示例#1
0
    public void Add_Item_To_Inventory()
    {
        GameManger.gameManger = new GameObject().AddComponent <GameManger>();
        ItemPickUp_SO testItem_SO = ScriptableObject.CreateInstance <ItemPickUp_SO>();

        GameManger.gameManger.PlayerInventory.Add(testItem_SO);
        Assert.AreEqual(GameManger.gameManger.PlayerInventory.Count, 1);
    }
示例#2
0
    public void ItemType_Can_Be_Craftable()
    {
        //GameManger.gameManger = new GameObject().AddComponent<GameManger>();
        ItemPickUp_SO testItem_SO = ScriptableObject.CreateInstance <ItemPickUp_SO>();

        testItem_SO.itemType = ItemTypeDefinitions.CRAFT;
        //GameManger.gameManger.PlayerInventory.Add(testItem_SO);
        Assert.AreEqual(testItem_SO.itemType, ItemTypeDefinitions.CRAFT);
    }