private void MoveModuleDown(ItemModule module) { int index = -1, count = 0; SerializedObject serializedObject = null; switch (funcTab.SelectedIndex) { case 1: index = selectedItem.Modules.IndexOf(module); serializedObject = serializedItem; count = selectedItem.Modules.Count; break; case 2: index = selectedTemplate.Modules.IndexOf(module); serializedObject = serializedTemplate; count = selectedTemplate.Modules.Count; break; } if (serializedObject != null && index >= 0 && index < count - 1) { SerializedProperty modulesProp = serializedObject.FindProperty("modules"); modulesProp.MoveArrayElement(index, index + 1); serializedObject.ApplyModifiedProperties(); RefreshModules(); } }
//private void ItemMessage(Message message) //{ // SetItemData((ItemModule.ItemData)message["Item"]); //} protected override void OnLoadData() { base.OnLoadData(); _itemModule = ModuleManager.Instance.Get <ItemModule>(); //SetItemData(); Debug.Log("OnLoadData"); }
public Config() { accessToken = GiteeDrive.AccessToken.NewAccessToken(SleepBetter.Personal.GiteeRepo.GiteeAccessToken); repo = new Repo(SleepBetter.Personal.GiteeRepo.GiteeRepoOwner, SleepBetter.Personal.GiteeRepo.GiteeRepoName, "master"); var root = from i in GiteeDrive.RepoModule.getRoot(accessToken, false, repo) where i.IsFile where (i as Item.File).Item1.path == path select i; item = root.First(); var text = ItemModule.downloadString(accessToken, item); var configsText = text.Split('\n'); var config = new Dictionary <string, string>(); foreach (var i in configsText) { if (String.IsNullOrWhiteSpace(i)) { continue; } var kv = i.Split('='); config.Add(kv[0].Trim().Trim('\r').Trim(), kv[1].Trim().Trim('\r').Trim()); } Days = uint.Parse(config["Days"]); }
public ServerGameWorld(GameWorld world, NetworkServer networkServer, Dictionary <int, ServerGameLoop.ClientInfo> clients, ChatSystemServer m_ChatSystem, BundledResourceManager resourceSystem) { m_NetworkServer = networkServer; m_Clients = clients; this.m_ChatSystem = m_ChatSystem; m_GameWorld = world; m_CharacterModule = new CharacterModuleServer(m_GameWorld, resourceSystem); m_ProjectileModule = new ProjectileModuleServer(m_GameWorld, resourceSystem); m_HitCollisionModule = new HitCollisionModule(m_GameWorld, 128, 1); m_PlayerModule = new PlayerModuleServer(m_GameWorld, resourceSystem); m_SpectatorCamModule = new SpectatorCamModuleServer(m_GameWorld, resourceSystem); m_ReplicatedEntityModule = new ReplicatedEntityModuleServer(m_GameWorld, resourceSystem, m_NetworkServer); m_ReplicatedEntityModule.ReserveSceneEntities(networkServer); m_ItemModule = new ItemModule(m_GameWorld); m_GameModeSystem = m_GameWorld.GetECSWorld().CreateManager <GameModeSystemServer>(m_GameWorld, m_ChatSystem, resourceSystem); m_DestructablePropSystem = m_GameWorld.GetECSWorld().CreateManager <UpdateDestructableProps>(m_GameWorld); m_DamageAreaSystem = m_GameWorld.GetECSWorld().CreateManager <DamageAreaSystemServer>(m_GameWorld); m_TeleporterSystem = m_GameWorld.GetECSWorld().CreateManager <TeleporterSystemServer>(m_GameWorld); m_HandleGrenadeRequests = m_GameWorld.GetECSWorld().CreateManager <HandleGrenadeRequest>(m_GameWorld, resourceSystem); m_StartGrenadeMovement = m_GameWorld.GetECSWorld().CreateManager <StartGrenadeMovement>(m_GameWorld); m_FinalizeGrenadeMovement = m_GameWorld.GetECSWorld().CreateManager <FinalizeGrenadeMovement>(m_GameWorld); m_platformSystem = m_GameWorld.GetECSWorld().CreateManager <MoverUpdate>(m_GameWorld); m_MoveableSystem = new MovableSystemServer(m_GameWorld, resourceSystem); m_CameraSystem = new ServerCameraSystem(m_GameWorld); }
