public string ToStringWithFormat(ItemListFormat format) { string str = ""; switch (format) { case ItemListFormat.EFT: foreach (var item in this) { str += item.Key.typeName + " x" + item.Value; str += "\r\n"; } break; case ItemListFormat.Tabs: foreach (var item in this) { str += item.Key.typeName + "\t" + item.Value; str += "\r\n"; } break; case ItemListFormat.Spaces: foreach (var item in this) { str += item.Key.typeName + " "+ item.Value; str += "\r\n"; } break; } return(str); }
// Token: 0x06000448 RID: 1096 RVA: 0x0001D6F8 File Offset: 0x0001BAF8 public byte[] ConvertBinary_Main(bool write, byte[] sByte) { int num = 0; List <byte[]> list = new List <byte[]>(); int num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(Convert.ToInt32(this.version * 10000f), list[list.Count - 1], 0, num2); } else { this.version = (float)ByteConverter.ConnectRead(sByte, num, num2) / 10000f; num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.supportID, list[list.Count - 1], 0, num2); } else { this.supportID = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } int num3; if (write) { num3 = this.hoten.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } int num4 = 1; int num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(Convert.ToInt32(this.hoten[i]), list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.hoten.Add(Convert.ToBoolean(ByteConverter.ConnectRead(sByte, num + num5, num4))); i++; num5 += num4; } num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.CloverPoint, list[list.Count - 1], 0, num2); } else { this.CloverPoint = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.ticket, list[list.Count - 1], 0, num2); } else { this.ticket = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } if (write) { num3 = this.CloverList.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = new CloverDataFormat().UseByte(); num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { Buffer.BlockCopy(this.CloverList[i].ConvertBinary(true, null), 0, list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { byte[] array = new byte[num4]; Buffer.BlockCopy(sByte, num + num5, array, 0, num4); this.CloverList.Add(new CloverDataFormat()); this.CloverList[this.CloverList.Count - 1].ConvertBinary(false, array); i++; num5 += num4; } num += num2; } num3 = 7; num4 = 4; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { switch (i) { case 0: ByteConverter.ConnectWrite(this.lastDateTime.Year, list[list.Count - 1], num5, num4); break; case 1: ByteConverter.ConnectWrite(this.lastDateTime.Month, list[list.Count - 1], num5, num4); break; case 2: ByteConverter.ConnectWrite(this.lastDateTime.Day, list[list.Count - 1], num5, num4); break; case 3: ByteConverter.ConnectWrite(this.lastDateTime.Hour, list[list.Count - 1], num5, num4); break; case 4: ByteConverter.ConnectWrite(this.lastDateTime.Minute, list[list.Count - 1], num5, num4); break; case 5: ByteConverter.ConnectWrite(this.lastDateTime.Second, list[list.Count - 1], num5, num4); break; case 6: ByteConverter.ConnectWrite(this.lastDateTime.Millisecond, list[list.Count - 1], num5, num4); break; } i++; num5 += num4; } } else { int[] array2 = new int[7]; int i = 0; while (i < num3) { array2[i] = ByteConverter.ConnectRead(sByte, num + num5, num4); i++; num5 += num4; } this.lastDateTime = new DateTime(array2[0], array2[1], array2[2], array2[3], array2[4], array2[5], array2[6]); num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.MailList_nextId, list[list.Count - 1], 0, num2); } else { this.MailList_nextId = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } if (write) { num3 = this.MailList.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = new MailEventFormat().UseByte(); num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { Buffer.BlockCopy(this.MailList[i].ConvertBinary(true, null), 0, list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { byte[] array3 = new byte[num4]; Buffer.BlockCopy(sByte, num + num5, array3, 0, num4); this.MailList.Add(new MailEventFormat()); this.MailList[this.MailList.Count - 1].ConvertBinary(false, array3); i++; num5 += num4; } num += num2; } if (write) { num3 = this.ItemList.