void OnTriggerExit(Collider other) // remove text popping up for itemName. { if (other.tag == "weapon") { ItemPickup pickup = other.gameObject.transform.Find("ItemText").GetComponent <ItemPickup>(); pickup.SetTextActive(false); } }
void OnTriggerEnter(Collider other) // for popping up text for itemName. { if (other.tag == "weapon") { ItemPickup pickup = other.gameObject.transform.Find("ItemText").GetComponent <ItemPickup>(); pickup.SetTextActive(true); } }