public void SetItemData(ItemModule item, uint setNum = 1) { //Debug.Log("SetItemData"); _itemModule = item; if (_itemModule == null || _itemModule._ItemData.Num == 0) { if (!_image.enabled && TextItemNum.enabled) { return; } else { _itemModule = null; _image.enabled = false; TextItemNum.enabled = false; EventTriggerListener.Get(ImgItem.gameObject).RemoveAllHandle(); } //EventTriggerListener.Get(_imgItem.gameObject).RemoveAllHandle(); } else { _image.overrideSprite = Resources.Load("Sprite/" + _itemModule._ItemData.Icon, typeof(Sprite)) as Sprite; _image.enabled = true; TextItemNum.text = _itemModule._ItemData.Num.ToString(); TextItemNum.enabled = true; EventTriggerListener.Get(_imgItem.gameObject).SetEventHandle(EnumTouchEventType.OnClick, UseItem); EventTriggerListener.Get(_imgItem.gameObject).SetEventHandle(EnumTouchEventType.OnDrag, DragItem); } }
public ModuleBlock(SerializedProperty property, ItemModule module) { serializedObject = property.serializedObject; shouldCheckError = property.serializedObject.targetObject is ItemNew; this.property = property; userData = module; value = property.isExpanded; this.Q <Toggle>().RegisterValueChangedCallback(new EventCallback <ChangeEvent <bool> >(evt => property.isExpanded = evt.newValue)); if (property.hasVisibleChildren) { IMGUIContainer inspector = new IMGUIContainer(() => { if (serializedObject.targetObject) { EditorGUI.BeginChangeCheck(); serializedObject.UpdateIfRequiredOrScript(); OnInspectorGUI(); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); CheckError(); } } }); inspector.style.flexGrow = 1; Add(inspector); } else { Add(new Label("(无可用参数)")); } CheckError(); }
public static ItemModule AddModule(ItemTemplate template, Type type, KeyedByTypeCollection <ItemModule> keyedModules = null) { if (template == null || type == null) { return(null); } if (keyedModules == null) { keyedModules = new KeyedByTypeCollection <ItemModule>(template.modules.Where(x => x is not CommonModule)); } if (!CommonModule.IsCommon(type) && keyedModules.Contains(type)) { return(null); } var attr = type.GetCustomAttribute <ItemModule.RequireAttribute>(); if (attr != null) { foreach (var m in attr.modules) { if (m != type) { AddModule(template, m, keyedModules); } } } ItemModule module = Activator.CreateInstance(type) as ItemModule; template.modules.Add(module); if (!CommonModule.IsCommon(type)) { keyedModules.Add(module); } return(module); }
private void MakeItem <T>(ItemModule module) where T : ItemModule { var controller = MakeController <ItemController, ItemModule>(module); CampaignController.GetItem <T>().Returns(controller); }
public MakableBlock(SerializedProperty property, ItemModule module) : base(property, module) { makingMethod = property.FindPropertyRelative("makingMethod"); canMakeByTry = property.FindPropertyRelative("canMakeByTry"); formulation = property.FindAutoPropertyRelative("Formulation"); yields = property.FindAutoPropertyRelative("Yields"); list = new ReorderableList(property.serializedObject, yields) { drawElementCallback = (rect, index, isActive, isFocused) => { SerializedProperty element = yields.GetArrayElementAtIndex(index); SerializedProperty yield = element.FindAutoPropertyRelative("Yield"); SerializedProperty rate = element.FindAutoPropertyRelative("Rate"); EditorGUI.LabelField(new Rect(rect.x, rect.y, 50, EditorGUIUtility.singleLineHeight), "产量"); yield.intValue = EditorGUI.IntField(new Rect(rect.x + 52, rect.y, 100, EditorGUIUtility.singleLineHeight), yield.intValue); if (yield.intValue < 1) { yield.intValue = 1; } EditorGUI.LabelField(new Rect(rect.x + 154, rect.y, 50, EditorGUIUtility.singleLineHeight), "概率"); rate.floatValue = EditorGUI.Slider(new Rect(rect.x + 206, rect.y, rect.width - 206, EditorGUIUtility.singleLineHeight), rate.floatValue, 0, 1); }, elementHeightCallback = (index) => { return(EditorGUIUtility.singleLineHeight); }, onCanRemoveCallback = (list) => { return(yields.arraySize > 1 && list.IsSelected(list.index)); }, headerHeight = 0, }; }
