// Use this for initialization void Start() { LoadPlayer(); if (SceneManager.GetActiveScene().name == "Stage4") { ItemManage.LoadItemStage4(); } if (SceneManager.GetActiveScene().name == "Stage6") { ItemManage.LoadItemStage6(); } }
void Start() { GameManage.RevivePoint = point; LoadBGM(); LoadPlayer(); if (GameManage.GameModel == 1) { if (SceneManager.GetActiveScene().name == "Stage4") { ItemManage.LoadItemStage4(); } if (SceneManager.GetActiveScene().name == "Stage5") { ItemManage.LoadItemStage5(); } if (SceneManager.GetActiveScene().name == "Stage6") { ItemManage.LoadItemStage6(); } } }