示例#1
0
    IEnumerator getUserDeck(DeckBean deckBean)
    {
        string          jsonToServer = JsonUtility.ToJson(deckBean);
        UnityWebRequest request      = new UnityWebRequest("https://cardgamejavaserver.herokuapp.com/deck/userDeck", "POST");

        byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonToServer);
        request.uploadHandler   = new UploadHandlerRaw(bodyRaw);
        request.downloadHandler = new DownloadHandlerBuffer();
        request.SetRequestHeader("Content-Type", "application/json");
        yield return(request.Send());

        if (request.isError)
        {
            // todo обработать
        }
        else
        {
            deck = JsonUtility.FromJson <DeckBean>(request.downloadHandler.text);
            Vector3 position = transform.position;
            position.y = position.y + 2.5f;
            position.x = position.x + 7f;
            position.z = 0;
            Card newCard = Instantiate(card, position, card.transform.rotation) as Card;
            newCard.name = deck.leader.id;
            newCard.gameObject.AddComponent <CardInColl>();
            newCard.Id       = deck.leader.id;
            newCard.Strength = deck.leader.strength;
            newCard.changeStrength(newCard.Strength);
            newCard.sprites[0] = Resources.Load("sprites/Cards/SmallSize/" + newCard.Id, typeof(Sprite)) as Sprite;
            newCard.sprites[1] = Resources.Load("sprites/Cards/FullSize/" + newCard.Id, typeof(Sprite)) as Sprite;
            newCard.transform.Find("Count").gameObject.SetActive(false);
            newCard.changeSprite(0);
            newCard.transform.position   = position;
            newCard.transform.localScale = new Vector3(0.9F, 0.9F, 0);
            newCard.transform.parent     = GameObject.Find("RightPanel").transform;
            foreach (CardBean card in deck.cards)
            {
                ItemList itemList = GameObject.Find("Item List").GetComponent <ItemList>();
                itemList.AddToList(card.id, card.name, false);
                Sprite sprite = GameObject.Find(card.id).transform.Find("Count").GetComponent <SpriteRenderer>().sprite;
                if (sprite != null)
                {
                    if (Int32.Parse(sprite.name) == 1)
                    {
                        sprite = null;
                        GameObject.Find(card.id).GetComponentInChildren <SpriteRenderer>().color = new Color32(100, 100, 100, 255);
                    }
                    else
                    {
                        sprite = Resources.Load("sprites/Cards/power/" + (Int32.Parse(sprite.name) - 1).ToString(), typeof(Sprite)) as Sprite;
                    }
                    GameObject.Find(card.id).transform.Find("Count").GetComponent <SpriteRenderer>().sprite = sprite;
                }
            }
        }
    }
示例#2
0
 public void ShowChooseForm(Player player)
 {
     ChooseProperty.SetActive(true);
     _player = player;
     _player.CurrentState = Player.State.OfferToMortgageProperty;
     InitScroll();
     foreach (var property in _player.Owned)
     {
         _itemList.AddToList(property, true);
     }
 }
示例#3
0
    public void ChoosePropertyToSellHouse()
    {
        _gameManager.CurrentPlayer.CurrentState = Player.State.OfferToSellHouse;
        this.gameObject.SetActive(true);
        ChooseProperty.gameObject.SetActive(true);
        _itemList.scroll = Scroll;
        _itemList.Clear();
        _itemList.SetAction(SetProperty, false);
        var sellProperties = _gameManager.CurrentPlayer.Owned.FindAll(x => x.GetType() == typeof(Street))
                             .Select(x => (Street)x).ToList()
                             .FindAll(x => x.CurrentUpgradeLevel > 0);

        foreach (var property in sellProperties)
        {
            _itemList.AddToList(property, true);
        }
    }
    public void OnMouseUp()
    {
        Sprite sprite = gameObject.transform.Find("Count").GetComponent <SpriteRenderer>().sprite;

        if (sprite != null)
        {
            itemList = GameObject.Find("Item List").GetComponent <ItemList>();
            itemList.AddToList(gameObject.GetComponent <Card>().Id, gameObject.GetComponent <Card>().Name, true);
            if (Int32.Parse(sprite.name) == 1)
            {
                sprite = null;
                gameObject.GetComponentInChildren <SpriteRenderer>().color = new Color32(100, 100, 100, 255);
            }
            else
            {
                sprite = Resources.Load("sprites/Cards/power/" + (Int32.Parse(sprite.name) - 1).ToString(), typeof(Sprite)) as Sprite;
            }
            gameObject.transform.Find("Count").GetComponent <SpriteRenderer>().sprite = sprite;
        }
    }
 private void AddToPlayer2Offer(Ownable property)
 {
     _player2OfferProperties.Add(property);
     _itemListPlayer2PropertiesOffer.AddToList(property, true);
 }
 private void RemoveFromPlayer2Offer(Ownable property)
 {
     _player2OfferProperties.Remove(property);
     _itemListPlayer2PropertiesLeft.AddToList(property, true);
 }