public static bool RemoveModule(ItemTemplate template, ItemModule module) { if (!template || module == null) { return(false); } template.modules.Remove(module); return(true); }
public ProductBlock(SerializedProperty property, ItemModule module) : base(property, module) { productInfo = property.FindAutoPropertyRelative("ProductInfo"); product = property.FindPropertyRelative("product"); float lineHeight = EditorGUIUtility.singleLineHeight; float lineHeightSpace = lineHeight + EditorGUIUtility.standardVerticalSpacing; list = new DropItemListDrawer(serializedObject, product, lineHeight, lineHeightSpace); }
public CommonBlock(SerializedProperty property, ItemModule module) : base(property, module) { text = module.GetName(); Name = property.FindAutoPropertyRelative("Name"); Parameter = property.FindAutoPropertyRelative("Parameter"); item = property.serializedObject.targetObject as ItemNew; template = property.serializedObject.targetObject as ItemTemplate; errorBef = !(!module.IsValid || Duplicate()); }
private void EditScript(ItemModule module) { if (module != null) { var script = ZetanUtility.Editor.LoadAssets <MonoScript>().Find(x => x.GetClass() == module.GetType()); if (script) { AssetDatabase.OpenAsset(script); } } }
private void OnSelectType(Type type) { if (!typeof(ItemModule).IsAssignableFrom(type) || !selectedItem && !selectedTemplate) { return; } SerializedObject serializedObject = null; IList <ItemModule> modules = null; string undoName = null; Func <ItemModule> addModule = null; ScriptableObject scriptableObject = null; switch (funcTab.SelectedIndex) { case 1: serializedObject = serializedItem; modules = selectedItem.Modules; undoName = $"添加模块至道具{selectedItem.Name}"; addModule = () => ItemNew.Editor.AddModule(selectedItem, type); scriptableObject = selectedItem; break; case 2: serializedObject = serializedTemplate; modules = selectedTemplate.Modules; undoName = $"添加模块至模板{selectedTemplate.Name}"; addModule = () => ItemTemplate.Editor.AddModule(selectedTemplate, type); scriptableObject = selectedTemplate; break; } if (!CommonModule.IsCommon(type) && modules.Any(x => ItemModule.Duplicate(x, type))) { EditorUtility.DisplayDialog("无法添加", $"已经存在 [{ItemModule.GetName(type)}] 模块,每种模块只能添加一个。", "确定"); } else if (serializedObject != null) { Undo.RegisterCompleteObjectUndo(scriptableObject, undoName); if (addModule() != null) { RefreshModules(); this.StartCoroutine(scollToEnd()); IEnumerator scollToEnd() { yield return(new WaitForEndOfFrame()); rightPanel.verticalScroller.value = rightPanel.verticalScroller.highValue; } } } }
public void Upload() { var cfg = new StringBuilder(); cfg .Append("Days = ") .Append(Days); var blob = Encoding.UTF8.GetBytes(cfg.ToString()); ItemModule.updateString( accessToken, "更新了睡眠记录", cfg.ToString(), item); }
public void DecreaseImageNum(ItemModule itemModule, ItemModule.EnumMainType mainType, uint count = 1) { if (itemModule._ItemData.Num > 0) { if (itemModule._ItemData.Num >= count) { itemModule._ItemData.Num -= count; } else if (itemModule._ItemData.Num - count == 0) { itemModule._ItemData.Num = 0; itemModule = null; } } }
