, toAgent))
                                {
                                    FreeItemManager.DragItem(from, fd, room.ContextsWrapper.FreeArgs, toPosition);
                                }
                            }
                        }
                        else
                        {
                            if (BagCapacityUtil.CanDemountAttachment(room, fd, fromInfo, from, false))
                            {
                                FreeItemManager.DragItem(from, fd, room.ContextsWrapper.FreeArgs, toPosition);
                            }
                        }
                    }
                }
            }
            else if (from.StartsWith("w") && from.IndexOf(",") == 3 && PickupItemUtil.IsDefault(to))
            {
                FreeItemInfo fromInfo = FreeItemConfig.GetItemInfo(fromIp.key.GetKey());
                if (BagCapacityUtil.CanDemountAttachment(room, fd, fromInfo, from, false))
                {
                    ItemInventory fromInv = fromIp.GetInventory();
                    ItemInventory toInv   = toIp == null?fd.freeInventory.GetInventoryManager().GetInventory(ChickenConstant.BagDefault) : toIp.GetInventory();

                    int[] pos = toIp == null ? new int[] { 0, 0 } : toInv.GetNextEmptyPosition(toIp.GetKey());
                    ItemInventoryUtil.MoveItem(pos[0], pos[1], fromInv, toInv, fromInv.GetInventoryUI(), toInv.GetInventoryUI(), fromIp, null, room.ContextsWrapper.FreeArgs);
                }
            }
            else
            {
                FreeItemManager.DragItem(from, fd, room.ContextsWrapper.FreeArgs, to);
            }

            room.ContextsWrapper.FreeArgs.Resume(PARA_PLAYER_CURRENT);
            room.ContextsWrapper.FreeArgs.GetDefault().GetParameters().Resume(PARA_EVENT_KEY);
        }
示例#14
0
        public static float HandleDamage(IEventArgs args, FreeData fd, PlayerDamageInfo damage)
        {
            float readDamage = damage.damage;

            if (damage.type != (int)EUIDeadType.Weapon && damage.type != (int)EUIDeadType.Unarmed)
            {
                return(readDamage);
            }

            PlayerEntity playerEntity = fd.Player;

            if (playerEntity.gamePlay.CurHelmet > 0)
            {
                var config = SingletonManager.Get <WeaponConfigManagement>().FindConfigById(playerEntity.gamePlay.HelmetLv);
                if (config != null)
                {
                    if (config.NewWeaponCfg.ProtectivePartsList.Contains(damage.part))
                    {
                        float reduce = readDamage * config.NewWeaponCfg.DamageReduction / 100;
                        reduce = Math.Min(playerEntity.gamePlay.CurHelmet, reduce);
                        playerEntity.gamePlay.CurHelmet = Math.Max(0, playerEntity.gamePlay.CurHelmet - (int)readDamage);
                        if (reduce > 0 && playerEntity.gamePlay.CurHelmet == 0)
                        {
                            playerEntity.gamePlay.HelmetLv = playerEntity.gamePlay.MaxHelmet = 0;
                            SimpleProto msg = FreePool.Allocate();
                            msg.Key = FreeMessageConstant.ChickenTip;
                            msg.Ss.Add("word75," + config.NewWeaponCfg.Name);
                            FreeMessageSender.SendMessage(playerEntity, msg);
                        }
                        ItemPosition ip = GetHelmet(fd);
                        if (ip != null)
                        {
                            args.TempUse("current", (FreeData)playerEntity.freeData.FreeData);
                            if (playerEntity.gamePlay.CurHelmet == 0)
                            {
                                ip.GetInventory().RemoveItem((FreeRuleEventArgs)args, ip);
                            }
                            else
                            {
                                ip.SetCount(playerEntity.gamePlay.CurHelmet);
                                ip.GetInventory().GetInventoryUI().UpdateItem((FreeRuleEventArgs)args, ip.GetInventory(), ip);
                            }
                            args.Resume("current");
                        }
                        damage.damage -= reduce;
                        readDamage     = damage.damage;
                        playerEntity.statisticsData.Statistics.DefenseDamage += reduce;
                    }
                }
            }

            if (playerEntity.gamePlay.CurArmor > 0)
            {
                var config = SingletonManager.Get <WeaponConfigManagement>().FindConfigById(playerEntity.gamePlay.ArmorLv);
                if (config != null)
                {
                    if (config.NewWeaponCfg.ProtectivePartsList.Contains(damage.part))
                    {
                        float reduce = readDamage * config.NewWeaponCfg.DamageReduction / 100;
                        reduce = Math.Min(playerEntity.gamePlay.CurArmor, reduce);
                        playerEntity.gamePlay.CurArmor = Math.Max(0, playerEntity.gamePlay.CurArmor - (int)readDamage);
                        if (reduce > 0 && playerEntity.gamePlay.CurArmor == 0)
                        {
                            playerEntity.gamePlay.ArmorLv = playerEntity.gamePlay.MaxArmor = 0;
                            SimpleProto msg = FreePool.Allocate();
                            msg.Key = FreeMessageConstant.ChickenTip;
                            msg.Ss.Add("word75," + config.NewWeaponCfg.Name);
                            FreeMessageSender.SendMessage(playerEntity, msg);
                        }
                        ItemPosition ip = GetArmor(fd);
                        if (ip != null)
                        {
                            args.TempUse("current", (FreeData)playerEntity.freeData.FreeData);
                            if (playerEntity.gamePlay.CurArmor == 0)
                            {
                                ip.GetInventory().RemoveItem((FreeRuleEventArgs)args, ip);
                            }
                            else
                            {
                                ip.SetCount(playerEntity.gamePlay.CurArmor);
                                ip.GetInventory().GetInventoryUI().UpdateItem((FreeRuleEventArgs)args, ip.GetInventory(), ip);
                            }
                            args.Resume("current");
                        }
                        damage.damage -= reduce;
                        readDamage     = damage.damage;
                        playerEntity.statisticsData.Statistics.DefenseDamage += reduce;
                    }
                }
            }

            return(readDamage);
        }