public ItemInvisibleTimer(Mobile from, IPoint3D location, string Message) : base(TimeSpan.FromSeconds(10)) { item_ = new ItemInvisible(); item_.DropToWorld(from, new Point3D(location.X, location.Y, location.Z)); item_.Visible = true; item_.PublicOverheadMessage(MessageType.Regular, 0, false, Message); Start(); }
//-----------------------------------------------------------------------------------------// public void Invisible() { if (hiden >= 1) { // model.invisible = true; view.fxHide.gameObject.SetActive(true); Item itemInvisible = new ItemInvisible(); itemInvisible.Items(model, view, this); coolDownTimerInvi = coolDownInvi; } }