public static ModuleBlock Create(SerializedProperty property, ItemModule module) { foreach (var type in TypeCache.GetTypesWithAttribute <CustomMuduleDrawerAttribute>()) { if (typeof(ModuleBlock).IsAssignableFrom(type)) { var attr = type.GetCustomAttribute <CustomMuduleDrawerAttribute>(); if (attr.useForChildren ? attr.type.IsAssignableFrom(module.GetType()) : (attr.type == module.GetType())) { return(Activator.CreateInstance(type, property, module) as ModuleBlock); } } } return(new ModuleBlock(property, module)); }
public void Destory() { this.m_BuilderModule = null; this.m_BuildingModule = null; this.m_PlayerModule = null; this.m_ArmyModule = null; this.m_ItemModule = null; this.m_ShopModule = null; this.m_RemovableModule = null; this.m_TaskModule = null; this.m_PropsModule = null; this.m_DefenseModule = null; this.m_AchievementBuildingModule = null; this.m_CurrentFriend = null; }
private void RegisterAllModules() { BagUIModule bagUIModule = new BagUIModule(); bagUIModule.Load(); ItemModule itemModule = new ItemModule(); itemModule.Load(); CharacterModule charaModule = new CharacterModule(); charaModule.Load(); CharacterModule characterModule = new CharacterModule(); //.....add }
public ClientGameWorld(GameWorld world, NetworkClient networkClient, NetworkStatisticsClient networkStatistics, BundledResourceManager resourceSystem) { m_NetworkClient = networkClient; m_NetworkStatistics = networkStatistics; m_GameWorld = world; m_CharacterModule = new CharacterModuleClient(m_GameWorld, resourceSystem); m_ProjectileModule = new ProjectileModuleClient(m_GameWorld, resourceSystem); m_HitCollisionModule = new HitCollisionModule(m_GameWorld, 1, 1); m_PlayerModule = new PlayerModuleClient(m_GameWorld); m_SpectatorCamModule = new SpectatorCamModuleClient(m_GameWorld); m_EffectModule = new EffectModuleClient(m_GameWorld, resourceSystem); m_ReplicatedEntityModule = new ReplicatedEntityModuleClient(m_GameWorld, resourceSystem); m_ItemModule = new ItemModule(m_GameWorld); m_ragdollSystem = new RagdollModule(m_GameWorld); m_GameModeSystem = m_GameWorld.GetECSWorld().CreateManager <GameModeSystemClient>(m_GameWorld); m_ClientFrontendUpdate = m_GameWorld.GetECSWorld().CreateManager <ClientFrontendUpdate>(m_GameWorld); m_DestructiblePropSystemClient = m_GameWorld.GetECSWorld().CreateManager <DestructiblePropSystemClient>(m_GameWorld); m_ApplyGrenadePresentation = m_GameWorld.GetECSWorld().CreateManager <ApplyGrenadePresentation>(m_GameWorld); m_UpdatePresentationOwners = m_GameWorld.GetECSWorld().CreateManager <UpdatePresentationOwners>( m_GameWorld, resourceSystem); m_HandlePresentationOwnerDespawn = m_GameWorld.GetECSWorld().CreateManager <HandlePresentationOwnerDesawn>(m_GameWorld); m_moverUpdate = m_GameWorld.GetECSWorld().CreateManager <MoverUpdate>(m_GameWorld); m_TeleporterSystemClient = m_GameWorld.GetECSWorld().CreateManager <TeleporterSystemClient>(m_GameWorld); m_SpinSystem = m_GameWorld.GetECSWorld().CreateManager <SpinSystem>(m_GameWorld); m_HandleNamePlateOwnerSpawn = m_GameWorld.GetECSWorld().CreateManager <HandleNamePlateSpawn>(m_GameWorld); m_HandleNamePlateOwnerDespawn = m_GameWorld.GetECSWorld().CreateManager <HandleNamePlateDespawn>(m_GameWorld); m_UpdateNamePlates = m_GameWorld.GetECSWorld().CreateManager <UpdateNamePlates>(m_GameWorld); m_GameModeSystem.SetLocalPlayerId(m_NetworkClient.clientId); m_TwistSystem = new TwistSystem(m_GameWorld); m_FanSystem = new FanSystem(m_GameWorld); m_TranslateScaleSystem = new TranslateScaleSystem(m_GameWorld); }
