private void UpdateInventory() { int base_item_index = Array.FindIndex(inventory.datas, (SortCompareData data) => data.GetUniqID() == skillItem.uniqueID); SetDynamicList((Enum)inventoryUI, (string)null, inventory.datas.Length, false, (Func <int, bool>) delegate(int i) { if (i == base_item_index) { return(false); } SkillItemSortData skillItemSortData = inventory.datas[i] as SkillItemSortData; if (skillItemSortData == null || !skillItemSortData.IsPriority(inventory.sortSettings.orderTypeAsc)) { return(false); } if (isExceed) { if (skillItemSortData.skillData.tableData.type == skillItem.tableData.type || skillItemSortData.skillData.tableData.type == SKILL_SLOT_TYPE.PASSIVE) { return(true); } return(false); } return(true); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { SkillItemSortData item = inventory.datas[i] as SkillItemSortData; int num = materialSkillItem.FindIndex((SkillItemInfo material) => material.uniqueID == item.GetUniqID()); if (num > -1) { num++; } ITEM_ICON_TYPE iconType = item.GetIconType(); bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, item.GetUniqID()); ItemIcon itemIcon = CreateItemIconDetail(iconType, item.skillData.tableData.iconID, item.skillData.tableData.rarity, item, IsShowMainStatus, t, "MATERIAL", i, is_new, -1, num, item.IsEquipping(), isSelectMax); itemIcon.SetUniqID(item.GetUniqID()); SetLongTouch(itemIcon.transform, "DETAIL", i); }); }
public override void UpdateUI() { if (inventory == null) { inventory = new ItemStorageTop.AbilityItemInventory(); } SetActive((Enum)UI.OBJ_BTN_SELL_MODE, !isSellMode); SetActive((Enum)UI.OBJ_SELL_MODE_ROOT, isSellMode); SetLabelText((Enum)UI.LBL_MAX_HAVE_NUM, MonoBehaviourSingleton <UserInfoManager> .I.userStatus.maxAbilityItem.ToString()); SetLabelText((Enum)UI.LBL_NOW_HAVE_NUM, inventory.datas.Length.ToString()); SetActive((Enum)UI.GRD_INVENTORY, false); SetActive((Enum)UI.GRD_INVENTORY_SMALL, false); SetLabelText((Enum)UI.LBL_SORT, inventory.sortSettings.GetSortLabel()); SetToggle((Enum)UI.TGL_ICON_ASC, inventory.sortSettings.orderTypeAsc); if (isSellMode) { SetLabelText((Enum)UI.LBL_MAX_SELECT_NUM, MonoBehaviourSingleton <UserInfoManager> .I.userInfo.constDefine.SELL_SELECT_MAX.ToString()); SetLabelText((Enum)UI.LBL_SELECT_NUM, sellItemData.Count.ToString()); int num = 0; foreach (AbilityItemSortData sellItemDatum in sellItemData) { num += sellItemDatum.itemData.GetItemTableData().price; } SetLabelText((Enum)UI.LBL_TOTAL, num.ToString()); } UI currentInventoryRoot = GetCurrentInventoryRoot(); SetActive((Enum)currentInventoryRoot, true); SetDynamicList((Enum)currentInventoryRoot, (string)null, inventory.datas.Length, false, (Func <int, bool>) delegate(int i) { SortCompareData sortCompareData = inventory.datas[i]; if (sortCompareData == null || !sortCompareData.IsPriority(inventory.sortSettings.orderTypeAsc)) { return(false); } return(true); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycre) { //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) SmithUseAbilityItemList smithUseAbilityItemList = this; AbilityItemSortData abilityItem = inventory.datas[i] as AbilityItemSortData; int num2 = sellItemData.FindIndex((AbilityItemSortData x) => x.GetUniqID() == abilityItem.GetUniqID()); ItemIcon itemIcon = CreateIcon(abilityItem, t, i); if (itemIcon != null) { itemIcon.SetUniqID(abilityItem.GetUniqID()); bool flag = abilityItem.itemData.GetItemTableData().rarity <= equipItemInfo.tableData.rarity; itemIcon.SetGrayout(!flag); if (itemIcon is ItemIconDetail) { (itemIcon as ItemIconDetail).setupperMaterial.SetDescription(abilityItem.itemData.GetDescription()); (itemIcon as ItemIconDetail).setupperMaterial.SetActiveInfo(1); } itemIcon.textLabel.get_gameObject().SetActive(true); if (isSellMode) { itemIcon.selectFrame.get_gameObject().SetActive(num2 >= 0); if (num2 >= 0) { if (itemIcon is ItemIconDetail) { (itemIcon as ItemIconDetail).setupperEquip.SetupSelectNumberSprite(num2 + 1); } else { (itemIcon as ItemIconDetailSmall).SetupSelectNumberSprite(num2 + 1); } } } SetEvent(itemIcon.transform, (!flag) ? "LESS_RARITY" : "SELECT_ITEM", abilityItem); } }); SetToggle((Enum)UI.TGL_CHANGE_INVENTORY, currentShowInventoryMode != SHOW_INVENTORY_MODE.SMALL); UpdateAnchors(); base.UpdateUI(); }