public Item(int id) { ItemManipulation <Item> item = new ItemManipulation <Item>(); Item i = item.FindByID(id); Id = id; Nome = i.Nome; Tipo = i.Tipo; Quantidade = i.Quantidade; }
public void CreateItem() { if (Id != 0) { throw new MercurioCoreException("Objeto já criado no Banco de Dados"); } ItemManipulation <Item> item = new ItemManipulation <Item>(); Item novo = item.Create(this); Id = novo.Id; }
public void CreateItem() { if (Id != 0) { throw new MercurioCoreException("Item já criado no Banco de Dados"); } ItemManipulation <Item> item = new ItemManipulation <Item>(); if (item.FindByName(Nome) == null) { throw new MercurioCoreException("Item já criado no Banco de Dados"); } Item novo = item.Create(this); Id = novo.Id; }
public void DeleteItem() { ItemManipulation <Item> item = new ItemManipulation <Item>(); item.Delete(this.Id); }
public void UpdateItem() { ItemManipulation <Item> item = new ItemManipulation <Item>(); item.Update(this); }
// Use this for initialization void Start() { //m_iAmmo = 220; //m_iMagazine = 30; //m_iMaxMagazine = 30; m_bShooting = false; m_bReloading = false; m_bFired = false; m_fReloadTimer = 0.0f; m_fFireTimer = 0.0f; impacts = new GameObject[m_iMaxImpacts]; for (int i = 0; i < m_iMaxImpacts; i++) { impacts[i] = (GameObject)Instantiate(m_oImpact); } UpdateHUD(); m_hReloadSlider.value = 0; m_hReloadSlider.enabled = false; m_cReloadAlpha = m_hReloadSlider.GetComponent<CanvasGroup>(); m_cReloadAlpha.alpha = 0.0f; m_hReloadSlider.maxValue = 1; playerrpc = GetComponentInParent<rpccaller>(); m_iItemManipScript = m_cCamera.GetComponent<ItemManipulation>(); m_oLocalPlayer = GameObject.Find("LOCALPLAYER"); }