private void DeleteModule(ItemModule module) { IList <ItemModule> modules = null; switch (funcTab.SelectedIndex) { case 1: modules = selectedItem.Modules; break; case 2: modules = selectedTemplate.Modules; break; } foreach (var exist in modules) { Type type = exist.GetType(); var attr = type.GetCustomAttribute <ItemModule.RequireAttribute>(); if (attr != null && attr.modules.Contains(module.GetType())) { EditorUtility.DisplayDialog("无法移除", $"因为 [{ItemModule.GetName(type)}] 模块依赖于此模块,暂时无法移除。", "确定"); return; } } switch (funcTab.SelectedIndex) { case 1: Undo.RegisterCompleteObjectUndo(selectedItem, $"从道具{selectedItem.Name}删除模块"); if (ItemNew.Editor.RemoveModule(selectedItem, module)) { RefreshModules(); } break; case 2: Undo.RegisterCompleteObjectUndo(selectedTemplate, $"从模板{selectedTemplate.Name}删除模块"); if (ItemTemplate.Editor.RemoveModule(selectedTemplate, module)) { RefreshModules(); } break; } }
public void Initialize(UserData userData, List <BuildingData> buildingData, List <ArmyData> armyData, List <ItemData> itemData, List <ObjectUpgrade <ArmyType> > armyUpgrade, List <ObjectUpgrade <ItemType> > itemUpgrade, List <RemovableObjectData> removableObjects, List <TaskInformation> tasks, Dictionary <MercenaryIdentity, MercenaryData> mercenaries, Dictionary <int, PropsData> props, List <DefenseObjectData> defenseObjects, int removableObjectStartNo, int propsStartNo, List <AchievementBuildingData> achievementBuildings, int achievementBuildingStartNo) { this.m_BuilderModule = new BuilderManager(); this.m_PlayerModule = new PlayerLogicObject(); this.m_BuildingModule = new BuildingModule(this.m_BuilderModule); this.m_ArmyModule = new ArmyModule(); this.m_ItemModule = new ItemModule(); this.m_MercenaryModule = new MercenaryModule(); this.m_ShopModule = new ShopModule(); this.m_RemovableModule = new RemovableObjectModule(this.m_BuilderModule); this.m_MercenaryModule.InitializeMercenaries(mercenaries); this.m_ItemModule.InitializeItem(itemData, itemUpgrade); this.m_ArmyModule.InitializeArmy(armyData, armyUpgrade); this.m_PlayerModule.IntializePlayer(userData); this.m_BuildingModule.IntializeBuilding(buildingData); this.m_RemovableModule.InitialWithData(removableObjects, removableObjectStartNo); this.m_BuildingModule.ItemUpgradeFinished += ItemUpgradeFinished; this.m_BuildingModule.ArmyUpgradeFinished += ArmyUpgradeFinished; this.m_IsNewPlayer = (removableObjects.Count == ClientSystemConstants.INITIAL_REMOVABLE_OBJECT_NUMBER) && (removableObjects[0].Position == null); this.m_TaskModule = new TaskManager(); foreach (TaskInformation info in tasks) { TaskProgressFactory.PopulateTaskInformation(info); } this.m_TaskModule.InitialTask(tasks); this.m_PropsModule = new PropsModule(); this.m_PropsModule.InitializeProps(props, propsStartNo); this.m_DefenseModule = new DefenseObjectModule(); this.m_DefenseModule.InitialDefenseObject(defenseObjects); this.m_AchievementBuildingModule = new AchievementBuildingModule(); this.m_AchievementBuildingModule.InitialAchievementBuilding(achievementBuildings, achievementBuildingStartNo); }
private ModuleBlock MakeModuleBlock(SerializedProperty property, ItemModule module) { ModuleBlock block = ModuleBlock.Create(property, module); block.AddManipulator(new ContextualMenuManipulator(evt => { IList <ItemModule> Modules = null; switch (funcTab.SelectedIndex) { case 1: if (selectedItem) { Modules = selectedItem.Modules; } break; case 2: if (selectedTemplate) { Modules = selectedTemplate.Modules; } break; } if (Modules != null) { int index = Modules.IndexOf(module); evt.menu.AppendAction("移除", a => DeleteModule(module)); if (index > 0) { evt.menu.AppendAction("上移", a => MoveModuleUp(module)); } if (index < Modules.Count - 1) { evt.menu.AppendAction("下移", a => MoveModuleDown(module)); } evt.menu.AppendSeparator(); evt.menu.AppendAction("编辑脚本", a => EditScript(module)); evt.menu.AppendAction("编辑Editor脚本", a => EditScript(block)); } })); return(block); }