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = new ItemListFormat().UseByte(); num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { Buffer.BlockCopy(this.ItemList[i].ConvertBinary(true, null), 0, list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { byte[] array4 = new byte[num4]; Buffer.BlockCopy(sByte, num + num5, array4, 0, num4); this.ItemList.Add(new ItemListFormat()); this.ItemList[this.ItemList.Count - 1].ConvertBinary(false, array4); i++; num5 += num4; } num += num2; } if (write) { num3 = this.bagList.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = 4; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(this.bagList[i], list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.bagList.Add(ByteConverter.ConnectRead(sByte, num + num5, num4)); i++; num5 += num4; } num += num2; } if (write) { num3 = this.deskList.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = 4; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(this.deskList[i], list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.deskList.Add(ByteConverter.ConnectRead(sByte, num + num5, num4)); i++; num5 += num4; } num += num2; } if (write) { num3 = this.bagList_virtual.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = 4; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(this.bagList_virtual[i], list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.bagList_virtual.Add(ByteConverter.ConnectRead(sByte, num + num5, num4)); i++; num5 += num4; } num += num2; } if (write) { num3 = this.deskList_virtual.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = 4; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(this.deskList_virtual[i], list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.deskList_virtual.Add(ByteConverter.ConnectRead(sByte, num + num5, num4)); i++; num5 += num4; } num += num2; } if (write) { num3 = this.collectFlags.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = 1; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(Convert.ToInt32(this.collectFlags[i]), list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.collectFlags.Add(Convert.ToBoolean(ByteConverter.ConnectRead(sByte, num + num5, num4))); i++; num5 += num4; } num += num2; } if (write) { num3 = this.collectFailedCnt.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = 4; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(this.collectFailedCnt[i], list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.collectFailedCnt.Add(ByteConverter.ConnectRead(sByte, num + num5, num4)); if (this.collectFailedCnt[i] != 0) { Debug.LogWarning(string.Concat(new object[] { "collectFailedCnt[", i, "] ", this.collectFailedCnt[i] })); } i++; num5 += num4; } num += num2; } if (write) { num3 = this.specialtyFlags.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = 1; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(Convert.ToInt32(this.specialtyFlags[i]), list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.specialtyFlags.Add(Convert.ToBoolean(ByteConverter.ConnectRead(sByte, num + num5, num4))); i++; num5 += num4; } num += num2; } if (write) { num3 = this.evtList_timer.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = new EventTimerFormat().UseByte(); num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { Buffer.BlockCopy(this.evtList_timer[i].ConvertBinary(true, null), 0, list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { byte[] array5 = new byte[num4]; Buffer.BlockCopy(sByte, num + num5, array5, 0, num4); this.evtList_timer.Add(new EventTimerFormat()); this.evtList_timer[this.evtList_timer.Count - 1].ConvertBinary(false, array5); i++; num5 += num4; } num += num2; } if (write) { num3 = this.evtList_active.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = new EventTimerFormat().UseByte(); num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { Buffer.BlockCopy(this.evtList_active[i].ConvertBinary(true, null), 0, list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { byte[] array6 = new byte[num4]; Buffer.BlockCopy(sByte, num + num5, array6, 0, num4); this.evtList_active.Add(new EventTimerFormat()); this.evtList_active[this.evtList_active.Count - 1].ConvertBinary(false, array6); i++; num5 += num4; } num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite((int)this.tutorialStep, list[list.Count - 1], 0, num2); } else { this.tutorialStep = (Step)ByteConverter.ConnectRead(sByte, num, num2); num += num2; } if (write) { num3 = this.firstFlag.