void Start() { /* * ReadyManager readyManager = GameObject.Find("ReadyManager").GetComponent<ReadyManager>(); * powerCount = readyManager.GetPowerItemCount(); * bombCount = readyManager.GetBombItemCount(); */ powerCount = PlayerPrefs.GetInt("PowerItemCount", 0); bombCount = PlayerPrefs.GetInt("BombItemCount", 0); PlayerPrefs.SetInt("PowerItemCount", 0); PlayerPrefs.SetInt("BombItemCount", 0); uiManager.SetItemCountText(ItemType.POWER, powerCount); uiManager.SetItemCountText(ItemType.BOMB, bombCount); //Destroy(GameObject.Find("ReadyManager")); DefSettingIO.getInstance.GetData("PlusLife", out plusLife); DefSettingIO.getInstance.GetData("FeverTimeCount", out feverTimeCount); DefSettingIO.getInstance.GetData("PlusPower", out plusPower); DefSettingIO.getInstance.GetData("FeverPower", out feverPower); itemPool.Create(); itemPool.AddItem(); }