protected override void OnLoad() { base.OnLoad(); //load data from setting data BaseData_ItemTable.Instance.LoadDataFromSettingTable(); //create some item data(from network server) CreateSomeItemData(); foreach (int item in Enum.GetValues(typeof(ItemModule.EnumMainType))) { if (item == 0) { continue; } string typeName = Enum.GetName(typeof(ItemModule.EnumMainType), item); ItemModule.EnumMainType temp = (ItemModule.EnumMainType)Enum.Parse(typeof(ItemModule.EnumMainType), typeName); int num = UnityEngine.Random.Range(3, 5); //Debug.Log(num); for (int i = 0; i < num; i++) { ItemModule.ItemData itemModile = _itemData[UnityEngine.Random.Range(0, _itemData.Count)]._ItemData; //tableDic[temp][i] = itemModile; //tableDic[temp][i]._ItemData = MethodExtension.DeepClone(itemModile); tableDic[temp][i] = new ItemModule() { _ItemData = MethodExtension.DeepClone(itemModile) }; //Debug.Log(_listItem.Count); } //for (int i = num; i < tableDic[temp].Length - num; i++) //{ // tableDic[temp][i] = new ItemModule() { _ItemData = new ItemModule.ItemData() }; // Debug.Log(tableDic[temp][i]._ItemData == null); //} } }
public void AddImageNum(ItemModule.ItemData itemData, ItemModule.EnumMainType mainType, uint count = 1) { //Debug.Log(itemData); if (itemData.Num < 20) { itemData.Num += count; } else { for (int i = 0; i < tableDic[mainType].Length; i++) { //Debug.Log("=="); if (tableDic[mainType][i] == null) { continue; } else if (tableDic[mainType][i]._ItemData.Id == itemData.Id && tableDic[mainType][i]._ItemData.Num < 20) { AddImageNum(tableDic[mainType][i]._ItemData, mainType); return; } } for (int i = 0; i < tableDic[mainType].Length; i++) { //Debug.Log("addNull"); if (tableDic[mainType][i] == null || tableDic[mainType][i]._ItemData.Num == 0) { tableDic[mainType][i] = new ItemModule() { _ItemData = MethodExtension.DeepClone <ItemModule.ItemData>(itemData) }; tableDic[mainType][i]._ItemData.Num = count; return; } } } }
public ItemInfoCommandHandler(ItemModule module) { this.module = module; }
void EnterActiveState() { m_GameWorld.RegisterSceneEntities(); m_resourceSystem = new BundledResourceManager(m_GameWorld, "BundledResources/Client"); // Create serializers so we get errors in preview build var dataComponentSerializers = new DataComponentSerializers(); m_CharacterModule = new CharacterModulePreview(m_GameWorld, m_resourceSystem); m_ProjectileModule = new ProjectileModuleClient(m_GameWorld, m_resourceSystem); m_HitCollisionModule = new HitCollisionModule(m_GameWorld, 1, 2); m_PlayerModuleClient = new PlayerModuleClient(m_GameWorld); m_PlayerModuleServer = new PlayerModuleServer(m_GameWorld, m_resourceSystem); m_SpectatorCamModuleServer = new SpectatorCamModuleServer(m_GameWorld, m_resourceSystem); m_SpectatorCamModuleClient = new SpectatorCamModuleClient(m_GameWorld); m_EffectModule = new EffectModuleClient(m_GameWorld, m_resourceSystem); m_ItemModule = new ItemModule(m_GameWorld); m_ragdollModule = new RagdollModule(m_GameWorld); m_DespawnProjectiles = m_GameWorld.GetECSWorld().CreateSystem <DespawnProjectiles>(m_GameWorld); m_DamageAreaSystemServer = m_GameWorld.GetECSWorld().CreateSystem <DamageAreaSystemServer>(m_GameWorld); m_TeleporterSystemServer = m_GameWorld.GetECSWorld().CreateSystem <TeleporterSystemServer>(m_GameWorld); m_TeleporterSystemClient = m_GameWorld.GetECSWorld().CreateSystem <TeleporterSystemClient>(m_GameWorld); m_UpdateDestructableProps = m_GameWorld.GetECSWorld().CreateSystem <UpdateDestructableProps>(m_GameWorld); m_DestructiblePropSystemClient = m_GameWorld.GetECSWorld().CreateSystem <DestructiblePropSystemClient>(m_GameWorld); m_UpdatePresentationOwners = m_GameWorld.GetECSWorld().CreateSystem <UpdatePresentationOwners>( m_GameWorld, m_resourceSystem); m_HandlePresentationOwnerDespawn = m_GameWorld.GetECSWorld().CreateSystem <HandlePresentationOwnerDesawn>(m_GameWorld); m_HandleGrenadeRequests = m_GameWorld.GetECSWorld().CreateSystem <HandleGrenadeRequest>(m_GameWorld, m_resourceSystem); m_StartGrenadeMovement = m_GameWorld.GetECSWorld().CreateSystem <StartGrenadeMovement>(m_GameWorld); m_FinalizeGrenadeMovement = m_GameWorld.GetECSWorld().CreateSystem <FinalizeGrenadeMovement>(m_GameWorld); m_ApplyGrenadePresentation = m_GameWorld.GetECSWorld().CreateSystem <ApplyGrenadePresentation>(m_GameWorld); m_moverUpdate = m_GameWorld.GetECSWorld().CreateSystem <MoverUpdate>(m_GameWorld); m_SpinSystem = m_GameWorld.GetECSWorld().CreateSystem <SpinSystem>(m_GameWorld); m_HandleNamePlateOwnerSpawn = m_GameWorld.GetECSWorld().CreateSystem <HandleNamePlateSpawn>(m_GameWorld); m_HandleNamePlateOwnerDespawn = m_GameWorld.GetECSWorld().CreateSystem <HandleNamePlateDespawn>(m_GameWorld); m_UpdateNamePlates = m_GameWorld.GetECSWorld().CreateSystem <UpdateNamePlates>(m_GameWorld); m_UpdateReplicatedOwnerFlag = m_GameWorld.GetECSWorld().CreateSystem <UpdateReplicatedOwnerFlag>(m_GameWorld); m_TwistSystem = new TwistSystem(m_GameWorld); m_FanSystem = new FanSystem(m_GameWorld); m_TranslateScaleSystem = new TranslateScaleSystem(m_GameWorld); m_PlayerModuleClient.RegisterLocalPlayer(0, null); // Spawn PlayerState, Character and link up LocalPlayer m_Player = m_PlayerModuleServer.CreatePlayer(m_GameWorld, 0, "LocalHero", true); var playerEntity = m_Player.gameObject.GetComponent <GameObjectEntity>().Entity; var charControl = m_GameWorld.GetEntityManager().GetComponentObject <PlayerCharacterControl>(playerEntity); charControl.characterType = math.max(Game.characterType.IntValue, 0); m_Player.teamIndex = 0; m_previewGameMode = m_GameWorld.GetECSWorld().CreateSystem <PreviewGameMode>(m_GameWorld, m_Player); Game.SetMousePointerLock(true); }
private void CreateSomeItemData() { //var item = new { id = 1, itemId = 10001, Num = (uint)Random.Range(300, 500), Lv = 0 }; //1 HpBottle ItemModule item = new ItemModule() { _ItemData = new ItemModule.ItemData() { Id = 1, ItemId = 10001, Num = (uint)UnityEngine.Random.Range(3, 5), Lv = 0 } }; _itemData.Add(item); //2 MpBottle item = new ItemModule() { _ItemData = new ItemModule.ItemData() { Id = 2, ItemId = 10002, Num = (uint)UnityEngine.Random.Range(3, 5), Lv = 0 } }; _itemData.Add(item); //3 sword item = new ItemModule() { _ItemData = new ItemModule.ItemData() { Id = 3, ItemId = 10003, Num = (uint)UnityEngine.Random.Range(3, 5), Lv = 0 } }; _itemData.Add(item); //4 cloth item = new ItemModule() { _ItemData = new ItemModule.ItemData() { Id = 4, ItemId = 10004, Num = (uint)UnityEngine.Random.Range(1, 5), Lv = (uint)UnityEngine.Random.Range(1, 10) } }; _itemData.Add(item); //5 gold item = new ItemModule() { _ItemData = new ItemModule.ItemData() { Id = 5, ItemId = 10005, Num = (uint)UnityEngine.Random.Range(1, 3), Lv = 0 } }; _itemData.Add(item); //5 book item = new ItemModule() { _ItemData = new ItemModule.ItemData() { Id = 6, ItemId = 10006, Num = (uint)UnityEngine.Random.Range(1, 5), Lv = 0 } }; _itemData.Add(item); }