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = 1; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(Convert.ToInt32(this.firstFlag[i]), list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.firstFlag.Add(Convert.ToBoolean(ByteConverter.ConnectRead(sByte, num + num5, num4))); i++; num5 += num4; } num += num2; } num2 = 20; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWriteString(this.frogName, list[list.Count - 1], 0, num2); } else { this.frogName = ByteConverter.ConnectReadString(sByte, num, num2); num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.frogAchieveId, list[list.Count - 1], 0, num2); } else { this.frogAchieveId = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } if (write) { num3 = this.achieveFlags.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = 1; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(Convert.ToInt32(this.achieveFlags[i]), list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.achieveFlags.Add(Convert.ToBoolean(ByteConverter.ConnectRead(sByte, num + num5, num4))); i++; num5 += num4; } num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.frogMotion, list[list.Count - 1], 0, num2); } else { this.frogMotion = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } num2 = 1; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(Convert.ToInt32(this.home), list[list.Count - 1], 0, num2); } else { this.home = Convert.ToBoolean(ByteConverter.ConnectRead(sByte, num, num2)); num += num2; } num2 = 1; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(Convert.ToInt32(this.drift), list[list.Count - 1], 0, num2); } else { this.drift = Convert.ToBoolean(ByteConverter.ConnectRead(sByte, num, num2)); num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.restTime, list[list.Count - 1], 0, num2); } else { this.restTime = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.lastTravelTime, list[list.Count - 1], 0, num2); } else { this.lastTravelTime = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } num2 = 1; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(Convert.ToInt32(this.standby), list[list.Count - 1], 0, num2); } else { this.standby = Convert.ToBoolean(ByteConverter.ConnectRead(sByte, num, num2)); num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.standbyWait, list[list.Count - 1], 0, num2); } else { this.standbyWait = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.bgmVolume, list[list.Count - 1], 0, num2); } else { this.bgmVolume = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.seVolume, list[list.Count - 1], 0, num2); } else { this.seVolume = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } num2 = 1; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(Convert.ToInt32(this.NoticeFlag), list[list.Count - 1], 0, num2); } else { this.NoticeFlag = Convert.ToBoolean(ByteConverter.ConnectRead(sByte, num, num2)); num += num2; } if (write) { num3 = this.gameFlags.Count; } else { num3 = ByteConverter.ConnectRead(sByte, num, 4); } num4 = 4; num5 = 4; num2 = 4 + num3 * num4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(num3, list[list.Count - 1], 0, 4); int i = 0; while (i < num3) { ByteConverter.ConnectWrite(this.gameFlags[i], list[list.Count - 1], num5, num4); i++; num5 += num4; } } else { int i = 0; while (i < num3) { this.gameFlags.Add(ByteConverter.ConnectRead(sByte, num + num5, num4)); i++; num5 += num4; } num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.tmpRaffleResult, list[list.Count - 1], 0, num2); } else { this.tmpRaffleResult = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(Convert.ToInt32(this.version_start * 10000f), list[list.Count - 1], 0, num2); } else { this.version_start = (float)ByteConverter.ConnectRead(sByte, num, num2) / 10000f; num += num2; } num2 = 4; if (write) { list.Add(new byte[num2]); ByteConverter.ConnectWrite(this.iapCallBackCnt, list[list.Count - 1], 0, num2); } else if (this.version >= 1.05f) { this.iapCallBackCnt = ByteConverter.ConnectRead(sByte, num, num2); num += num2; } if (!write && this.version < 1.05f) { this.supportID = UnityEngine.Random.Range(0, 1000000000); this.hoten[0] = true; } if (write) { int num6 = 0; foreach (byte[] array7 in list) { num6 += array7.Length; } sByte = new byte[num6]; foreach (byte[] array8 in list) { Buffer.BlockCopy(array8, 0, sByte, num, array8.Length); num += array8.Length; } return(sByte); } return(null); }
// Token: 0x060003DB RID: 987 RVA: 0x000184F4 File Offset: 0x000168F4 public void CreateButton(Item.Type itemType) { RectTransform component = this.contentsList.GetComponent <RectTransform>(); this.DeleteButtonAll(); List <int> list = new List <int>(); if (this.listMode == ItemScrollView.Mode.Equip) { list = this.CallObj.GetComponent <BagPanel>().Get_tmpItemListAll(); } else { list.AddRange(SuperGameMaster.GetBagList()); list.AddRange(SuperGameMaster.GetDeskList()); } using (List <ItemListFormat> .Enumerator enumerator = SuperGameMaster.saveData.ItemList.GetEnumerator()) { while (enumerator.MoveNext()) { ItemListFormat item = enumerator.Current; ItemDataFormat itemDataFormat = SuperGameMaster.sDataBase.get_ItemDB_forId(item.id); if (itemDataFormat != null) { if (itemType == Item.Type.NONE || itemDataFormat.type == itemType) { GameObject gameObject; if (itemDataFormat.type != Item.Type.Specialty) { gameObject = UnityEngine.Object.Instantiate <GameObject>(this.btnPref); gameObject.transform.SetParent(component, false); gameObject.GetComponent <ItemButton>().CngItemName(itemDataFormat.name); gameObject.GetComponent <ItemButton>().CngItemInfo(itemDataFormat.info); } else { gameObject = UnityEngine.Object.Instantiate <GameObject>(this.spe_btnPref); gameObject.transform.SetParent(this.spe_contentsList.GetComponent <RectTransform>(), false); } gameObject.GetComponent <ItemButton>().setItemId(itemDataFormat.id, itemDataFormat.type); gameObject.GetComponent <ItemButton>().CngImage(itemDataFormat.img); gameObject.GetComponent <ItemButton>().ItemScrollView = base.gameObject; ItemScrollView.Mode mode = this.listMode; if (mode != ItemScrollView.Mode.View) { if (mode != ItemScrollView.Mode.Present) { if (mode == ItemScrollView.Mode.Equip) { if (itemDataFormat.spend) { int num = item.stock; if (list.FindIndex((int itemId) => itemId.Equals(item.id)) != -1) { foreach (int num2 in list) { if (num2 == item.id) { num--; } } } gameObject.GetComponent <ItemButton>().CngStockNum(num); if (this.CallObj.GetComponent <BagPanel>().tmpBagList[this.setId] == itemDataFormat.id) { gameObject.GetComponent <ItemButton>().Fade(new Color(0.7f, 0.7f, 0.7f)); gameObject.GetComponent <ItemButton>().SetCheckImage(true); gameObject.GetComponent <ItemButton>().setItemId(-2, Item.Type._ElmMax); } else if (num <= 0) { UnityEngine.Object.Destroy(gameObject); } } else { if (list.FindIndex((int itemId) => itemId.Equals(item.id)) != -1) { gameObject.GetComponent <Button>().interactable = false; if (this.CallObj.GetComponent <BagPanel>().tmpBagList[this.setId] == itemDataFormat.id) { gameObject.GetComponent <ItemButton>().SetCheckImage(true); gameObject.GetComponent <ItemButton>().Fade(new Color(0.7f, 0.7f, 0.7f)); gameObject.GetComponent <ItemButton>().setItemId(-2, Item.Type._ElmMax); gameObject.GetComponent <Button>().interactable = true; } else { gameObject.GetComponent <ItemButton>().Fade(new Color(0.7f, 0.7f, 0.7f)); } } gameObject.GetComponent <ItemButton>().CngStockNum(-2); } } } else if (itemDataFormat.spend) { int num3 = item.stock; if (list.FindIndex((int itemId) => itemId.Equals(item.id)) != -1) { foreach (int num4 in list) { if (num4 == item.id) { num3--; } } } if (num3 > 0) { gameObject.GetComponent <ItemButton>().CngStockNum(num3); } else { UnityEngine.Object.Destroy(gameObject); } } else { gameObject.GetComponent <ItemButton>().CngStockNum(-2); } } else { gameObject.GetComponent <Button>().enabled = false; if (itemDataFormat.spend) { int num5 = item.stock; if (list.FindIndex((int itemId) => itemId.Equals(item.id)) != -1) { foreach (int num6 in list) { if (num6 == item.id) { num5--; } } } if (num5 > 0) { gameObject.GetComponent <ItemButton>().CngStockNum(num5); } else { UnityEngine.Object.Destroy(gameObject); } } else { gameObject.GetComponent <ItemButton>().CngStockNum(-2); } } } } } } }
// Token: 0x06000411 RID: 1041 RVA: 0x0001BCB4 File Offset: 0x0001A0B4 public ItemListFormat(ItemListFormat original) { this.id = original.id; this.stock = original.stock; }